Updated March 23, 2025
Fixed getting blocked by invisible walls in some stages. Added sounds to make it easier to recognize certain enemy attacks.

Developer posts and news about this game.

Fixed getting blocked by invisible walls in some stages. Added sounds to make it easier to recognize certain enemy attacks.

Fixed some stages not progressing to a dark screen upon death or restart. Fixed enemy spawners not working properly on some stages.

Stage tuning patches have been applied to address looseness in general stage progression. We've evened out the distance between normal stages and bosses, making it a little less tiring to reach them. However, this patch also adjusted the save for progress already achieved. As a r

Fixed an issue with certain boss patterns where you could hit more parries than intended.

Fixed a phenomenon where the game wouldn't run if you knocked down a "Full metal" boss. Fixed an intermittent stop in the 'Full metal' boss. I'm sorry for the inconvenience caused to the game.

When selecting 'Start' on the main screen, if there is an existing save file, it has been patched so that a warning window is output once. Fix found bugs