Final Update (at least for now)
- Decreased the cost of each door around the edge of the Menagerie by 1 to address pacing issues - Fixed weird bug when trying to spawn ricochet sparks from J-450-n's Pinball - Minor miscellaneous optimizations
Developer posts and news about this game.

- Decreased the cost of each door around the edge of the Menagerie by 1 to address pacing issues - Fixed weird bug when trying to spawn ricochet sparks from J-450-n's Pinball - Minor miscellaneous optimizations

Found and fixed yet another bug with the Escort Minigame (why is it always the Escort minigame?). Added a feature to the Carryable Items to allow breaking them for money. Throw them on the ground to shatter them, awarding 30 coins. Rebalanced every hero in the game. Each characte

- Added Achievements! (9 in total) - Fixed a bug where dead players could still collect items

Patch Notes Version 1.1.0 - Added new Diamond collectable used to open Sector Doors instead of Coins - Added new Diamond Crawler enemy that drops Diamonds, spawning every third wave - Changed Final Boss trigger to a 25-wave countdown rather than needing to defeat every miniboss -

Greatly improved and optimized the Online Multiplayer functionality Also fixed weird visual bug with HP Bars and Ability Cooldown Meter

- Cherry Bomb Damage increased by 10% - Cherry Bomb Punch increased by 20% - Cherry Bomb Stunframes increased from 0 to 4 - Bananarang Damage increased by 20% - Fixed issue with nameplate not displaying properly during multiplayer - Fixed controller issue losing focus on some men

- Fixed bug with controller when using volume sliders - Fixed transparency bug with Escort Event - Normalized the size of the Indicator Arrow for Boss Crystals - Raised Mob Cap from 64 to 100