Update Notes for Sept 27th 2026
Added more lockpicks
Developer posts and news about this game.

Added more lockpicks

Refactored chainsaw stalker gate logic Hide cursor in Inventory and Inventory Detail Fixed bug where inventory disappears on open Fixed bug where rats in stable would not trigger Fixed issue with switching to Junkyard map Fixed broken geometry in upper stables Adjusted lighting f

Hide mouse cursor in menus when using gamepad. Enabled D-Pad support in menus. Visual changes on shootable locks. Addressed issue with doors getting stuck. Updated game flow for pantry room. Fixed bug with map not showing for pantry. Resolved issue with puzzles not being displaye

Change subtitle font to support more font families Default camera sensitivity and frame limit Address cut scene smearing in opening level

Added face anims for house opening sequence Fixed upper stable ambience sound bug Unlocked upper stable storage room

Added new areas. Please check for crashes and any performance issues especially on steam deck.

Updated the feedback/bug link to point to the correct discussions page for this playtest build.

Added 2 new weapons: The Barking Double Barrelled Shotgun The STOW-17 Assault Rifle Enemy dismemberment (chance based, the Barking has a much better chance :) Please post feedback/bugs in the play testing forum:
