0.8.22 Update
Fixed the following issues When selecting an AI training book, after choosing , the focus did not shift when I tried to select it again. In the previous version, the rewards for AI Book Level 2 training were not increased.

Developer posts and news about this game.

Fixed the following issues When selecting an AI training book, after choosing , the focus did not shift when I tried to select it again. In the previous version, the rewards for AI Book Level 2 training were not increased.

Changes We've added new cards (4 unit types, 5 skill types). We've deleted the from the training section. We've added to the training. We've increased the battle rewards for Training book lv 2. Fixed the following issues There were instances where the training became unplayable.

Changes We've added new cards (13 types of units). The "Grassland 3" stage has been added. We've added "AI Thief Book Lv. 2" to the training (this AI uses skills and map skills). The version of our internal game engine (Unity) has been updated. Fixed the following issues The game

Changes We've added new cards (8 types of units). The stage "Forest Altar (Sunset)" has been added. We've added a new rental book, "random fortune book" (available when you have a total of 100 or more cards). A description of this book will appear when you select it on the book l

Changes added new cards (4 types of skills). renamed Stages 1 through 4. added the fifth stage, titled "Port Town 2." Following issues have been fixed 's ability counted the territory it was placed on as part of the condition. If was defeated after transforming into , it would re

Changes We've added new cards (20 types of units). In the book editing screen, the cards are now sorted alphabetically by name rather than by their internal card IDs. Following issues have been fixed The skill type for was listed as "instant" instead of "status effect."

Following issues have been fixed If a unit that was destroyed immediately after combat began had been using an item and was subsequently revived, the item's stats were added to the unit's stats after revival. and did not negate the destruction effect of . The number of owned terr

Changes added new cards (7 types of skills). We have excluded from 's random transformations. (We have added a note to this effect in the supplementary explanations in the album, etc.) Following issues have been fixed In , when a player used Berserk to move another player's unit

Changes We have ensured that effects targeting terrain or opponents do not trigger from the moment movement begins until the battle ends with . We have adjusted so that it is fixed at 200 only when tolls are incurred (1E or more); in other words, if the toll is 0E due to other ef

The following issues have been fixed If a unit placed at the destination of had the ability "Immune to Movement Attacks" (e.g., ), it could not be selected as a destination. was triggered not only when others passed through, but also when the user collected tolls. The target unit

Bug Fix When moving to the gate in , the victory conditions were not evaluated. The device was generating a large number of error logs when no mouse was connected. Other I've posted instructions on what to do if you can't launch the game at the top of the bug report thread on the

Changes New cards have been added (11 skills). We've added a Snipe Pack to the shop (allows you to draw one card of a type you have fewer than four of). We have added a display showing the status effects affecting the player to the information screen during match.

Changes We have adjusted the HP of enemies after they morph (e.g., ) so that it retains its original value rather than being a percentage of its pre-transformation HP (though it will not exceed the maximum HP). We have also added this information to the ability descriptions in th

Changes added new cards (10 item types). When an effect that transforms an opponent (e.g. ) is activated, the transformed character's HP will now reflect the remaining percentage of their pre-transformation HP/Max HP. Bug Fix During combat, the destruction animation was not displ

Changes New cards have been added (25 unit types). After setting the count of cards to zero in Book Edit (no filter), we ensured that the card display no longer remains visible. We've connected the top and bottom edges of the book list, book card list, and album card list to enab

Bug Fix In v0.8.0, units with a domain cost of 2 other than had their cost reduced to 1.

Changes Added new cards (21 skills). We've added High Rare Packs to the shop. In multiplayer battles, if your AP (Album Power) is lower than the average AP of participants, you will receive additional rewards. Bug Fix The red territory cost for was displayed as 2 but actually req

Bug Fix Users were unable to edit the second and subsequent books added after version 0.7.4.

Changes Post-match rewards have been increased by approximately 60% overall.

Changes If the PC (device) time setting differs from the actual time (server time), stable communication cannot be maintained. Therefore, a warning message is displayed and the connection is blocked during multiplayer transitions. If the connection is lost during a match, we have