The Magic Circle

Question

Released
Jul 9, 2015
Platforms
WindowsmacOSLinux
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Rock, Paper, Shotgun

    Some video games that are like Bandersnatch, but better

    If you ve choosed-and-adventured through Bandersnatch, the recent Black Mirror thing on Netflix, and aren t already a fan of experimental interactive fiction: I envy you. It means you re able to play actually good examples of interactive fiction for the first time. Sure, Bandersn

  2. Rock, Paper, Shotgun

    Magic Circle devs announce co-op horror Blackout Club

    The immersive sim supergroup at Question, the studio behind The Magic Circle , have announced their next game. The Blackout Club is a cooperative multiplayer game starring teens who discover a secret nighttime society of sleepwalking adults meeting in tunnels beneath their small

  3. Developer post

    Update With A Small Fix

    This update is just a small fix for a location in the intro level where it was possible to get stuck in the geometry if you were really testing the edges of the game. Since we actively try to encourage this in players, we wanted to address it even though it is a pretty rare occur

  4. Developer post

    Update With A Small Fix

    This update is just a small fix for a location in the intro level where it was possible to get stuck in the geometry if you were really testing the edges of the game. Since we actively try to encourage this in players, we wanted to address it even though it is a pretty rare occur

  5. Announcement

    Daily Deal - The Magic Circle, 50% Off

    Today's Deal: Save 50% on The Magic Circle !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Tuesday at 10AM Pacific Time

  6. Developer post

    Update With Some Bugfixes

    Today we are updating with an important (if very rare) bugfix. There was an issue where *spoilers ahead* damage done by the parasite ability did not properly send life back into the crack system . This could be made into a spiral of fail (by a truly dedicated player) that might c

  7. Developer post

    Update With Some Bugfixes

    Today we are updating with an important (if very rare) bugfix. There was an issue where *spoilers ahead* damage done by the parasite ability did not properly send life back into the crack system . This could be made into a spiral of fail (by a truly dedicated player) that might c

  8. Announcement

    Daily Deal - The Magic Circle, 50% Off

    Today's Deal: Save 50% on The Magic Circle !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Saturday at 10AM Pacific Time

  9. Developer post

    June Update with a Number of Tweaks and Fixes

    This update focuses on a few technical issues that could have affected framerate in certain conditions, some usability and training improvements, a fix for overlays on creatures not updating properly in certain cases, and a number of other minor tweaks and stability improvements.

  10. Developer post

    June Update with a Number of Tweaks and Fixes

    This update focuses on a few technical issues that could have affected framerate in certain conditions, some usability and training improvements, a fix for overlays on creatures not updating properly in certain cases, and a number of other minor tweaks and stability improvements.

  11. Developer post

    Small Update With A Puzzle Tweak and Small Fix

    This update has a fix for a rare problem that could occur if you crash or quit out of the game during a certain level transition. It also has a small visual tweak to one of the puzzles to try and better communicate why certain strategies won't work. The detailed change list can b

  12. Developer post

    Small Update With A Puzzle Tweak and Small Fix

    This update has a fix for a rare problem that could occur if you crash or quit out of the game during a certain level transition. It also has a small visual tweak to one of the puzzles to try and better communicate why certain strategies won't work. The detailed change list can b

  13. Developer post

    Humble Monthly Update: Welcome New Players!

    We are pleased to have a new update to welcome all the new players that have found us via the Humble Monthly program. This update features a significant balance tweak to some of the creatures in the game, numerous small bug fixes, as well as some localization corrections. As alwa

  14. Developer post

    Humble Monthly Update: Welcome New Players!

    We are pleased to have a new update to welcome all the new players that have found us via the Humble Monthly program. This update features a significant balance tweak to some of the creatures in the game, numerous small bug fixes, as well as some localization corrections. As alwa

  15. Developer post

    Ides of March Update, IGF Nomination, and SXSW!

    This update has a bunch of miscellaneous tweaks and fixes to various systems as well as some usability improvements. Some of the highlights include improvements in the way music is delivered, D-Pad support in all parts of mindspace (for our gamepad players), some AI improvements,

  16. Developer post

    Ides of March Update, IGF Nomination, and SXSW!

    This update has a bunch of miscellaneous tweaks and fixes to various systems as well as some usability improvements. Some of the highlights include improvements in the way music is delivered, D-Pad support in all parts of mindspace (for our gamepad players), some AI improvements,

  17. Developer post

    Update With Numerous Small Fixes and Tweaks

    The biggest change in this update is some significant work on pathfinding to make it smoother and more predictable, especially in the endgame sequence. What was there before worked fine, but we were never completely happy with it, so we took this opportunity to make it better. Th

  18. Developer post

    Update With Numerous Small Fixes and Tweaks

    The biggest change in this update is some significant work on pathfinding to make it smoother and more predictable, especially in the endgame sequence. What was there before worked fine, but we were never completely happy with it, so we took this opportunity to make it better. Th

  19. Developer post

    Fix For Rare Endgame Bug and Some Tweaks

    This update is to address a rare pathfinding bug that could affect the endgame. In addition it includes some tweaks to make movement feel smoother on very high framerate machines, some geometry fixes, and a few other small tweaks. The full list of changes can be found on the foru

  20. Developer post

    Fix For Rare Endgame Bug and Some Tweaks

    This update is to address a rare pathfinding bug that could affect the endgame. In addition it includes some tweaks to make movement feel smoother on very high framerate machines, some geometry fixes, and a few other small tweaks. The full list of changes can be found on the foru