2025/1/20
Fixed the game's ultrawide display issues and redesigned the game building system.
优化战斗节奏 删减耗时间无意义的成就 修复部分BUG

I have completed my ideas for the previous stage, attempting to enrich the game experience through storylines and random maps. However, it seems that the game content is still not at a stage where it can be released online. In the next phase of work, I want to focus more on devel

Added story system Added Workshop Redesigned building system Added game node-based maps Added various weapons Added various cards

I seem to have not updated for a while, because I developed a new node level map, which allows players to choose their own routes, but some work has not been completed At the same time, the balance of weapons and some achievement systems seem to make players feel repetitive work,

Optimized firearm shooting sound effects. Optimized gameplay experience.

Optimized gunfire sound effects. Improved gameplay experience.

Added screen shake effect to optimize gameplay feel. Added item pickup effects to enhance interaction experience.

Added Aiming System: A new aiming system has been introduced to optimize the player's decision-making process. This system helps players better assess the shooting direction and target position, enhancing combat efficiency.

Fixed lag and frame drop issues occurring in some boss battles. Fixed a bug where certain boss attacks would fail to trigger. Fixed an issue where bosses would sometimes fail to appear in the fight.

Fixed the monster freezing bug The issue where monsters couldn't act properly while frozen has been resolved, improving game flow and increasing challenge. Simplified game flow The game flow has been streamlined by eliminating unnecessary steps, preventing excessive game time, an

Fixed some bugs present in the game. Added different Buff states for monsters. Introduced a gun card deck-building system.

Updated the weapon crafting system, shortened the duration of loot events. Added character attribute descriptions, detailing the effects of each attribute. Added several new achievements. Modding tools for Workshop are not yet completed.

Card Value System Update: The card value system and its information have been optimized to reduce the decision-making space for players, making deck construction easier. Damage Calculation System Adjustment: The player damage calculation system has been updated to prevent monster

New Enemies Added: A variety of new ghost enemies have been introduced, designed to challenge players and enhance gameplay dynamics. New Cards Available: Two new cards have been added for player dashes, providing fresh strategies for navigating through intense monster encounters.

Fixed UI language bugs. Added Traditional Chinese and Russian language support. Resolved various bugs.

Addition of New Weapons: This update introduces a variety of new weapons, offering players more combat options. Introduction of Dash Mechanism: Players can now utilize a dash skill in combat, increasing tactical flexibility. Language Support Update: The game now supports Italian

Addition of New Weapons: This update introduces a variety of new weapons, offering players more combat options. Introduction of Dash Mechanism: Players can now utilize a dash skill in combat, increasing tactical flexibility. Language Support Update: The game now supports Italian

UI Animation and Sound Effects Optimization The game interface animations have been fully optimized to enhance the smoothness and responsiveness. Adjustments have been made to the sound effects to increase the game's immersion and operational feedback. New Game Maps Added Several