Superhot. Super. Hot. Super. Hot. Words that will forever ring around your skull after playing this time-manipulating, ultra-slick Steam shooter. There's no going back from playing Superhot; it'll change your perception of the FPS genre, alter how you think about combat altogethe
Superhot. Super. Hot. Super. Hot. Words that will forever ring around your skull after playing this time-manipulating, ultra-slick Steam shooter. There's no going back from playing Superhot; it'll change your perception of the FPS genre, alter how you think about combat altogether, and probably ensure you never say the word "super" in a normal voice ever again. Superhot and Superhot VR are two of the coolest and most essential games on PC, and they're both going cheap right now in a Steam sale.
Sony has announced the PlayStation Plus monthly games lineup for October, and the games are Hot Wheels Unleashed , Injustice 2 , and Superhot . PlayStation Plus Essential, Extra, and Premium members can add these three titles to their game library from October 4 until October 31.
Sony has announced the PlayStation Plus monthly games lineup for October, and the games are Hot Wheels Unleashed, Injustice 2, and Superhot.
PlayStation Plus Essential, Extra, and Premium members can add these three titles to their game library from October 4 until October 31. Sony will announce the PlayStation Plus Extra and Premium Game Catalog lineup for October later this month.
Coming to PS4 and PS5 is the arcade sim Hot Wheels Unleashed that finds you collecting, building, and racing vehicles. You can race side by side with friends in two-player split-screen, or go up against 12 opponents in online challenges.
A small but important patch, driven by bug reports from the community: minor linguistic fixes for small typos buried within some conditionally visible texts; general improvement to controller support which, among all else, fixes issues with Switch Pro controller used via Steam; f
A small but important patch, driven by bug reports from the community:
minor linguistic fixes for small typos buried within some conditionally visible texts;
general improvement to controller support which, among all else, fixes issues with Switch Pro controller used via Steam;
fixed issues with uploading to Killterest on Mac.
Note for Mac users: the Steam Controller improvements require Steam to access "Accessibility" in "Security & Privacy". Steam will ask for permission only during its first launch (unless you have already enabled it in the past), otherwise you’ll have to set it up yourself in the settings:
Hello! A few fixes and updates for you: • Steam Deck compatibility • Cloud Saves • many small localization improvements • improved text readability for Asian languages, brand-new Japanese localization • improved controller tooltips • Xbox One/S/X & Bluetooth controller suppor
Hello!
A few fixes and updates for you: • Steam Deck compatibility • Cloud Saves • many small localization improvements • improved text readability for Asian languages, brand-new Japanese localization • improved controller tooltips • Xbox One/S/X & Bluetooth controller support on Mac • various other minor bug fixes
Once again let us thank you for your support and help with upgrading SH as much as possible!
Hey There Small hotfix today: Fix for the bug that caused players to get stuck after clearing the level Fix for not showing SUPERHOT chant at the end of the level and pop-ups in Asian languages Called mum Have a lovely day SUPERHOT Team
Hey There
Small hotfix today:
Fix for the bug that caused players to get stuck after clearing the level
Fix for not showing SUPERHOT chant at the end of the level and pop-ups in Asian languages
Hey there! Today's patch: Lots of Localization Quality Assurance fixes in multiple languages Recruit link brought back Made some tea Cheers SUPERHOT Team
Hey there!
Today's patch:
Lots of Localization Quality Assurance fixes in multiple languages
Another month means more new additions to Sony's PlayStation Now subscription service, with March set to bring co-op zombie shooter World War Z, aerial adventure Ace Combat 7, superhero romp Infamous: Second Son, plus time-manipulating FPS Superhot. World War Z, which released ba
Another month means more new additions to Sony's PlayStation Now subscription service, with March set to bring co-op zombie shooter World War Z, aerial adventure Ace Combat 7, superhero romp Infamous: Second Son, plus time-manipulating FPS Superhot.
World War Z, which released back in 2019, is essentially a modern day spin on Valve's beloved Left 4 Dead series. Developed by Saber Interactive, it tasks teams of up to four players with taking on the zombie hordes, each new mission seeing them step into the shoes of a new group of survivors as the action relocates to another part of the globe - New York, Tokyo, Moscow, Jerusalem, and Marseille. World War Z was a solid enough effort on release, but it's grown considerably since then - it now features five competitive multiplayer modes, for instance - expanding and improving thanks to Saber's extensive post-launch support.
Infamous: Second Son, meanwhile, is the third game in Sucker Punch's open-world superhero series, initially launching on PS4 in 2014. It follows the super-powered adventures of street artist Delsin Rowe across Seattle, and, like earlier games, features a morality system giving players the choice of whether to use their abilities for good or evil. Oli Welsh called it "compact and likeable" in his 7/10 review, while noting, "There's not been much of an attempt to shake up the mission scenarios or structure of the game, leaving you with a very rote open-world adventure".
SUPERHOT was released half a decade ago. That’s a hell of a lot of time. Here are 5 years' worth of memories stitched together in a lovely little video. Enjoy. Since the release of SUPERHOT a lot has happened. We have grown from a tiny indie team into a fully fledged game studio.
SUPERHOT was released half a decade ago. That’s a hell of a lot of time.
Here are 5 years' worth of memories stitched together in a lovely little video. Enjoy.
Since the release of SUPERHOT a lot has happened. We have grown from a tiny indie team into a fully fledged game studio.
We expanded the SUPERHOT franchise with new titles, helped publish other games, got a bunch of office doggos, switched to full remote and a whole lot more.
5 years is a great time as any to take a look back at what happened. Let’s take a stroll down memory lane, shall we? :)
SUPERHOT prototype
SUPERHOT came to be during a 7day fps game jam.
A bunch of people got together to make a shooter game in a week. This was way back in 2013 (!). We were far less experienced but compensated with blissful ignorance and enthusiasm.
One week old baby SUPERHOT
After we released the SUPERHOT prototype it made waves in the gaming community.
It exploded on youtube. Was trending hard on Reddit. We broke Steam greenlight records within days. That was a crazy moment and running a Kickstarter campaign was the only logical solution from that point.
You can still play the prototype that started it all right here. Around 50k people a month are still playing the prototype on our website which is absurdly cool.
SUPERHOT around the time we completed our Kickstarter campaign
We came back to development and worked on SUPERHOT for a solid 8 extra months. During that time we've fixed a lot of the problems with the original version of the game, iterated heavily on the art style, and experimented with fun, new scenarios for the levels.
By the time we began the Kickstarter campaign, SUPERHOT already had solid support from the gaming community. This helped tremendously with the campaign. Not only with funding but also with spreading the word.
We’ve asked for 100k and we’ve ended up with twice as much. Shit got real, really fast. Thanks to enormous support from Kickstarter backers we managed to jump into the full development process.
20 levels, first glimpses into the story, endless mode and improved graphics. We don't miss the shotgun though, although we still get emails asking to bring that ugly thing back.
Fast forward to Feb 25th, 2016 SUPERHOT comes out!
Here is our glorious office and bombastic party from the day of release.
We took our sweet time making SUPERHOT. What started out as a small passion project ended up becoming a 2.5 year adventure. SUPERHOT has far outgrown our wildest expectations.
We also never abandoned SUPERHOT. We love the game and do our best to keep it alive and up to date to this day. Since that launch, we’ve patched the game 41 times on Steam alone. We’ve ported it to pretty much every platform and made it available on every store too.
SUPERHOT VR
Immersion level 1000
Not many people remember that literally months after the release of SUPERHOT we finished the development of SUPERHOT VR. We managed to take a short break and we jumped straight back into development. That was crazy times. We had literally no idea what we were doing and VR was this weird unknown world with few rules or guidelines.
SUPERHOT VR dev at work
We experimented hard with VR and made some (in hindsight) bold design decisions that luckily worked out well. Development was a bit of a whirlwind (to say the least) but we managed to make something we were happy with.
Somehow we managed to release SUPERHOT VR just months shy of SUPERHOT launch. Honestly, we didn’t put much faith into it. We were surprised by the reception it got. We ported SUPERHOT VR to every possible VR platform. To this day it is one of top selling platforms on any VR headset.
MCD RELEASE
A few months ago, during a global pandemic, with the whole office working from homes in their pyjamas, we released our third game; SUPERHOT: MIND CONTROL DELETE.
Boy that was a ride. Originally we’ve planned to give something back to the gaming community. We aimed for a free level pack for SUPERHOT owners. Nothing big really. Few levels with some fancy game mechanic for added variety.
Life happened and three years later we ended up with a game bigger than the original SUPERHOT. How that happened is a story for a different post.
What matters though is that the only idea we didn’t change was the intention to give the game away for free to everyone that bought SUPERHOT before the MCD release date.
Who would have thought that giving away a game for free, to around 2 million players, on different platforms might cause any problems :)
Surprisingly SUPERHOT became a popular homage topic in the gamedev community. You can find quite a number of titles where SUPERHOT is being featured in one form or another.It's an honour and privilege (really) to see how SUPERHOT and the “time only moves when you do” game mechanic has inspired other creative souls. There have been SUPERHOT homages in video games, in art and in videos. They’re all amazing and we always get a huge kick out of seeing these.
Our never ending thanks to the talented folk who put these together.
SUPERHOT PRESENTS
As a company, SUPERHOT has always been fiercely independent and in complete creative control. We came up and stayed properly indie – with no publishers or investors to answer to, nobody is holding us back from doing weird and crazy things (like giving away MCD).
We were lucky to build SUPERHOT at a time when support from our amazing Kickstarter community, the support we got from within the gamedev industry, and our own foolhardy nature were enough to build a healthy studio with nobody but ourselves calling all the shots.
Another of those weird and crazy things in SUPERHOT PRESENTS.
We set out on a mission to find cool, fun, unusual games that might need some help (funding) and support (still funding but also unsolicited advice and mentoring). Our little way to give something back to gamedev community. This mission has been a super success and a few courageous teams decided to join our gang. Without further ado, we proudly present Frog Detective, Knuckle Sandwich, The Procession to Calvary and Teenage Blob!
Soon we will be able to announce another cool game. Stay tuned.
SUPERHOT changed our lives. No really, it did.
A small indie game opened a world to us. Suddenly we were accepting awards overseas, big companies wanted to help with porting our games.
During those 5 years, time moved when we moved. It moved very fast and we experienced a lot of marvelous moments along with some hiccups. Fortunately, we got blessed by a community full of beautiful people that carried us through everything.
Hello there friends! What a wild year 2020 was. Daaaamn. It should come as no shock that life at SUPERHOT got flipped upside down in 2020. It all went from 0 to 100 within days. The team switched to full remote mode. We stole all the toilet paper from the office and continued to
Hello there friends!
What a wild year 2020 was. Daaaamn.
It should come as no shock that life at SUPERHOT got flipped upside down in 2020. It all went from 0 to 100 within days. The team switched to full remote mode. We stole all the toilet paper from the office and continued to work from our homes.
As much as it was a disruptive year, we think we managed to actually accomplish loads and wanted to tell you all about it. Let’s get to it.
Wash your hands!
SUPERHOT VR Boxing Update
Instead of starting this recap at the start of the year (boring), let’s begin with the latest and greatest news dropping today. We’re launching a free, all-new, holiday-themed game-mode for SUPERHOT VR. It’s live right now. A little gift from us to you. We’re calling it the Boxing Day update. It delivers a brand new endless level, a new scoring system, and a suitably festive soundtrack.
The Boxing Day update also features an exclusive leaderboard to show off your holiday survival skills. Get points for punching, dodging, headshots, style shots, and much more - and see how you stack up against your friends and enemies!
To gain access to the Boxing Day update, those who finished SUPERHOT VR will have to load the Endless floppy disk in the Hacker Room and select the Christmas Tree.
We’re also dropping a massive patch today with loads of fixes, improvements and optimizations. We do like to keep all our games loved and cared for. Highlights include a new in-game menu allowing easy access to the following during gameplay:
Switching between multiple save profiles
Guest Mode
Switching between pyramid flow and the more fluid pyramidless game flow
Auto-playspace rotation (transitions will rotate your playspace so the gameplay is always in front of you - not recommended for wired headsets)
Brightness options
Two different control schemes on the HTC Vive wand controllers
Exiting out of game modes like Endless mode & Guest mode
Bug Fixes and Improvements:
Improved game flow when starting from a saved game
Way back In October we shipped a big update for SUPERHOT VR on Quest. We made a cool trailer. We fixed bugs, improved many things, and added support for super-smooth 90Hz. The game is now sharper looking and plays better than ever before.
SUPERHOT VR Turns 4!
SUPERHOT VR has just turned 4 years old! Like all sensible people, we shot some cool drone footage to celebrate. And SUPERHOT had its 4th birthday in February. They grow up so fast! 2020 did give us SUPERHOT: MIND CONTROL DELETE though, the newest (and biggest!) member of the SUPERHOT family.
SUPERHOT: MIND CONTROL DELETE Release
Way back in July MIND CONTROL DELETE was released to the world. This was a huge milestone for the team but bittersweet as we had to celebrate on Zoom which sucked. After 3 years of development, over 2 million SUPERHOT owners received MCD completely for free. We managed to release MCD while in full home office mode. That was a stressful yet amazingly fulfilling experience. Looking at the sheer volume of fanart and memes, fans seemed to love it.
SUPERHOT PRESENTS Games!
Waaaaay back in April we helped launch The Procession to Calvary, followed by Teenage Blob, both being titles that received funding from our lovely SUPERHOT PRESENTS initiative. We also gave a bunch of money to some other exciting indie titles this year. We can’t talk about them just yet. They’re cool though. We never had a publisher and are fiercely indie so it’s nice to pay it back when we can.
We might have done cool things in January, February, or even March but that feels like a lifetime ago, so we can’t be sure. From a boring business point of view, 2020 was fantastic, the best year yet. Our games sold more copies than ever before. We’re honestly amazed at the never-ending love and support from our ever-growing community.
Thank you for being a continuously awesome community. Please come say hi on Discord anytime. You supported us and gave us the strength to push through 2020.
Everyone at SUPERHOT sincerely wishes you a most excellent and triumphant 2021 ❤️.
One of the newest Humble Bundles contains a whole range of acclaimed indie games, including adorable platformer A Hat in Time, time-bending FPS Superhot, and relaxed barista-sim Coffee Talk. There really is something for everyone and every mood here, and the proceeds go towards S
One of the newest Humble Bundles contains a whole range of acclaimed indie games, including adorable platformer A Hat in Time, time-bending FPS Superhot, and relaxed barista-sim Coffee Talk. There really is something for everyone and every mood here, and the proceeds go towards Sweet Farm, a charity based around sustainable, compassionate farming on a global scale.
Of course, there's more than just those three games. As with many Humble Bundles, you can pay as much as you want, but there's tiered rewards based on how much you do choose to pay (these tiers are decided by how much people donate). They're outlined below as follows, though these numbers may change over time. If these look good to you, you can find the Bundle itself right here.
Spooky scary pumpkin dudes Send shivers down your spine Gleaming grins will shock your soul Seal your doom tonight Do Red Dudes dream of pumpkin horrors? We might never know, but SUPERHOT for sure fell victim to the spiciest Spooktober haunting! Play SUPERHOT October 24th to Nove
Spooky scary pumpkin dudes Send shivers down your spine Gleaming grins will shock your soul Seal your doom tonight
Do Red Dudes dream of pumpkin horrors? We might never know, but SUPERHOT for sure fell victim to the spiciest Spooktober haunting!
Play SUPERHOT October 24th to November 7th and face true horrors within the System. From the main menu select "CHALLENGES" then "PUMPKIN" to begin your spooktacular challenge.
Beware! Pumpkin spiced SUPERHOT isn't meant for the faint of heart.
SPREAD THE SYSTEM ...but have you seen it all? Complete your collection with Midweek Madness SUPERHOT Sale, lasting only until October 23rd! SUPERHOT is 50% off! Enter the System for the first time and wreak calculated havoc upon your enemies in the most innovative shooter you wi
SPREAD THE SYSTEM ...but have you seen it all?
Complete your collection with Midweek Madness SUPERHOT Sale, lasting only until October 23rd!
SUPERHOT is 50% off!
Enter the System for the first time and wreak calculated havoc upon your enemies in the most innovative shooter you will have played in years - you know, the one in which time moves only when you do.
Immerse in VR fully, with your body and mind in the critically acclaimed, genre-defining, fan-favorite VR puzzle shooter - and get a good workout out of it.
Test your dexterity and will in the latest instalment in the SUPERHOT franchise. Pick your own style of mowing through Red Dudes with one of the gameplay-defining skills, sprinkle it with a set of HACKS, and obliterate everything the System throws against you. It will be a challenge - of the most fulfilling kind.
Superhot was well good, wasn’t it? What if you could go back to it, again and again, knowing that each new session would give you a completely fresh fight? After a few years in early access, procedural gauntlet Superhot: Mind Control Delete delivers just that. The standalone expa
was well good, wasn’t it? What if you could go back to it, again and again, knowing that each new session would give you a completely fresh fight? After a few years in early access, procedural gauntlet Superhot: Mind Control Delete delivers just that. The standalone expansion is out now – and if you’ve bought Superhot at any point before today, it’s already yours.
The following is a devlog for MIND CONTROL DELETE, a the third game in the SUPERHOT franchise. Check it out HERE Hey there! Time moves only when you move, huh? Well, time has been moving quite a bit for SUPERHOT: MIND CONTROL DELETE. What was initially a short project blossomed i
The following is a devlog for MIND CONTROL DELETE, a the third game in the SUPERHOT franchise. Check it out HERE
Hey there!
Time moves only when you move, huh? Well, time has been moving quite a bit for SUPERHOT: MIND CONTROL DELETE. What was initially a short project blossomed into a fully-fledged, standalone game. With your caring help, our baby has grown and it’s now a beautiful, charming, concrete hunk of a game. Time has finally come to release it into the world.
Today we are happy to announce that we are finally, once and for all, leaving Early Access!
Our official launch day is July 16, just one week away!
We first need to thank all of you for supporting us throughout the entire MCD journey. Without your constant feedback, suggestions and encouragement this long road would have been way bumpier. We sure tripped a few times and took some wrong turns along the way, but you all patiently stuck with us. It has been a crazy adventure to evolve MCD together.
THANK YOU! YOU ARE AWESOME. REALLY.
As a thank you from us, for those that haven’t done so already, you can still immortalize yourself as a brave Early Access supporter in MCD’s credits by entering your name here
We are giving away 2 million copies of MCD. Yolo.
We are giving away 2 million copies of MCD. Yolo.
Staying true to our promise from 4 years ago, SUPERHOT: MIND CONTROL DELETE will be FREE to anyone who has purchased the original, non-VR SUPERHOT before July 16th 2020. Wishlist while you wait.
If you haven’t bought SUPERHOT yet, this is the best time to do so. Those who do not already own SUPERHOT will be delighted to find that it is on sale across many stores this week. This is the best time ever to buy SUPERHOT and claim your free copy of SUPERHOT: MIND CONTROL DELETE. Tell your friends. Spread the word.
Until launch on July 16th, MCD will be unavailable for purchase. We didn’t want players paying for early access days before an actual launch. That just wouldn’t be fair.
To make the wait a bit sweeter we’ve decided to gift you with the cyber-hellish sounds of MCD OST by the crazy talented Zardonic. Why Zardonic?
This dude brought the cream to the cake that is MCD. We stumbled upon his music. Fell in love with it. Contacted Zardonic. Fell in love with Zardonic.
He is a talented, hard-working artist who clicked with us so hard that it made working with him an ecstatic pleasure. He gets SUPERHOT and understands perfectly where we were going with MCD.
So, have you ever wondered what is the sound of concrete yelling into the white void? HERE is your answer. Enjoy.
FAQ
Who can get SUPERHOT: MIND CONTROL DELETE for free? Only those who purchased SUPERHOT before the launch of SUPERHOT: MIND CONTROL DELETE are eligible for a free copy.
What is the final date to buy SUPERHOT and receive MCD for free? SUPERHOT: MIND CONTROL DELETE will be free to anyone who purchased the original SUPERHOT before July 16th 2020
Will SUPERHOT Kickstarter backers get a free copy of MCD as well? Yes.
Is MCD coming to VR? We don’t have any plans at the moment to redesign MCD for VR. Preparing a game to work in this environment well requires re-making it from scratch. It’s not only a different platform, it's a whole different world with its own design and hardware challenges.
But maybe it could be easy to make it VR if...? No. Not yet at the very least. No such plans yet.
Superhot: Mind Control Delete is the standalone follow-up to phenomenal FPS puzzler Superhot . It’s been in early access for a while, but if you already own Superhot, you’ll get Mind Control Delete for free when it comes out on July 16th. Mind Control Delete has a lot of cool new
Superhot: Mind Control Delete
is the standalone follow-up to phenomenal FPS puzzler Superhot. It’s been in early access for a while, but if you already own Superhot, you’ll get Mind Control Delete for free when it comes out on July 16th.
Mind Control Delete has a lot of cool new enemies that are effectively slight variations on the shimmering silhouettes that chased after you in the original. While I do enjoy the armoured ones that have one single red limb for you to aim at, my favourite is definitely the Gary Rhodes-like spiky boys. Land a bullet on one of these lads and they explode, sending bullets flying in every direction. Wonderful slow-motion chaos. My least favourite, as you’ve probably guessed from the title of this post, is the dog.
Hello! This is a nice little patch, not much to talk about beyond the star of today's show: improved saves. We were getting some reports about certain issues with saves and launch from some of you, guys - this should happen no more! Changelist: - lots of bug fixes, - improved sav
Hello!
This is a nice little patch, not much to talk about beyond the star of today's show: improved saves. We were getting some reports about certain issues with saves and launch from some of you, guys - this should happen no more!
Changelist: - lots of bug fixes, - improved saves system that will help deal with a bunch of technical issues, - added MORE app in the main menu - go check it yourself!
Long time no see, huh? We hope you guys are staying safe and healthy. I’ve been pondering on writing this for some time now, thinking that we owe you guys a sign of life of some sort, that maybe we should let you guys know what’s happening with the studio, with SUPERHOT: MIND CON
Long time no see, huh? We hope you guys are staying safe and healthy.
I’ve been pondering on writing this for some time now, thinking that we owe you guys a sign of life of some sort, that maybe we should let you guys know what’s happening with the studio, with SUPERHOT: MIND CONTROL DELETE, office doggos, SUPERHOT Presents and a bazillion of other projects. So here it goes - we’re alive and kicking. Let me put my work pyjamas on and let’s go.
Times are weird at the moment for everyone and it’s no different for us. SUPERHOT Team had to adjust to what’s now called “everyday life” and the whole studio went full-on remote.
How our studio currently looks like.
We stole every last bit of toilet paper from the office together with a couple of VR headsets, quite a few vodka bottles, and went into full lockdown mode. There is work to be done, be there virus or any other distraction.
Surprisingly the transition to remote work went quite smoothly. Everyone managed to rearrange their workflow accordingly. We’re doing a little more online meetings. Office parties transformed into online get-togethers. We play a bit more games than usual (for reference purposes…). Additionally, some people are doing actual work. Technology is awesome, but still - nothing beats old school, face to face interactions.
Work on SUPERHOT: MIND CONTROL DELETE continues. I’d say that we can even see a ray of light at the end of this white concrete tunnel. The end is near (relating to the development, not the world) but I’ve written this so many times I won’t blame you for not believing me ;) I can’t give you dates or specifics because there is a lot of things connected to releasing a game that are in constant motion. But It’s so damn close. So close.
SUPERHOT Presents helped publish another wonderfully weird game! https://www.youtube.com/watch?v=lf62lt5QCZ4 Say hi to Procession to Calvary, a hilarious game cooked out of renaissance paintings, Monty Pythonesque humour and a bit of nude men wrestling. It’s outlandish as hell. I love it. Pro tip: killing everyone might not take you far in this game. It is fun though...
That’s all folks. Use this time to chill. Maybe beat some SUPERHOT endless high scores. Stay safe and wash those damn hands.
Hey there! Are you bothered by weird formatting bug in menus? Can't sleep because you can't upload your badassholyshithowdidhedothat replays to Never again! We have a fix for that! fixed problem with uploading replays to fixed formatting bugs in menu minor bug fixes Stay healthy
Hey there!
Are you bothered by weird formatting bug in menus? Can't sleep because you can't upload your badassholyshithowdidhedothat replays to https://superhot.video? Never again! We have a fix for that!
fixed problem with uploading replays to https://superhot.video
"SUPERHOT Team, minutes after releasing SUPERHOT on Steam" This superbly taken photo is already 4 years old! Wow, 4 years. Time truly moves when you are having fun right? Thank you for being with us this whole time. You guys are awesome. I remember that right after the release of
"SUPERHOT Team, minutes after releasing SUPERHOT on Steam"
This superbly taken photo is already 4 years old! Wow, 4 years. Time truly moves when you are having fun right? Thank you for being with us this whole time. You guys are awesome. I remember that right after the release of SUPERHOT, we've celebrated for only a few minutes. Then we jumped straight into bug reports, forum threads and fan emails. Our workday finished around 5 AM but we had just too much energy to burn. That was a crazy day.
To celebrate SUPERHOT's birthday we have prepared a few presents for you guys.
Our friends from Wastelands Interactive designed this awesome SUPERHOT cameo in their game Cooking Simulator. There is a whole friggin mode where time moves only when you cook. They have put a lot of effort and heart into this mode. It’s quirky, it’s fun, it’s definitely worth checking out.
Oh and look at this. You can get both SUPERHOT and Cooking Simulator nicely bundled together at a discount! Bundle link: https://store.steampowered.com/bundle/13579/SUPERHOT_Cooking_Simulator_Bundle/
Birthday discounts.
Continuing with birthday celebrations. We have set up a week-long discount for both SUPERHOT and SUPERHOT VR. Great opportunity to complete your game library or spread the system to your friends ;). Until 2nd March you will be able to get: SUPERHOT -60% SUPERHOT VR -30%
Thank you again for being with us. You helped shape SUPERHOT. You have spread the system. You guys are one of us.