[0.9.3036RC1] Update Notes 2024-12-08
Fixes: Fixed an issue where the game might lag after a level failure.

Developer posts and news about this game.

Fixes: Fixed an issue where the game might lag after a level failure.

Changes: In the fusion furnace, only the elements selected by mouse click will expand when in mouse control mode. The default "cancel" operation with the right mouse button has been canceled to prevent accidental operations in the UI. Fixes: Fixed the transition after level 5-1.

Changes: The default state of vertical sync has been updated to "Auto", enabled when the frame rate is above 65 FPS and disabled when below 35 FPS, but can also be manually toggled. A new frame rate limit option has been added to the settings, allowing the frame rate to be limite

Changes: Now, inactive levels on the large map will be hidden, and the map will display in black and white. Added an option in settings to adjust the tank rotation sensitivity. Fixes: Optimized some detail experiences.

Fixes: Fixed an issue where conversations might play without sound. Improved the steering sensitivity of enemy tanks. Adjusted the suspension spring parameters of enemy tanks.

Changes: Replaced some background music. Optimized directional controls in mouse control mode. Slightly increased the default vibration feedback intensity for gamepads. Fixes: Improved the smoothness of dialogue audio playback on certain devices.

Changes: You can now view and modify keybindings in the overworld map. You can now toggle player indicators in the settings menu to help identify players during chaotic battles. Fixes: Fixed an issue where the level progress display was incorrect.

Changes: Initial turret assistance added for the first 9 mainline levels. Galactic Force can now be reset infinitely. Significantly increased the base rotation speed of all tank turrets. Supply station base health increased from 50 to 150. Fixes: Fixed an issue where the game res

Dear Exo Wanderers, During its pre-launch phase, Exo Wanderers was clearly stated to be in an "Early Access" status. However, due to a technical issue with Steam during yesterday's launch, the store status was mistakenly set to "Full Release" just a few minutes after the "Early A

Hello everyone, I’m the producer of Exo Wanderers, known as Wandering String . Finally, I can share the making-of and game story of Exo Wanderers with everyone. Many ancient games generally had one characteristic: you could play alone or with two players. When I was young, some o