2026/8/21 Update
- Clarified in the Hard Mode description that there are bosses exclusive to Hard Mode. - Added a warning that appears when you try to change your personality at the temple for the first time.

Developer posts and news about this game.

- Clarified in the Hard Mode description that there are bosses exclusive to Hard Mode. - Added a warning that appears when you try to change your personality at the temple for the first time.

- Fixed a bug where using the "Return" spell during battle under specific circumstances would cause the screen to go black and freeze. - Fixed some typos in the English text.

- Added support for WASD key controls - Added "Made with Pyxel" (the game engine used) to the title screen

- Fixed a bug where the auto-movement message window would remain if the player fled while using BIRD EYE on the 7th basement floor (B7F). - Fixed a bug where the player character's attack animation would persist at the end of a turn in battle. - Improved stability of BGM playbac

- Added a confirmation message when using the Return spell from the menu. - Added a confirmation message when selecting the Escape command from the second turn onward in battle. - Fixed some of the Chinese text.

This update adds Simplified Chinese as a selectable language. It does not affect those currently playing in Japanese or English.

The Dungeon Antiqua 1 & 2 bundle has been released. If you already own Dungeon Antiqua 1, purchasing through this bundle will apply a bundle discount to the remaining title. Currently (until March 2, 2026), both 1 and 2 are on sale. With the 15% sale discount and an additiona

- Fixed a bug where items obtained during an event on the 6th basement floor were not recorded in the "Book". - Added some help messages from "Fairy".

The sequel to this work, "Dungeon Antiqua 2," has been released! Experience the world of “Dungeon Antiqua 2,” which has evolved from NES-style to SNES-style visuals and sound, and features enhanced gameplay including a skill system, two additional jobs, and dungeons expanded to s

The demo version of “Dungeon Antiqua 2,” the sequel to this title, is now available to play. Experience the world of “Dungeon Antiqua 2,” which has evolved from NES-style to SNES-style visuals and sound, and features enhanced gameplay including a skill system, two additional jobs

- BGM was degraded in the 7/15 update version, affected by the sound engine update of the game engine Pyxel Ver2.4. - When personality changes occur due to negotiations with NPCs, etc., they can now be undone only once (normal mode only). - The character that remains when the par

- Corrected the included pyxapp file to work correctly with pyxel v2.4 and above (Windows and Mac environments are not affected). - Added navigation messages about changing jobs.

- Hard mode can now be selected even if the game has not been cleared once. - The data deletion function in the Utility menu has been changed to a specification whereby data is deleted one at a time. - Coyotes are no longer encountered in the first battle.

- Fixed a bug that caused the start of a turn to freeze under certain circumstances in battle scenes

- Fixed a bug that allowed certain recovery spells to be used on characters in a dead state.

- Fixed a problem in ver. 20250311 and ver. 20250312 where the function to adjust the position of the A button on the controller did not work on the title screen.

- In version 20250312, the game sometimes froze when fighting an enemy with auto-healing. We apologize for any inconvenience caused. - The targeting function of auto attack has been improved so that the targets are not dispersed as much as possible.

- Priority of item use in auto-battles has been optimized - Fixed a bug that prevented enemies from acting under certain conditions.

- Fixed a problem in auto-battles where if a character in a battle can attack at long range, other characters who cannot attack at long range will defend themselves. - Fixed a problem in which the formation was not restored when paralysis was cured with the use of RESTORATIVE.

- Fixed a judgment error in auto-battles (sometimes giving priority to total attack items when normal attacks are clearly more advantageous). - In the equipment screen, the values are now displayed correctly even when the attack power is over 100.