Tower One

TowerOneGames

Released
Nov 22, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post
  2. Developer post

    Godot upgrade & small changes

    Godot upgraded from 4.6.3 to 4.7.1 Game version upgraded from 0.7.7.1 to 0.7.8 Small changes

  3. Developer post

    Small changes

    Turn v-sync on by default Fix some broken tiles in maps Manual contents look nicer now & small manual text corrections Replaced minable rock image

  4. Developer post

    New ground tiles!

    Changed the grass & desert ground tiles from a flat color to a textured version so it looks nicer: Old -> New: Old -> New: Fix music overlapping when returning from cinematic scene

  5. Developer post

    Godot upgrade and some fixes

    Godot upgrade from 4.6.2 to 4.6.3 Refactor monsters tab in the manual to look nicer and more readable Tower bullet splash: fix delay timer to apply effect on different game speeds Tooltip text corrections

  6. Developer post

    Freeze fix & small changes

    Tower freeze skill (mini-stuns on crit): Fix mini-stun duration: wasn't working properly on different game speeds Mini-stun duration increased from 0,066s/0,1166s (with chills relic) to 0.1/0.2 (with chills relic) Manual: move relics info. to separate tab

  7. Developer post

    Small changes

    Towers: More stat points: after lvl 30 skip stat point gain every 3 lvls instead of every 2 Gain +1 damage every 10 lvls Damage: increase value per stat point +3/+5/+10 after 0/5/10 points Upgrade Godot to 4.6.2

  8. Developer post

    Balance changes and stuff!

    Towers attack speed rework: Attack speed stat now increases 0.25 attacks per second (0.5 for laser ultimate) per point (instead of reducing the timer directly by a fixed amount, which resulted in very little increments at first, and exponentially growing until very big increments

  9. Developer post
  10. Developer post

    Small fixes

    Fixed low fps when all friendly ghosts exploded at the same time Small manual text corrections

  11. Developer post

    Shoot on site!

    Shoot on site! Towers/trees/birds shoot instantly when mob enters their range (like a preloaded attack) This impacts a bit the early game but it makes the game more fluid Towers cost multiplier increases by 0.5 after 5/10/15 constructed towers Map selection screen, added buttons

  12. Developer post

    Small changes

    Rock mines unlocked stages removed, total cost calculated when created, buy once to unlock. More starting rocks on all maps. Fairy and merchant are more easily clicked when on top of other stuff. Other small fixes. Game version raised from 0.7.5 to 0.7.6.

  13. Developer post

    Space eye filled with rocks!

    Upgraded Godot version from 4.4.1 to 4.5.1: Stutter from 4.5 fixed so we can upgrade version, and the game runs more smoothly now. Map space eye: Covered with minable rocks! where do we build?!, more initial platforms with bonus tiles. All maps start with 2 or 3 special minable r

  14. Developer post

    Small changes

    Map space eye: added 2 cave mob spawners (spooky ghosts and holy scarabs), remove bonus range from central tile (map pretty hard may balance it more later). Minable rocks: all maps contain 1 special rock that when mined gives +1 skill and +1 random seed. Small texts corrections.

  15. Developer post

    New space map!

    New space map "Space eye": Small fixes: Correct burn % in UI. Fix town income texts for map five paths. Taxes gold multiplier changed from 25% to 50%. Religion gold multiplier changed from 50% to 25%. Pastor relic: fix hex targeting immune targets.

  16. Developer post

    Small balance changes

    Small bugs fixed. Towers: +1 damage every other level instead of every level. Burn damage raised from *0.05 (5%) to *0.1 (10%) of base damage per skill point. Attack damage raised per attack stat point is +2/+3/+7 after having 0/7/15 stat points assigned. Sun Flower tree: Burn da

  17. Developer post

    Small changes

    Added tips sign. UI text corrections. Manual corrections. Damage table: hover over name now shows icon on the tower/tree. Fix keyboard shortcut when object not present in map.

  18. Developer post

    Small changes

    Reduced mobs speed a bit. Town commerce skill max points raised to 3, gold increase per round scaled to 1/10/100 per wave. Small fixes to load game in progress game data. Continue refactor.

  19. Developer post

    New relic & small fixes

    New relic "Bird" : a friendly bird brings you a random seed every six waves. Tower slow/burn extra duration skills max points set to 5. Fix dancing bullets for mobs of all sizes.

  20. Developer post

    Improved menus!

    Refactored the new menus, hopefully this will be their final form: Added tooltips w/information on buttons. Removed the checkboxes + submit button. Now each stat/skill is a normal button, just click to use. Last stat/skill clicked will be the target for the All button, use to app