Clouds effect on maps!
Added clouds effect on maps: Small fixes & refactor
Added clouds effect on maps:



Small fixes & refactor


Added clouds effect on maps: Small fixes & refactor
Added clouds effect on maps:



Small fixes & refactor

Godot upgraded from 4.6.3 to 4.7.1 Game version upgraded from 0.7.7.1 to 0.7.8 Small changes

Turn v-sync on by default Fix some broken tiles in maps Manual contents look nicer now & small manual text corrections Replaced minable rock image
Turn v-sync on by default
Fix some broken tiles in maps
Manual contents look nicer now & small manual text corrections
Replaced minable rock image

Changed the grass & desert ground tiles from a flat color to a textured version so it looks nicer: Old -> New: Old -> New: Fix music overlapping when returning from cinematic scene
Changed the grass & desert ground tiles from a flat color to a textured version so it looks nicer:
Old -> New:

Old -> New:

Fix music overlapping when returning from cinematic scene

Godot upgrade from 4.6.2 to 4.6.3 Refactor monsters tab in the manual to look nicer and more readable Tower bullet splash: fix delay timer to apply effect on different game speeds Tooltip text corrections
Godot upgrade from 4.6.2 to 4.6.3
Refactor monsters tab in the manual to look nicer and more readable
Tower bullet splash: fix delay timer to apply effect on different game speeds
Tooltip text corrections

Tower freeze skill (mini-stuns on crit): Fix mini-stun duration: wasn't working properly on different game speeds Mini-stun duration increased from 0,066s/0,1166s (with chills relic) to 0.1/0.2 (with chills relic) Manual: move relics info. to separate tab
Tower freeze skill (mini-stuns on crit):
Fix mini-stun duration: wasn't working properly on different game speeds
Mini-stun duration increased from 0,066s/0,1166s (with chills relic) to 0.1/0.2 (with chills relic)
Manual: move relics info. to separate tab

Towers: More stat points: after lvl 30 skip stat point gain every 3 lvls instead of every 2 Gain +1 damage every 10 lvls Damage: increase value per stat point +3/+5/+10 after 0/5/10 points Upgrade Godot to 4.6.2
Towers:
More stat points: after lvl 30 skip stat point gain every 3 lvls instead of every 2
Gain +1 damage every 10 lvls
Damage: increase value per stat point +3/+5/+10 after 0/5/10 points
Upgrade Godot to 4.6.2

Towers attack speed rework: Attack speed stat now increases 0.25 attacks per second (0.5 for laser ultimate) per point (instead of reducing the timer directly by a fixed amount, which resulted in very little increments at first, and exponentially growing until very big increments
Towers attack speed rework:
Attack speed stat now increases 0.25 attacks per second (0.5 for laser ultimate) per point (instead of reducing the timer directly by a fixed amount, which resulted in very little increments at first, and exponentially growing until very big increments, so it didn't impact the early game, and it's too much at the latest points).
Increase is linear now, not exponential.
Max. attack speed remains the same: 10 attacks per second (20 for laser ultimate), but there's more total points required to reach max attack speed.
Towers attack damage:
Towers don't gain free extra damage when they level up now.
Attack damage increase value raised from 2 to 3 per stat point. After 7 points increase value raised by 1, after 15 points increase value raised by 4.
Upgrade Godot to 4.6.1.
New space map "Space New".
Small UI corrections.

Upgrade Godot to 4.6 Upgrade game version to 0.7.7 Small changes
Upgrade Godot to 4.6
Upgrade game version to 0.7.7
Small changes

Fixed low fps when all friendly ghosts exploded at the same time Small manual text corrections
Fixed low fps when all friendly ghosts exploded at the same time
Small manual text corrections

Shoot on site! Towers/trees/birds shoot instantly when mob enters their range (like a preloaded attack) This impacts a bit the early game but it makes the game more fluid Towers cost multiplier increases by 0.5 after 5/10/15 constructed towers Map selection screen, added buttons
Shoot on site!
Towers/trees/birds shoot instantly when mob enters their range (like a preloaded attack)
This impacts a bit the early game but it makes the game more fluid
Towers cost multiplier increases by 0.5 after 5/10/15 constructed towers
Map selection screen, added buttons to change Maps difficulty to max/min possible values:

Added number of paths & path lengths into Difficulty calculation (more paths = more difficult, the longer the path = less difficult)
Small text corrections
Small corrections

Rock mines unlocked stages removed, total cost calculated when created, buy once to unlock. More starting rocks on all maps. Fairy and merchant are more easily clicked when on top of other stuff. Other small fixes. Game version raised from 0.7.5 to 0.7.6.
Rock mines unlocked stages removed, total cost calculated when created, buy once to unlock.
More starting rocks on all maps.
Fairy and merchant are more easily clicked when on top of other stuff.
Other small fixes.
Game version raised from 0.7.5 to 0.7.6.

Upgraded Godot version from 4.4.1 to 4.5.1: Stutter from 4.5 fixed so we can upgrade version, and the game runs more smoothly now. Map space eye: Covered with minable rocks! where do we build?!, more initial platforms with bonus tiles. All maps start with 2 or 3 special minable r
Upgraded Godot version from 4.4.1 to 4.5.1: Stutter from 4.5 fixed so we can upgrade version, and the game runs more smoothly now.
Map space eye: Covered with minable rocks! where do we build?!, more initial platforms with bonus tiles.

All maps start with 2 or 3 special minable rocks instead of 1 (they drop 1 skill and 1 random seed when mined).

Map space eye: added 2 cave mob spawners (spooky ghosts and holy scarabs), remove bonus range from central tile (map pretty hard may balance it more later). Minable rocks: all maps contain 1 special rock that when mined gives +1 skill and +1 random seed. Small texts corrections.
Map space eye: added 2 cave mob spawners (spooky ghosts and holy scarabs), remove bonus range from central tile (map pretty hard may balance it more later).
Minable rocks: all maps contain 1 special rock that when mined gives +1 skill and +1 random seed.
Small texts corrections.

New space map "Space eye": Small fixes: Correct burn % in UI. Fix town income texts for map five paths. Taxes gold multiplier changed from 25% to 50%. Religion gold multiplier changed from 50% to 25%. Pastor relic: fix hex targeting immune targets.
New space map "Space eye":

Small fixes:
Correct burn % in UI.
Fix town income texts for map five paths.
Taxes gold multiplier changed from 25% to 50%.
Religion gold multiplier changed from 50% to 25%.
Pastor relic: fix hex targeting immune targets.

Small bugs fixed. Towers: +1 damage every other level instead of every level. Burn damage raised from *0.05 (5%) to *0.1 (10%) of base damage per skill point. Attack damage raised per attack stat point is +2/+3/+7 after having 0/7/15 stat points assigned. Sun Flower tree: Burn da
Small bugs fixed.
Towers:
+1 damage every other level instead of every level.
Burn damage raised from *0.05 (5%) to *0.1 (10%) of base damage per skill point.
Attack damage raised per attack stat point is +2/+3/+7 after having 0/7/15 stat points assigned.
Sun Flower tree: Burn damage raised from *0.05 (5%) to *0.1 (10%) of base damage per skill point.

Added tips sign. UI text corrections. Manual corrections. Damage table: hover over name now shows icon on the tower/tree. Fix keyboard shortcut when object not present in map.
Added tips sign.
UI text corrections.
Manual corrections.
Damage table: hover over name now shows icon on the tower/tree.
Fix keyboard shortcut when object not present in map.

Reduced mobs speed a bit. Town commerce skill max points raised to 3, gold increase per round scaled to 1/10/100 per wave. Small fixes to load game in progress game data. Continue refactor.

New relic "Bird" : a friendly bird brings you a random seed every six waves. Tower slow/burn extra duration skills max points set to 5. Fix dancing bullets for mobs of all sizes.
New relic "Bird"
: a friendly bird brings you a random seed every six waves.
Tower slow/burn extra duration skills max points set to 5.
Fix dancing bullets for mobs of all sizes.

Refactored the new menus, hopefully this will be their final form: Added tooltips w/information on buttons. Removed the checkboxes + submit button. Now each stat/skill is a normal button, just click to use. Last stat/skill clicked will be the target for the All button, use to app
Refactored the new menus, hopefully this will be their final form:
Added tooltips w/information on buttons.
Removed the checkboxes + submit button.
Now each stat/skill is a normal button, just click to use.
Last stat/skill clicked will be the target for the All button, use to apply that stat/skill to all buildings of the same type.
Example: Click House -> click University -> click All: University will be upgraded on all available houses.
Tower menu:

Church menu:
