We Are Alive - Holidays Stream
I launched my game one month ago, please provide me with feedback so i can improve it, thanks.

Developer posts and news about this game.

I launched my game one month ago, please provide me with feedback so i can improve it, thanks.

- Made head bobbing false at the start. This means if you want the camera shake on the character, you need to go inside the settings and check it true. Otherwise, the default is now that the camera does not move when you walk with the character. - Removed the unlimited FPS option

- Fixed a elevator bug, after a feedback from player.

We Are Alive is officially out!! Thank you all for your incredible support! I’m thrilled to have released my very first game. If you have any feedback, I’d love to hear it. Thanks again, and wishing everyone a fantastic weekend!

The moment has arrived! We Are Alive is officially launching on November 29, 2024. It will be available on Steam - add it to your wishlist now to get notified as soon as it’s released! The demo is still available for a limited time, so don’t miss the chance to try it out before t

I'm very happy to let you all know that I've been working hard on optimizing the game, and I have some good news to share. Optimization has now been improved significantly! (Basic knowledge: FPS should be as high as possible, and ms (draw calls) should be as low as possible) Befo

Hi everyone, first off, thank you so much to all who tried out my demo and wishlisted the game. I have been working hard on fixing and improving things. What is implemented? • Healing items added. You can find, store, and use them when needed. They spawn randomly like all the oth

Join me as I explore the world I’ve crafted! Get an inside look at how the game plays and see if it's the perfect adventure for you to dive into. I'll be streaming on and off throughout the entire Steam Next Fest! I'll try to stream as much as possible to give you plenty of chanc