Patch 1.3.3
Fixed spectator not working for clients.
Technical data

Fixed spectator not working for clients.

Fixed a bug where TV Head could get stuck under certain circumstances.

Fixed incorrect animation when sitting.

Today marks one year since the game's release! Another difficulty mode has been added: Nightmare. The difficulty has been increased even further. There are no save points. Each terminal used to revive other players can only be used once. If players join mid-game, they remain spec

Fixed a bug where infected players weren't dealing damage. Added a setting to select the gamepad type for key mapping.

Removed collision from the small liquid creature. Added scaling of the displayed dialog when changing distance. Other minor changes and fixes.

Fixed the absence of black and white vegetation. A little change for the key icons for RB, LB, RT, LT.

Fixed a crystial not upgrading.

(Following bugs are since 1.2.5) Fixed a bug preventing crystal upgrades. Fixed a bug with the radio and cat. Collision display has been fixed.

Fixed a bug where small liquid creature eyes were invisible (since 1.2.0). Fixed a bug where the elevator could throw the character out of bounds. Fixed a bug where the level could start unloading before the loading screen appeared. Improved shovel aiming. Other small changes.

Fixed a bug where the wall on the third floor wouldn't break when a monster escaped the main building. Fixed incorrect reflections in some places on high settings. Other minor changes.

Fixed a minor bug with levers in the Laboratory. The "Join a Multiplayer Game" menu has been slightly changed.

Fixed a bug where shadows were missing in some areas of the Lab. Fixed an incorrect animation when sitting. Fixed a bug where some surfaces were rendered as grayboxes. Added an icon to the "Join" menu when the player is in the lobby.

The number of levers in the Lab now dynamically changes during the game. Previously, it was set upon exiting the lobby. The current number of players in a session has been added to the "Join" menu. Also, if you were getting stuck in the main menu or were unable to join in 1.2.0,

Seamless multiplayer connection has been added. You can now join both while in the lobby and after leaving the lobby during gameplay. Players will spawn at the last used save terminal. An additional menu has been added to the pause menu for the host. Added the ability to take ite

Fixed rain not working since 1.1 (lol) Fixed a bug where the moon could kill players in the Lab without being in it under certain circumstances.

Added a map marker for the dynamite planting location after visiting the Lab. Fixed incorrect map image at the scanner, reduced brightness of the scanner base grid. Other minor changes.

Fixed a bug where under certain circumstances particles would appear on a destroyed Orangehead. Fixed a bug where when shooting from a Crystal, a message about a destroyed Orange would appear every time.

VR Support Added VR support. The entire game can be played in VR in single or multiplayer (with VR or flat-screen players). Also, the difficulty is slightly reduced if all players in the session play in VR. New Content Added a quest for the Smiling TV Head. Expanded the area. (La

Hello everyone! I'm currently working on Update 1.1, which will include VR support. If you have a VR headset, you already can try it out now by selecting the "vr_update" beta branch. Right now, this is an early version, but it will be gradually improved until the full release of