Catacomb Kids

FourbitFriday

Released
Feb 20, 2015
Platforms
WindowsmacOSLinux
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Scrubbin' Trubble is OUT NOW!

    HEY! Remember a little over a year ago when I said that I started a company and we were working on a different game for a minute? Well, that game is Scrubbin' Trubble , and its out TODAY ! Sometimes to get clean, you have to be willing to get dirty. Grab your sponge and your fist

  2. Developer post

    0.2.4b

    Don't mind me, just a few more bugfixes. Fixes Crash: Upon eating food after drinking water to clear your food queue Crash: A couple crashes relating to a few shopkeeper interactions in Co-op* Bug: Charged Magic 101 book does not work Bug: Chain lightning fails to cast at odd MAG

  3. Developer post

    Bugfixes and Big News

    Ahoy, you! It's been a while (as ever) since last we spoke, but I have news aplenty. Firstly: Many of you may know that I've spent a decent chunk of the past few years working on UFO 50 . Which is finished now! Hooray! You should definitely go play it if you haven't yet: It's a w

  4. Developer post

    0.2.4

    Changes Blood crystals are now worth more based on their quality. Fixes Crash: Crash upon dying while the corpse loot menu is open Crash: "obj_passage_barrier .loops" crash Crash: When eating or tracking gorhound or burrah-boi corpses Crash: Crash upon non-player characters getti

  5. Developer post

    0.2.3b

    Just a quick fix! Fixes Crash: Loading a game or retrying a floor in the Continues or Generous modes.

  6. Developer post

    0.2.3 Patch Notes

    Changes Can now enter previous dates as seeds with the format DD-MM-YYYY Fixes Crash: Crash upon casting chain lightning as an overload, multi-cast, or from a blessing of thunder Crash: Switching between screen-scales or fullscreen and windowed mode while tracking objects as a wa

  7. Developer post

    0.2.2d Patch Notes

    Changes Re-added generous mode to Co-op options Snow blocks now also block light in the Anticropolis. The exit door can no longer spawn with snow blocks around it "Backspace" now resets controls in the control rebinding menus Fixes CRASH: The obj_break alarm0 crash is fixed FOR R

  8. Developer post

    0.2.2c Patch Notes

    More bugfixes! On all platforms this time. Fixes: BUG: Game becomes unresponsive when playing a single player mode after playing a two-player mode BUG: Backing out of pause menus (pause, level-up, spellbook, etc.) in 2p reverts the players' stats, equipment, spells, etc. to what

  9. Developer post

    0.2.2b Patch Notes

    Just a couple quick fixes! Windows only for now but should be on Mac and Linux by tomorrow at the latest. Fixes: CRASH: Crash when spawning encyclopedia pages in Seeded Runs CRASH: When casting the teleport spell BUG: Rerolling floors in non-Daily Run-runs does not actually chang

  10. Developer post

    New Lighting, New Menu, Seeded Runs

    Hey. Long time no update! I've been mostly plugging away on UFO 50 in these intervening months (Go wishlist it!!), but I've still been making progress on CK when time permits - in between moving to a new apartment and doing contract work. Light and Shadow Here we have at last; on

  11. Developer post

    0.2.2 Patch Notes

    New New title menu. New single player run type: Seeded Runs. Seeded runs earn no coins or encyclopedia entries and - like daily runs - never save at any point! New lighting system that utilizes the Bulb lighting library by Juju Adams. Lights now cast shadows and rely on line-of-s

  12. Developer post

    0.2.14i!

    Just a horde of bugfixes. Changes Minor visual change to class abilities in the character select ui Fixes Crash: Crash upon spawning grumbul soldiers Crash: Crash upon descending to the anticropolis via the unlocked shortcut Crash: "equip_weapon .isBasic" crash Crash: Several cra

  13. Developer post

    0.2.14e!

    An update! No new content or anything particularly fancy, but this is one I've been working on for a while; Finally upgrading to the newest version of Game Maker Studio instead of using the pre-2.3x version that is - at this point - over two years out of date. It was one of those

  14. Developer post

    0.2.13c!

    Happy Thanksgiving! Have an update. New You can now toggle on and off the different tiers of weapon skills via the "traits" menu Added ability to ban spells in VS mode Changes Claw arm now replaces third combo attack with grab move, like other prosthetic arms Increased VS mode wi

  15. Developer post

    0.2.12e

    More fixes, tweaks, and balance changes! A long-requested feature is for orbs of leveling in co-op to impact more than just the kid that uses them, so I've added a little submenu to the side of the main level-up screen in co-op that grants the other player a half-level. Also, thi

  16. Developer post

    0.2.12d

    Goodness gracious, when will I stop breaking my game? Here's some more molten hot fixes: Fixes Crash: When firing arrows Crash: When loading a game as a wanderer with tracked objects Bug: The STR stat in the Custom Kid Kid Customizer© still displays as two separate values

  17. Developer post

    0.2.12c

    Some quick hotfixes for the latest build! Changes The chain of the Grumbul Tank's Chained Cannonball now breaks if the tank takes damage while the ball has been extended for more than 10 seconds Tweaked collision with boulders to hopefully be less finnicky and weird - I might hav

  18. Developer post

    0.2.12!

    Here, have an update; 0.2.12! (Technically, 0.2.12b now, after a haphazard bug-fixing morning) This should address a lot of common bugs and crashes. I've also changed the way the STR and DEF stats work for calculating melee damage, finally collapsing STR down to a single value li

  19. Developer post

    0.2.11d Patch Notes

    A couple super quick fixes for the build from earlier today! Fixes Crash: When returning to the spell learning menu from the quit menu Bug: Unlocking doors will sometimes destroy all other unheld keys on the floor Bug: Sparks from amped weapons are absolutely ridiculous Bug: Huma

  20. Developer post

    0.2.11 Patch Notes

    Happy (just-about) New Year! Here's hoping 2022 sees the world in a better place than 2021. Fingers crossed! But at the very least, to round out this year (aka. "2020: Part 2"), have a Catacomb Kids update. (Just on Windows for now: Mac + Linux following in a few days.) 0.2.11 It