TutorialFixUpdate-20261011
Fixed the issue of the new player tutorial getting stuck.

Developer posts and news about this game.

Fixed the issue of the new player tutorial getting stuck.

Battle-Related Fixes: Fixed incorrect descriptions for some items. Increased the base damage of the Rogue skill "Aim for Weakness." Changed the mana consumption timing of the Wizard skill "Blizzard" so that mana is now consumed when casting begins. Display-Related Fixes: Added a

Balance Adjustments Reduced the mana cost of several Paladin skills. Increased the damage multiplier of the Paladin skill "Lightning Strike" and fixed an issue where it dealt one fewer hit than intended. Increased the effectiveness of the Paladin skill "Divine Hammer" and changed

Fixed an issue where the tutorial could get stuck. Slightly increased the Paladin's STR growth.

Removed achievements that were excessively difficult. Fixed an issue where line breaks made some text in the inventory interface difficult to read. Fixed an issue where the Wizard could still cast Blizzard after channeling even when there was insufficient Mana. Fixed a display is

Flowmodoro Mode Is Now Officially Supported! Flowmodoro is a productivity timing method that works a little differently from the traditional Pomodoro Technique. This mode is designed to avoid interrupting your flow state, and is mainly intended for people who dislike having their

Make Your Adventures Smoother: Universal Adventure Skills Are Here! In this update, we've implemented six Adventure Skills! Adventure Expert This one is made for adventurers who love exploring the map! It includes faster travel along routes you've already explored, increased EXP

Adventurers, the wait is over! This regular feature update brings you "More Food" than ever before! Some of you may have wondered why the hunger system seemed to be such a strange restriction on your character's exploration. The original intention was actually to prevent players

Thank you all for your support and help! Since the launch of Deadline Savior, we've received a tremendous amount of feedback and suggestions from everyone. We're continuing to improve the game based on how players are actually using and playing it. This update introduces Pomodoro

Fixed an issue where the purchase button for already purchased shop items could still appear in Chinese. Fixed an issue where fast-forwarding the countdown during the tutorial could cause temporary stuttering. Fixed excessive delays in the achievement trigger queue, as well as an

Added a smaller resolution option (960x540). Set item silhouettes in the Compendium will now remain visible until the full set has been collected, making it clearer when previewing a set that some items are still missing. Added a "Hide Unequippable" option to the Codex. It can be

Added additional notes to some skill and item descriptions explaining how Critical Hits and Evasion interact with Magic Damage. Fixed an issue where the tutorial completion achievement would not unlock for some players who carried over their save data from the playtest version. F

Deadline Savior , is officially out now! It's a desktop idle RPG that keeps you company through those tedious hours of work and turns the time you spend focusing into progress on an adventure! The game is currently 10% off for launch. View game page We've also released a Cointinu

Thank you so much for your enthusiastic participation! More than 800 players signed up for this public playtest, and over 50% of them actually launched the game and played it! We also received a great deal of valuable feedback and suggestions from many players, and we're carefull

Greetings, Heroes! Deadline Savior will officially launch in Steam Early Access on August 31, but before that, we're holding a 10-day Public Playtest ! This playtest will feature content very close to the Early Access version, and everyone is welcome to join. More importantly, yo

Greetings, adventurers! It is time for our once-every-two-months devlog again! These past two months have mainly been about preparing for the Early Access version. I thought it would be easy to summarize the updates, but when I looked back, I realized that several major systems h

Greetings, adventurers! It’s time for our bimonthly devlog update! Over the past two months, we’ve been hard at work preparing for the upcoming Steam Next Fest. This included numerous quality-of-life adjustments and bug fixes. While there are fewer "brand new" features this time,

Greetings, fellow adventurers! Thank you all for your incredible support. Here’s a breakdown of our development progress from the last two months: Focus & Task Rewards We heard your calls for "direct rewards for focusing"! We are adding a "Focus Reward Panel" to the right sid

First and foremost, I offer my sincerest apologies to all the players looking forward to the game! This devlog is arriving a bit later than intended. There were some unexpected personal family matters that the developer (me) had to attend to, which caused the progress to fall beh

The DEMO version is officially available! View game page After a full year of dedicated development, we’re thrilled to finally let everyone try it out! This demo offers around 30–40 hours of content for a single playthrough, featuring two playable characters to choose from! (Exce