Latest 50 valid plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
Players plotted values
Time
Players
0
0
1
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
1
0
0
0
0
0
1
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
This update greatly expands the mid- and late-run combat experience. Enemy pressure is no longer just about putting more bodies on screen. It now comes from clearer growth rules, a much deeper affix system, and stronger overall stability across long sessions. - Enemy growth has b