Accessibility Update 1
While it took us much longer than we wanted, we finally have accessibility features for deaf people when playing the parts of the game that has to do with the stethoscope. To use it, please turn the option on in settings.

Developer posts and news about this game.

While it took us much longer than we wanted, we finally have accessibility features for deaf people when playing the parts of the game that has to do with the stethoscope. To use it, please turn the option on in settings.

Added new anomalies to be discovered depending on the player's choices Added a new achievement for each new ending. Those who have reached the endings prior to the update should have the achievements unlocked automatically. Added new patient character - Cecil Moore

Fixed the appearance order and content of mysterious couplets

Fixed the bug that was softlocking the game with certain patients

Major Narrative Update – What’s New? - Expanded Lore of Nyarla & Nigel Dive deeper into their twisted pasts, hidden motivations, and unsettling connections. New narrative fragments, dialogues, and environmental storytelling pieces uncover secrets you’ve only glimpsed before.

We are slowly getting ready for our Major Narrative Update, and along those lines, we have made a big update regarding the full support for controllers. There was a partial support beforehand, but now you should be able to cure eldritch ailments with the controller as good as you

Fixed missing glyphs in CJK fonts Minor bug fixes

Hello fellow cultists, We've just released a small hotfix to address a recent security vulnerability discovered in the Unity engine. This issue affected a wide range of games across the industry. Importantly, Unity has confirmed there is no evidence of this vulnerability being us

Fixed the game soft locking on chill mode, Fixed the bug when defining doctor's name

Fixed creatures not spawning and story flow in Chill game mode Fixed cursor in game screen

Hey, fellow cultists! We have entered an amazing bundle with Static Dread. Another Lovecraftian game about a person taking a job (Lighthouse keeper in this case) that ends up more dangerous than they expected. And if you are coming from Static Dread's page, welcome! Hope our Love

Fixed endless mode achievements Fixed some rare softlock bugs (dialogue, middle of the day, etc)

Fixed game softlocking in the middle of the day

There was a small achievement bug, that we hotfixed

We've focused this update on Gameplay systems. Making the experience richer, but also stranger. We are also going to release the first Narrative Update in 2-3 months, hopefully earlier, but these things take time. We'll be specifically working on new characters, new events, and m

Added most active community members into the game (this has been in for a while, just forgot to include that last time) Fixed errors with plot and story characters Fixed some symptoms not sticking to the body correctly Fixed the soft lock on day 24 when Priest visits the doctor b

Fixed some Quality of Life issues Fixed Achievement related bugs Fixed some localization issues, especially for Russian

We finally managed to add achievements in, and we fixed some of the biggest gamebreaking bugs that were there. Thanks to our fans we also fixed localization of Portuguese.

Fixed gamebreaking bugs, like Day 4 crash. Achievements will also be added later today, just wanted to push the fix for the gamebreaking bug first.

Fixed most of the gamebreaking bugs. Fixed Priest Day 13 bug Slight balance changes Localization changes are on their way, and will be included in tomorrow's hotfix. We are also bringing in Steam Achievements tomorrow!