Mini Update
Title screen updated After defeating a monster, the game now automatically proceeds to the next monster without requiring a click

Developer posts and news about this game.

Title screen updated After defeating a monster, the game now automatically proceeds to the next monster without requiring a click

The following updates have been implemented: Title screen updated After defeating a monster, the game now automatically proceeds to the next monster without requiring a click

Today, we applied the following fix. An issue was identified where Mirror Soul’s counter damage was incorrectly applied to the Sorcerer. This has been fixed so that the damage is now correctly dealt to the monster instead. The processing logic was completely incorrect.

Due to an incorrect parameter setting, the following fix was applied today. ■ Fix Details INT increase when equipping a Mythic-rarity staff Before: 0 After: 30

Fixed an issue where the Fairy’s final-level description text was incorrectly showing the Golem’s description. Fixed a bug where, after the Fairy reached its final level, it would no longer appear in the slot unless the “Bracelet of Extreme ” was equipped.

Today, we released the following update: Added a “Quit” button Added Main Quest / Side Quest labels Added a display showing the total number of stages for each quest 1. Added a “Quit” button With the Quit button, you can choose between Exit Game and Return to Title . No matter wh

Ver.1.0.2 Fixes 1. In the quest “Forest” , after the story scene where you meet the Demon King is displayed, the battle with the Demon King would not start and the game would return to Stage 1 . Bug Details: This issue occurred when the Options menu was opened immediately after s

At present, we are addressing the following two bugs: 1. In the quest “Forest” , after the story scene where you meet the Demon King is displayed, the battle with the Demon King does not start and the game instead returns to Stage 1 . 2. When a Fairy is defeated, it does not tran

This section provides additional details on mechanics and new features in “Sorcerer’s Servant” that were not fully explained in-game. Exiting the Game This game does not include a dedicated exit button. Please use the shortcut Alt + F4 to close the game. Conditions to Meet the De

For the Mac version, the full release was unintentionally configured to run only on Apple Silicon, so I changed it to work on both Intel 64-bit and Apple Silicon.

ver.1.0.1 On the main menu, I fixed a bug where the display would become distorted when the familiar’s description text was shown in English.

(19:38) Fixed a bug that prevented the demo version from launching. (17:43) At the moment, the demo version is not launching, and we are working on a fix. We will let you know as soon as the fix is complete. Please note that there are no issues with the full (retail) version.

We apologize for the long wait. "Sorcerer's Servant" has been officially released. The main changes from the Early Access version are as follows: Comprehensive overhaul of gameplay and overall balance New stages and quests added: 50 stages → 230 stages New monsters added: 50 mons

“ Sorcerer’s Servant ” is also playable on Steam Deck. Some actions—such as assigning parameters when leveling up—require moving a cursor, which can feel a bit cumbersome. However, for everything else, the game is designed to be comfortably controlled with the D-pad or analog sti

Thank you very much for your patience. “Sorcerer’s Servant” will transition to a full release with the upcoming update on December 2, 2025 . The main changes from the Early Access version are as follows: Comprehensive overhaul of gameplay and overall balance New stages and quests

We’ll be showcasing the latest version—almost the final release build—at Tokyo Game Dungeon 10 on Sunday, November 9. You can find 2202GAMES at booth 2C-4. To mark the occasion, we

We sincerely apologize for the delay. Here is an update on the current development status. Below, we provide details for each element that is currently being improved or added. Change in Attack Order Based on AGI (Agility) Previously, AGI only affected the enemy’s evasion rate. F

Thank you very much for taking the time to provide your review. At the moment, we are engaged in preparations for a major update, which makes it difficult to implement agile updates right away. The improvements based on your feedback will be addressed together with the upcoming m

We have added the same special attack nullification abilities to the familiars in the demo version as in the full version. Cat: Nullifies "Acid Rain" Golem: Nullifies "Armor Break" Fairy: Nullifies "Cursed"

Update Details Previously, when familiars, herbs, and other non-equipment items reached Legendary status or received enhancement bonuses, even those not part of a chain would disappear. This behavior has been corrected so that only those involved in a chain will now disappear. Th