Released
Dec 15, 2014
Platforms
WindowsmacOS
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Metrocide 1.0.3 Update

    Happy New Year, Citizens! We've got some bug fixes and a gameplay tweak for you this week. -- Fixed a problem which allowed some players to clip into buildings but not get out of them. -- Fixed a bug where firing your EMP would de-select your current secondary weapon. -- Fixed a

  2. Developer post

    Metrocide 1.0.3 Update

    Happy New Year, Citizens! We've got some bug fixes and a gameplay tweak for you this week. -- Fixed a problem which allowed some players to clip into buildings but not get out of them. -- Fixed a bug where firing your EMP would de-select your current secondary weapon. -- Fixed a

  3. Developer post

    Metrocide 1.0.2 Out!

    Merry Festivus, everyone! An update loaded with fixes for your stocking. -- CRASH FIXED: Prolonged play was causing memory leaks, resulting in random crashes - especially on machines with relatively little memory. -- CRASH FIXED: A path-finding bug was causing crashes, especially

  4. Developer post

    Metrocide 1.0.2 Out!

    Merry Festivus, everyone! An update loaded with fixes for your stocking. -- CRASH FIXED: Prolonged play was causing memory leaks, resulting in random crashes - especially on machines with relatively little memory. -- CRASH FIXED: A path-finding bug was causing crashes, especially

  5. Rock, Paper, Shotgun

    Cyberpunk, Open World Hotline Miami-like Metrocide Is Out

    I can think of a dozen easy ways to describe Metrocide – Teleglitch in a city, Grand Theft Auto 1 but cyberpunk, Hotline Miami but with an open world and stealth. If I’m skipping analogies, it’s a top-down game with permadeath about completing a series of dynamic contract killing

  6. Developer post

    Metrocide 1.0

    Good News, Everyone! We have hit version 1.0 in preparation for our launch next week. There will no doubt be a few more bugs and minor tweaks between now and then (What's a game without a day-zero patch these days? It's tradition, right?) but we are now feature-complete. Everythi

  7. Developer post

    Metrocide 1.0

    Good News, Everyone! We have hit version 1.0 in preparation for our launch next week. There will no doubt be a few more bugs and minor tweaks between now and then (What's a game without a day-zero patch these days? It's tradition, right?) but we are now feature-complete. Everythi

  8. Developer post

    Metrocide 0.9.9 Update

    Citizens! Another big one this week, but this time it's new game modes! And the usual suite of small fixes and tweaks. So, this week we have: -- NEW GAME MODE: Blaster Only. Reckon it's too easy with all the fancy weapons? You can now unlock a mode where no tools or weapons are o

  9. Developer post

    Metrocide 0.9.9 Update

    Citizens! Another big one this week, but this time it's new game modes! And the usual suite of small fixes and tweaks. So, this week we have: -- NEW GAME MODE: Blaster Only. Reckon it's too easy with all the fancy weapons? You can now unlock a mode where no tools or weapons are o

  10. Developer post

    Metrocide 0.9.8 Update

    Citizens! We've got a big one for you this week. Let's get started... -- Fixed a crash where two cleaning droids would clean the same body up. -- Body guards are now highlighted like targets, contacts and gang members. -- Fixed a bug where pedestrians investigating a dead body wo

  11. Developer post

    Metrocide 0.9.8 Update

    Citizens! We've got a big one for you this week. Let's get started... -- Fixed a crash where two cleaning droids would clean the same body up. -- Body guards are now highlighted like targets, contacts and gang members. -- Fixed a bug where pedestrians investigating a dead body wo

  12. Developer post

    Metrocide 0.9.7 Update

    Hey there, Citizens! This one's pretty big, so here's what you can expect: -- Fixed a bug where AIs would stay for too long near bodies they'd found -- Fixed a crash which happened sometimes restarting levels - especially in level 3 -- Fixed a crash related to bodyguard missions

  13. Developer post

    Metrocide 0.9.7 Update

    Hey there, Citizens! This one's pretty big, so here's what you can expect: -- Fixed a bug where AIs would stay for too long near bodies they'd found -- Fixed a crash which happened sometimes restarting levels - especially in level 3 -- Fixed a crash related to bodyguard missions

  14. Developer post

    Metrocide 0.9.6 Update

    Hey there, Citizens! Second update for the week is now live! Changes include: -- Fix to (hopefully permanently) stop the "clipping through walls" bug that can happen during framerate drops or sometimes immediately after load. -- Fix that stopped the train from appearing in zone 1

  15. Developer post

    Metrocide 0.9.6 Update

    Hey there, Citizens! Second update for the week is now live! Changes include: -- Fix to (hopefully permanently) stop the "clipping through walls" bug that can happen during framerate drops or sometimes immediately after load. -- Fix that stopped the train from appearing in zone 1

  16. Developer post

    Metrocide 0.9.5 Update

    Hey there, Citizens! So, we're back from PAX Australia, and we want to thank everyone who attended and checked out the game - and the rest of you for being patient while we were away. PAX was a huge success, and we even tracked down a few more minor bugs during the show thanks to

  17. Developer post

    Metrocide 0.9.5 Update

    Hey there, Citizens! So, we're back from PAX Australia, and we want to thank everyone who attended and checked out the game - and the rest of you for being patient while we were away. PAX was a huge success, and we even tracked down a few more minor bugs during the show thanks to

  18. Developer post

    Metrocide 0.9.4

    Hey there, Metro City Citizens! 0.9.4 is up, with the following changes: -- Fix to allow return to the main menu regardless of the state of the player, to avoid the "cannot respawn or restart" bug. -- Fix for an in-game crash which was occurring when you took a number of bodyguar

  19. Developer post

    Metrocide 0.9.4

    Hey there, Metro City Citizens! 0.9.4 is up, with the following changes: -- Fix to allow return to the main menu regardless of the state of the player, to avoid the "cannot respawn or restart" bug. -- Fix for an in-game crash which was occurring when you took a number of bodyguar

  20. Developer post

    Metrocide 0.9.3, and general update

    Hey there, Metro City Citizens! So, we figured we'd update to let you know what our plans are for the upcoming weeks, and where are priorities lie for the next few Early Access updates to Metrocide. Firstly, along with this post is an update which adds alternate resolutions and w