Version 2.01k Update
- Fixed certain enemies getting unresponsive during duels

Developer posts and news about this game.

- Fixed certain enemies getting unresponsive during duels

Chevaliers! After a year of refinement and polish, I am proud to present Version 2.0 of Unterholz . With this update, I aimed to bring the game as close to my original vision as possible! New content has been added throughout the experience, including an enhanced ending, improved

Unterholz 2.00 Update After releasing Unterholz in 2024 and receiving a lot of positive and constructive feedback, I decided to get back to the drawing board once again and implement the things I weren't able to include before. With a lot more experience under my belt and after l

Hello, cherished chevaliers! After some experimentation and testing I fixed the item pick ups to register properly. Previously some items could sometimes not be picked up because another nearby item had to be picked up first. With this bug fixed, I hope you can all enjoy the game

Hello, unwavering chevaliers! After several smaller updates I can now present version 1.01 of Unterholz! Along with numerous tweaks and fixes, this version also brings a few new features and improvements to the gameplay. Realistic or Cinematic Combat Sounds As already announced p

Hello, steadfast chevaliers! The next update will bring Unterholz to version 1.01 and include a range of fixes, changes and new features! I would like to give you an additional preview of what will be included: Better indication of interactable objects in the game: A dot will ind

Hello, faithful chevaliers! Patch 1.00j addresses the issue with the ghostly lady not appearing right after charging the crystal using the alchemistic apparatus. A few usability changes (such as a more classic default keybinding for sprint) should also improve overall accessibili

Hello, trusty chevaliers! With patch 1.00i I am addressing several issues I have gathered from the various gameplay videos and let's plays I found for Unterholz. Thanks go out to everyone playing the game, making videos and sharing their experience. More are still about to come a

Hello, adventurous chevaliers! The latest patch 1.00h has been added to the default branch. As always it is fully compatible with your savegames. I have also identified an issue with the sword disappearing during the insect attack event that occurs when you are getting crawled by

Hello resiliant chevaliers! The latest patch 1.00g is now out! It is the same one I launched in the preview branch before. Have fun and I hope you enjoy the new update! Relase Notes: 1.00g - Doors now locked properly - Several cosmetic environmental fixes - Added treasure to rema

Hello fellow chevaliers! The latest patch featuring a host of fixes based on your feedback (and gameplay) is out now in the pre-release/beta branch! Relase Notes: 1.00g - Doors now locked properly - Several cosmetic environmental fixes - Added treasure to remaining empty chests,

Hello, brave chevaliers! I have added the next patch as a preview since apparently too many updates to a game seem to not work well with Steamworks. Additional fixes will be implemented with the following update. Relase Notes: 1.00f - Fixed distance culling for medium sized objec

Version 1.00e fixes a major performance issue: - LOD and shadowing changes to vegetation - Adjusted vegetation draw distances for specific high detail models - Optimised engine configuration More fixes are underway, too, including filling some of the currently empty chests and va

Version 1.00d is an initial attempt to improve overall performance via several tweaks to the game: - initial performance optimisations (including altered tree LODs, optimised cascaded shadows, optimised lighting) Additional tweaks will be implemented as I figure out what options