PROJECT VESPERI - Build 1.5.8 Playtest (Shipping V2)
Enabled console commands

Developer posts and news about this game.

Enabled console commands

Re-enabled developer tools for the playtest

Fixed UI legibility issues on the loading screen, settings menu, and in-game objectives Optimized lighting complexity in The Launch Site and Space levels to improve performance on Steam Deck

Fixed UI scaling issues on Steam Deck resolutions for the loading screen and subtitles

Fixed UI scaling issues on Steam Deck resolutions Improved gamepad icon detection in all menus Fixed audio classification for certain sound effects Fixed a depth of field artifact in the Prologue

Fixed startup crash and crashes when changing graphics quality by removing strand console variables while preserving same hair card functionality on lower settings Fixed an input priority bug

QTE inputs swapped to prevent bug where controller input was not working

Fixed a startup crash affecting some machines Improved interactables flow to transition directly into end conversations Updated Prologue Rock Sample outro cinematic for improved flow Added skip and pause functionality to the credits Centered special thanks credits UI Added helmet

Re-enabled shader compilation Fixed a bug where The Launch Site landscape decals had a broken shader Deleted outdated and unused character files and groom assets Depth of field fixes for Chapter 1 and Chapter 2 Swapped out animations that were using outdated character rigs Lighti

Removed shader compilation, testing fix for first-time startup crash on some machines

Fixed a bug where door audio was sometimes playing repeatedly and could consume memory and prevent voice lines from playing Fixed a visual issue with the Talk to Jesse Loop 2 objective completion Fixed visual artifacts on Evelyn’s hair on Low and Medium settings Fixed unintended

Fixed a bug that caused the Containment Lab Door sound to play repeatedly Fixed a hidden ending dialogue choice leading to the wrong cinematic

Dialogue and subtitle polish, including Geode capitalization fixes Added new hair groom for Helen on all scalabilities Added new eyelash groom to Evelyn player character Prologue Rock Sample progression logic fixes Improved interaction validation Ending menu and UI improvements w

Overhauled Evelyn eyelashes in all cinematics Fixed missing subtitles in Chapter 1 intro and various subtitle typos Credits UI updated and centered Save event and progression fixes for Constellation entries and consistency VO updates to improve character progression and clarity U

Fixed a bug where save slots would sometimes fail loading to the correct level Fixed a bug where the end-of-game pop-up would repeatedly appear Groom fixes for helmetless characters on Low and Medium settings Fixed a bug where Prologue Rock Sample only triggers once, so it is now

Prologue Rock Sample Cinematics fully implemented with new cinematics and logic Improved Prologue animations to prevent visual pop-in Added first-time completion popup to the main menu Performance improvements with updated shadow settings and foliage optimization New UI popups fo

Implemented all dialogue choices and decisions for Terminal Darkened Geode case decal textures Ensured all combined save events are loaded into memory Added state presets for debug testing Terminal

Terminal interactable and conversation set up for Chapter 3 Interactables updated in Chapter 1, Chapter 2, and Chapter 3 Void particles fixes in Chapter 2 VO fixes for improved continuity in Chapter 2 Switched UI on certain interactables where Esc is "Continue" instead of "Back"

Fixed a bug where certain save events were not loaded into memory for Chapter 3 Added all Evelyn voiceover lines to the Void in Chapter 2 Fixed a bug for controller navigation on the Story menu Adjusted UI anchoring for Story menu

Fixed a bug where certain save events were not loaded into memory for Chapter 3 Added all Evelyn voiceover lines to the Void in Chapter 2 Fixed a bug for controller navigation on the Story menu Adjusted UI anchoring for Story menu