Patch notes, September 25, 2020
Added a Brazilian Portuguese translation courtesy of Ray Batista Fixed a bug in which the player could get stuck in a dialog box when collecting a powerup on the same frame that they died

Launch Trailer
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Throw on your nostalgia goggles and travel back in time with Super Win the Game, a retro-core explosion of exploration and platforming action!!
| Date observed | Region | Regular price | Final price | Discount |
|---|---|---|---|---|
| US · USD | $7.99 | $7.99 | — | |
| US · USD | $7.99 | $7.99 | — | |
| US · USD | $7.99 | $7.99 | — |
Added a Brazilian Portuguese translation courtesy of Ray Batista Fixed a bug in which the player could get stuck in a dialog box when collecting a powerup on the same frame that they died
Fixed a Randomized Game bug where items in the Subterranean Waterways could be scheduled before getting the items needed to access most of that area. Fixed a bug where local gem counts and gem indicators on the map would be incorrect when loading saved games made before last Frid
Added error checking on local file writes. Should address crashing when local files are being accessed by external cloud syncing applications. May introduce new issues in which the game doesn't actually save when it's supposed to. Display localized region names in the debug crit
Launch Trailer