Patch 7
Addresses a couple small bugs and adds some new models and dungeon content

Developer posts and news about this game.

Addresses a couple small bugs and adds some new models and dungeon content

Hello, After some good playtesting, a decent amount of bugs/ balance issues were found, so over the past couple days I've been focused on fixing those. Here's a list of those changes. -Fixed Undocking -Fixed Saving Audio Settings -Added the ability to toggle headbobbing -Added ab

Hello, Just another very small patch. This one adds the option to change mouse sensitivity, and fixes some bugs with the harbinger, as well as adds some new audio. Have a good one, - CactusBall

Hello, Quick patch with animations added for the Harbinger. Also forgot to turn off debug mode before pushing the last patch, but that is fixed now. Have a good one, - CactusBall

Hey ya'll, The transition to college has been a lot more involved than I had anticipated- now though, I have adjusted pretty well, and I have some time to begin working on the game again. I'm truly sorry for the delay in my roadmap and the radio silence over the past month, but k

Small patch focusing on QOL and several bugs: -Prevents AI from naturally navigating to Elevator rooms to prevent camping -Made water drain from ship while docked -Reduced frequency of BRKN enemy multi-killing -Fixed a bug with jumping not working in elevators -Decreased Dog dama

Hello! I hope everyone is doing well. It's been super cool being able to talk to some of ya'll about my game, it still feels kinda unreal that its finally out. I just wanted to come out and let you all know about my plans for the game going forwards. So firstly, I want to let it

Fixed an issue with getting stuck on an infinite loading screen -- Now entering a code less than the normal length will do nothing, and if the code is invalid, it will properly return you to the main menu. Also added some more content having to do with the survivor NPC, and a new

Hello! After almost two years, It's finally here. I have gotten the game to a state that I'm comfortable with, and am ready to share with all of you. The amount of work I've put into this game is insane- thousands upon thousands of hours making my dream game a reality- but the wo

Hello! The past week has been pretttty busy. I've been working on making the demo available ( which it now is! ), and overall just polishing the game... maybe adding some new content- but that would be stupid right before release... right? I'm still on track to release the full g

Hello! I can't believe this day is actually coming- I've been constantly working on creating this game for over a year and a half now, and I finally get to see my work put out there! If you haven't already seen it, here's my video explaining what the first year of development loo