Update Notes for August 7
Added toggle for borderless window in settings. By default game is now windowed so players can move it manually. Fixed bug with health bar and energy bar displays when rematching bots. Updated combo label.
Developer posts and news about this game.

Added toggle for borderless window in settings. By default game is now windowed so players can move it manually. Fixed bug with health bar and energy bar displays when rematching bots. Updated combo label.

Game is now windowed to fix bug where it gets stuck between two monitor screens.

Weapon Rebalance Weapons have varied health and energy to balance strength of move set Weapons have unique combos that have significant value in the weapons overall strength Weapons work better with updated tempo system now Bot AI Overhaul Bots filter out bad moves a lot better B

# Offensive light attack (0 cost, 1 damage) heavy attack (4 cost, 3 damage) charged attack (2 cost, 2 damage)(deals damage through block, doesn't negate effects) lunge (1 cost, 2 damage) riposte (1 cost, 1 damage) (stuns against neutral moves) slam (3 cost, 2 damage) (disables de

Fixed issue with enemy sprite facing wrong direction.

Added new Panda character. Fixed bug where sprites don't show correctly in quick play. Fixed UI resolution issue.

Game used wrong app id for demo.

Main menu buttons now display vertically instead of horizontally. Play button has been changed to Versus Arcade button added but not yet implemented Added credits with links! Settings menu has resolution dropdown and reset button to undo all setting changes.

Added new tempo mechanic Successful attacks add one tempo With at least 2 tempo, players gain their tempo - 1 back in energy each turn With at least 3 tempo, players deal 1 additional damage on attacks With at least 3 tempo, players will heal 1 health on successful parries or def