
Plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 195 | |
| 247 | |
| 292 | |
| 245 | |
| 318 | |
| 299 | |
| 296 | |
| 269 | |
| 276 | |
| 227 | |
| 164 | |
| 168 | |
| 162 | |
| 232 | |
| 270 | |
| 306 | |
| 300 | |
| 352 | |
| 369 | |
| 346 | |
| 325 | |
| 367 | |
| 278 | |
| 281 | |
| 200 | |
| 192 |
Heyo, just some small changes this week. Assault and Heavy get buffed, and I slightly reverted the old Dash speed that people were finding too jarring. Have fun! Gangsters chase you less aggressively Heavy's passive shield regen is now 5 instead of 10 hp/s. But it's low damage th