Reloaded Update 1.4 Hotfix 1
- adjusted Pause Screen binding screen labels as Specials and Overload were swap

Developer posts and news about this game.

- adjusted Pause Screen binding screen labels as Specials and Overload were swap

- Fixed the 'Exit Game' button in the Pause Menu. - Added a 'Key Rebinding' screen to the Pause Menu. - Added a complete translation for 'Reloaded' mode. - Added missing text translations throughout the game. - Adjusted the hangar text in 1992 Mode from 'Select Your Ship and Spec

- added missing enemy 'dragon' bullet - fixed rare 'setStyle issue' when leaving portal shop

Final Descent is the longest single level ever built for Project X: Light Years - a full campaign chapter for pilots who've already earned their wings. Twenty-five escalating waves stand between you and the enemy mother planet. Three new bosses guard the way down. Nothing comes b

- fixed an issue where DLC level wasn't available after choosing Reloaded mode then back again to Story Mode.

- graphic settings change issue fixed

- fixed back button in menu. No more crashing game. - fixed missing 2nd boss. - fixed missing bullets sprite. - added missing music tracks causing game stuck. That's should be enough to play DLC perfectly now.

- fixed back button in menu. No more crashing game. - fixed missing 2nd boss. - fixed missing bullets sprite.

- Fixed an issue where the taskbar could appear after restarting the game. - Fixed an issue where changing graphics settings on Steam Deck did not resize the screen correctly. - Fixed an issue where menus could overlap if closed too quickly. - Added DLC support.

A spiritual successor to Super Stardust, 360° twin-stick arena shooter just launched its store page. Demo wiil drops for Steam Next Fest this October — wishlist now so you don't miss it! View game page

- fixed confirm key on KB after run - fixed Global Kills saving data

Hard to believe it's almost a year since Project X: Light Years launched! The game has already entertained a few thousand players — and we're not stopping there. To celebrate the anniversary, an all-new DLC level is landing on August 15th! Stay tuned.

- The camera no longer jumps when Player 1 or Player 2 dies. - Fixed an issue where the Continue screen would sometimes fail to appear after all players had died. - Fixed an issue where Player 2 could not continue because no enemies spawned. - revive after death is now quicker. -

- useLaod texture rare error fixed

- Removed the screen transition in the hangar during 2-player mode. - The Continue screen is now displayed correctly when only Player 2 remains alive and then loses all lives.

- Player 2 now has an extra life, just like Player 1. Even if the life counter shows **0** lives remaining, Player 2 can continue playing until the final life is lost. - Player 2 can continue playing even after Player 1 has lost all of their lives. - Using credits now restores Pl

- fixed wrong kills displayed in story mode high score table

- Story Mode: Game progress is automatically synced between your PC and Steam Deck via Game Cloud. - Reloaded Mode: Use Options → System → Save Manager to upload your save to the server or restore it on another device.

- story Impossible scores save fixed - when enemies are destroyed by shield explosions kills are now counted as player kills - guns and plasma has bigger dmg boost if upgraded to max (not gold one) - some enemies hp has been decreased on level 7 - level 5 final boss angle shoot b

- busrt now above 30% charge reset chain timer - Magma power has been increase by 30% on Impossible Story mode