Released
Mar 19, 2015
Platforms
WindowsmacOSLinux
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

11 posts
  1. Developer post

    Lost Cities Kickstarter Launched!

    Hey there, Othello Fans! We at BlueLine Game Studios are happy to announce that we have just launched a Kickstarter for our newest game: Lost Cities! It uses the same great engine that we used for Othello and have been growing over the years for our other games. The game will be

  2. Developer post

    Updates, Translations, Sales! :D

    We've just released a bunch of updates & new languages for Othello: Added Spanish translation (thanks dani_as0!) Added Polish translation (thanks Ti_Ichigo from our LiveCoding.tv channel!) Old "Steam Notifications" have been deleted and any games that end will now get their n

  3. Developer post

    Othello is released!!

    FINALLY!! :D More than two years after we started trying to get this license, today we are finally launching Othello to the world on Steam! We can't thank you all enough, for all of the support! The community has been great at making our previous releases successful, helping us t

  4. Developer post

    Bugfix release - Win/Mac/Linux

    Fixed some really bad edge-cases that were caused by playing an online async game, then leaving it, then finishing a local game in the same run of the program. Please make sure you have the latest version (which was released on Saturday, Dec 12th) and you should be safe from any

  5. Developer post

    Bunch of improvements + a SALE!

    Since our last release, we've made a lot of changes & are having a short sale to celebrate! Here are some of the changes: Rewrote our entire font rendering system to use a more scalable system. On users with huge high-resolution monitors, they should now be able to see the fo

  6. Developer post

    Recent Reversi Updates - plus FREE GAME! :)

    Improvements! It's been more than a month since the last announcement about Reversi releases, so here's what's new: Made a new AI level half-way between Beginner and Easy and shifted every level from Easy onward up one (so the old Easy is the new Medium, etc.)! This has been out

  7. Developer post

    Bunch of updates & fixes

    We just pushed out a bunch of fixes that had been piling up for a while (and some that we finally got fixed today after looking at them for far too long!). This release was for Windows, Mac, and Linux simultaneously. Fixed the serious bug where the AI sometimes wouldn't make a mo

  8. Developer post

    Maintenance update (Rematches & Sliders)

    Fixed the "Rematch" functionality which hadn't worked correctly for online play since the move to BlueLine Cloud. Now it's good again. Sliders were very finicky for clicking/dragging before. They work as expected again.

  9. Developer post

    Update! - fully on FNA, async fixes, Linux gamePad support (Win,Mac,Linux)

    All three platforms are now up to date with each other again. That makes life better for everyone. Here's what we've changed in the last few weeks: This update includes an upgrade of our library from Monogame-SDL2 (sorta FNA) all the way to the latest FNA. Performance improvement

  10. Developer post

    #TableTopDay Update - bugfixes! (Windows)

    We fixed a handful of bugs. For now this update is only for Windows because we're still hammering on trying to fix game-pad support in Linux (so our Linux build is unstable right now). Here are some things that are fixed by this push: Crash when resuming a game against a player w

  11. Developer post

    UPDATED! - "Red vs. Blue", Easier AI, Async-Game-Starting, DLC, Microtransactions

    First big update for Reversi! Red vs. Blue skin - we got skinning working, and added a Red vs. Blue skin. Press "F2" or check it out in the Settings menu. We're going to make it easier for us to make skins, then we hope to add quite a few more. Easier AI - we Nerfed the AI quite