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Plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 6 | |
| 7 | |
| 3 | |
| 3 | |
| 1 | |
| 5 | |
| 2 | |
| 1 | |
| 2 | |
| 5 | |
| 1 | |
| 2 | |
| 4 | |
| 9 | |
| 8 | |
| 7 | |
| 5 | |
| 7 | |
| 6 | |
| 2 | |
| 5 | |
| 4 | |
| 5 | |
| 5 | |
| 5 | |
| 7 |
Hello everyone, In this patch, I've upgraded the game's engine to the latest version, which should reduce the number of area transition crashes by a significant amount. The rendering engine has also been switched to 'Compatibility' which should make the game run on a wider range