Released
Aug 12, 2025
Platforms
Last updated
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Updates & announcements

9 posts
  1. Developer post

    Patch Notes 08/23/2025

    Mouse and Controls Fixed an issue where mouse sensitivity settings were not loading correctly on startup, causing some players to experience erratic or incorrect sensitivity. The maximum allowed value for mouse sensitivity has been increased, providing players with a wider range

  2. Developer post

    Patch Notes 08/22/2025

    Gameplay Wall Ejection and Gliding: Players can now jump away from a wall to open their wings and glide. This new maneuver allows for faster traversal and new movement options. Sniper Aiming: A maximum effective distance has been implemented for the enemy sniper aiming on the pla

  3. Developer post

    Patch Notes 08/20/25

    We've fixed several achievements that were not unlocking correctly, including Against the Machine, Camisa 10, Bells and Whistles, and Beginning to Believe. Players should now be able to earn these upon meeting the requirements. The bug that allowed Crowtime to be unlocked early h

  4. Developer post

    Patch Notes 08/19/25

    We've just pushed a new patch to address some of the issues you've all been pointing out. This one focuses on smoothing out gameplay and fixing some of the more frustrating bugs. Thanks for all the feedback, it's a huge help. Gameplay & Bug Fixes Steam Achievements: We've add

  5. Developer post

    Crow - Path Notes (Aug 15th)

    Thanks to everyone playing Crow and sending in reports. Today’s patch includes fixes and a few quality-of-life improvements: Fixes Resolved an issue where the settings file wasn’t detected/loaded. Corrected localization strings for mouse, jump, and grappling. Fixed sniper laser a

  6. Developer post

    Crow is finally OUT!

    Hi, everyone, Guilherme, one of the devs here and I have great news: The wait is over — CROW has finally spread its wings! Alyson made this short video in tribute to the game development and it will give you a brief idea about everything we went through during the past years to m

  7. Developer post

    We've been Cooking!

    Hello everyone! It's Guilherme here and me and the other devs, Dan and Alyson, have been working hard for the past few months to finish the game and bring it to the state we really envisioned and we have good news! The game is now closer than ever to the final release and we coul

  8. Developer post

    New Graphics, Gameplay and much More!

    Hello, gamers! Dev here. We've been working hard over the past few months to ensure that Crow will be released in its best shape. We've listened to your feedback, conducted extensive playtesting, and refined the game. The result? It’s looking and feeling great to play and explore

  9. Developer post

    We are Listening to YOUR FEEDBACKS!

    Hey, I'm Guilherme, one of the three developers working on Pixel Nightfall and I would like to thank YOU for being here and for the amazing feedback we've been getting since the Game Page went live on Steam. We are listening and improving everything about the game based on that,