TAP Dev Team Live Play
Greetings, Station Managers! To celebrate Steam Next Fest, we'll be doing a live play of the demo this week, on Thursday the 16th, at 9pm PDT! Looking forward to seeing you all there!

Developer posts and news about this game.

Greetings, Station Managers! To celebrate Steam Next Fest, we'll be doing a live play of the demo this week, on Thursday the 16th, at 9pm PDT! Looking forward to seeing you all there!

Station Managers! To celebrate our participation in Steam Next Fest, we have a treat for you. We've revamped the anomaly round at the end of the demo to be more... anomalous . You'll have to play the demo to the end to find out what that means exactly, but we think it's a pretty

Station Managers, Our Technical Art Director Brett Shields takes you on a deep dive into the art and technical process behind The Atlas Problem's visual identity. From kitbashing marketplace assets to create detailed interiors, to using Unreal's modeling tools for custom structur

Station Managers, Ever wonder how a game developer creates that perfect moment of terror and suspense? Lead Gameplay Designer Mike Carmody reveals the entire journey of crafting our first boss encounter - the Anomaly. Learn how early builds completely failed to grab player attent

Exciting News — The Atlas Problem free public demo is now available as part of Update 6: (New) New Hire Onboarding! All employees are expected to refresh their corporate training with this new and improved onboarding experience. Some things to look forward to include: Shorter ove

Every time you step outside the shielded sections, you're making a bet with your life. The question isn't whether the radiation will send you home - it's how much you can get done before it does. Marcus Chen, Station Commander New dev blog post on the strategic choices in The Atl

(Check out the full post on the Atlas Problem site !) "Every 14.5 hours, Saturn tries to tear our station apart. We built it there anyway." Sarah Agarwal, Structural Engineer Welcome to Atlas Station - humanity's most audacious engineering project, constructed on a tiny moon danc

UPDATE 5: MANDATORY OVERTIME Using the new Research & Development Lab, expand your array of structures, abilities, and technologies to be more efficient at collecting critical resources! In particular, the new Loadout Kit Tool and Scanning Array will allow Station Managers to

*(*your home away from home, i.e., your work)* Greetings, Station Managers We're pleased to announce that Update 4 for The Atlas Problem has been deployed and is now available for all playtesters. This major update introduces the Employee Journal and Handbook, new structures, and