Dragon: The Game

Sky Drake Studios · Red Level Games

Released
Nov 7, 2014
Platforms
WindowsmacOS
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    July Update

    Hey everyone, We’re getting close to the next update! Following up on the patch we released 3 weeks ago, this update will include the next generation of proxy meshes (another step towards beautiful, fluid terrain streaming) and will also fill out some more locations on our map, f

  2. Developer post

    Dragon v9.5 Performance and Stability Update

    We've been wrestling with some technical debt and old code that has been plaguing performance and making it difficult to add new contributors to our team. Today's patch successfuly resolves many of these issues! *Players should see greatly improved frame rates as well as reduced

  3. Developer post

    Happy Holidays - Checking In

    Update to the beta branch is live. This is one of many patches as we adopt the new 2D world map. We've cleaned up the region selection menu and are looking at bug related to dragon save files and their upgrades persisting between saves/versions. This week's next update will add m

  4. Developer post

    Happy Holidays - Checking In

    Update to the beta branch is live. This is one of many patches as we adopt the new 2D world map. We've cleaned up the region selection menu and are looking at bug related to dragon save files and their upgrades persisting between saves/versions. This week's next update will add m

  5. Developer post

    November - Checking In

    Hey everyone, We’re almost through November and we wanted to post a quick update. We’ve rolled back the main branch to an older version of the game while we work on patching the newest build (currently playable from the beta’s branch). We also met with our attorney to begin restr

  6. Developer post

    November - Checking In

    Hey everyone, We’re almost through November and we wanted to post a quick update. We’ve rolled back the main branch to an older version of the game while we work on patching the newest build (currently playable from the beta’s branch). We also met with our attorney to begin restr

  7. Developer post

    November Update

    Hey everyone, We’re getting the next patch together and want to check in. There’s been a lot of discussion about how to make the game as playable as possible while we’re moving through this (admittedly slow) transition. Fortunately, these growing pains are expected as we consolid

  8. Developer post

    November Update

    Hey everyone, We’re getting the next patch together and want to check in. There’s been a lot of discussion about how to make the game as playable as possible while we’re moving through this (admittedly slow) transition. Fortunately, these growing pains are expected as we consolid

  9. Developer post

    New Partner, New Funds, New Team

    Hi everyone, Sorry for the delayed updated, we’ve been working on a deal since late August and can (finally) share the exciting news! We’ve found a new partner who believes in Dragon’s future and wants to help us out. As we all know Dragon has been stuck without a consistently re

  10. Developer post

    New Partner, New Funds, New Team

    Hi everyone, Sorry for the delayed updated, we’ve been working on a deal since late August and can (finally) share the exciting news! We’ve found a new partner who believes in Dragon’s future and wants to help us out. As we all know Dragon has been stuck without a consistently re

  11. Developer post

    Dev Blog Added

    Hey Everyone, Grant here. I'm looking for ways to communicate more casually with everyone in-between patch announcements and the occasional crisis ;) So for now, I'll be posting regularly here. Front page announcements will be used for major communications, patch notes, etc. As w

  12. Developer post

    Dev Blog Added

    Hey Everyone, Grant here. I'm looking for ways to communicate more casually with everyone in-between patch announcements and the occasional crisis ;) So for now, I'll be posting regularly here. Front page announcements will be used for major communications, patch notes, etc. As w

  13. Developer post

    Mid-Week Check-In: Game Jamming This Weekend

    Hey everyone, Grant here. The last few weeks at my day job have been intense, luckily I've got the weekend set aside to work on Dragon! I'll take a swing through the forums and post updates on Saturday and Sunday to keep you posted on my progress. Also, is anyone following Game o

  14. Developer post

    Mid-Week Check-In: Game Jamming This Weekend

    Hey everyone, Grant here. The last few weeks at my day job have been intense, luckily I've got the weekend set aside to work on Dragon! I'll take a swing through the forums and post updates on Saturday and Sunday to keep you posted on my progress. Also, is anyone following Game o

  15. Developer post

    Beta Branch Update: Combat Crashing Bug?

    Hey everyone, I'm in-between implementing the 2D map but think I found a solution to the combat-crash-2-desktop bug that's been plaguing some of you. If you're interested in helping out, please opt into the beta branch. Once in the game click through the single unlabeled button t

  16. Developer post

    Beta Branch Update: Combat Crashing Bug?

    Hey everyone, I'm in-between implementing the 2D map but think I found a solution to the combat-crash-2-desktop bug that's been plaguing some of you. If you're interested in helping out, please opt into the beta branch. Once in the game click through the single unlabeled button t

  17. Developer post

    New Map! But Behind and Working Overtime.

    Hey everyone, We're about to launch the pilot 2D map! While Dragon will remain a fiery 3D experience, we're putting together a huge, adventurous, top-down world map to explore as you move from region to region spreading terror or majesty in your wake. We've got ideas for dozens o

  18. Developer post

    New Map! But Behind and Working Overtime.

    Hey everyone, We're about to launch the pilot 2D map! While Dragon will remain a fiery 3D experience, we're putting together a huge, adventurous, top-down world map to explore as you move from region to region spreading terror or majesty in your wake. We've got ideas for dozens o

  19. Developer post

    Checking-In: Next Patch Almost Across the Line

    The next patch is almost out! Had a couple bugs when we complied tonight and I want to tighten up the GUI but ran out of time this evening. We'll let you know tomorrow or Wednesday when the update is live. Thanks everyone! We're opening up the overworld map so you may again roam

  20. Developer post

    Checking-In: Next Patch Almost Across the Line

    The next patch is almost out! Had a couple bugs when we complied tonight and I want to tighten up the GUI but ran out of time this evening. We'll let you know tomorrow or Wednesday when the update is live. Thanks everyone! We're opening up the overworld map so you may again roam