Fixed Display Resolution Bug
- Fixed bug where the game would not display properly on screens that were less than 1080p resolution
- Fixed bug where the game would not display properly on screens that were less than 1080p resolution

James H. Van der Meulen · Trash Vomit Studios

- Fixed bug where the game would not display properly on screens that were less than 1080p resolution
- Fixed bug where the game would not display properly on screens that were less than 1080p resolution

Added control type selector for Steam/Xbox, Playstation and Keyboard Controllers Replaced all old button prompts with new button prompt sprites optimized all menu and user interface systems for quicker loading quicker loading for theinitial game screens on startup refined the aes
Added control type selector for Steam/Xbox, Playstation and Keyboard Controllers
Replaced all old button prompts with new button prompt sprites
optimized all menu and user interface systems for quicker loading
quicker loading for theinitial game screens on startup
refined the aesthetic look to the game by slightly tweaking the game's contrast and saturation levels
fixed buggy options menus systems
changed the tutorial modeby removing old prompts and adding newer smaller prompts
added button prompts to the in game stages while playing
reduced the size of many large images
adjusted a bunch of text placements
and more

Now has built in DPI awareness for better more crisp display of graphics / better visuals Allows for better display performance on 4K screens and/or screens with larger resolutions.
Now has built in DPI awareness for better more crisp display of graphics / better visuals
Allows for better display performance on 4K screens and/or screens with larger resolutions.

Refined how the Tetris blocks move Tetris blocks now stay exactly where they are supposed to be Tetris blocks no longer deviate from their intended placement changed how the game displays on screen fixing movement black flash bug More refined and balanced difficulty system. This
Refined how the Tetris blocks move
Tetris blocks now stay exactly where they are supposed to be
Tetris blocks no longer deviate from their intended placement
changed how the game displays on screen fixing movement black flash bug
More refined and balanced difficulty system. This included changing and balancing many the speed and intervals of various enemies and hazards to correlate with designated difficulty modes
easy mode is much easier to play
normal mode is more relaxed
replaced most backgrounds with updated more refined backgrounds
added a focus marker so the player can keep track of their brain character when the screen gets too busy
added an option to toggle focus marker on and off
fixed bug where progress display stats would not show properly when selecting a game save file
fixed bug in a specific menu where selecting an empty option would lock the selector

Refined how the Tetris blocks move Tetris blocks now stay exactly where they are supposed to be Tetris blocks no longer deviate from their intended placement changed how the game displays on screen fixing movement black flash bug
Refined how the Tetris blocks move
Tetris blocks now stay exactly where they are supposed to be
Tetris blocks no longer deviate from their intended placement
changed how the game displays on screen fixing movement black flash bug

-removed Anti Aliasing to improve graphics
-removed Anti Aliasing to improve graphics

-adjustments
-adjustments

-Reduced Stroke Beam advancement rate -Now when player collides with a Protein Block the Protein Block will align again -Added an extra frame of animation to each regular Boss -Adjusted happenings when Bosses are defeated -Slightly reduced Doomer spawn rates -remedied issue if pl
-Reduced Stroke Beam advancement rate
-Now when player collides with a Protein Block the Protein Block will align again
-Added an extra frame of animation to each regular Boss
-Adjusted happenings when Bosses are defeated
-Slightly reduced Doomer spawn rates
-remedied issue if player may happen to get stuck near the very top or bottom of the screen
-Fixed issue where a certain Text Prompt did not show on the Probe Complete Screen
-Fixed Bug in the game ending stat screen where the time and player hit count did not show on screen
-Added a "Made for 1080p and lower 16:9 aspect ratio resolutions" notice for the notice screen
-Added two more tips for the tip randomizer to explain what the Flow State does and mention how the Player Probe enlarges when each wave is cleared

-Procedural Generation Balance and wave trigger adjustments -Added Counter reset for endurance count -Spawn Rate adjustments
-Procedural Generation Balance and wave trigger adjustments
-Added Counter reset for endurance count
-Spawn Rate adjustments