Version 1.1.8
- Fixed an issue where the framerate dropped to 0 under certain circumstances.

Developer posts and news about this game.

- Fixed an issue where the framerate dropped to 0 under certain circumstances.

- Fixed a bug causing unresponsive controls after Ascension

- Fixed the bug that causes game crash. If the game crashes again, please let me know.

- Fixed a bug causing automation modules to upgrade out-of-order - Resolved animation playback issues - Corrected localization errors - Removed achievement: Ascension 100 Times!

Fixed a bug where waves occasionally failed to end. Fixed a bug preventing Ascension functionality. Fixed animation playback bugs.

- Fixed a bug where the tower's effect was not recognized as . - Fixed a display issue with the Electric Shield. - Fixed a bug causing the Area to be unable to attack enemies.

- Overload Sanctuary now has an 8s cooldown - Fixed localization errors - Resolved animation playback issues

Hello everyone! The major V1.1.0 update is officially live now! This update took longer than expected to complete. Thank you all so much for your patience and continued support! This time, we've implemented significant changes and added plenty of new content: A brand-new Talent S

Dear Players, After three months of continuous development, we have completed 40 brand-new modules! It’s important to note that the current version remains in the development phase, and the full release will still take some time. Progress has been relatively slow, as the current

Hello everyone, since the release of Idle Tower Defense, we have received a lot of encouragement, suggestions and criticism. Thank you all very much for playing. I know Idle Tower Defense was not released as early access, but we will continue to update it with more content. Thank

- Adjusted module values - Adjusted enemy attack and HP value

- Optimized lagging issues - Information panel now shows more information - HP is 1 when the module is not equipped. - Fixed font display issue

- Added scientific notation option to settings - Fixed a bug where enemies would sometimes be left behind - Fixed a bug where armor was removed after ascension - Fixed missing fonts

- Fixed a bug where sometimes you couldn't advance to the next wave - Fixed bug where enemies would attack from a distance

- Memory and performance optimization - Fix enemy speed bugs - Fix UI display bugs - You can now set in the module interface

- now speeds up the death animation - Adjusted enemy speed - Memory and performance optimizations

- Fixed damage bug. damage = attack * (1+attack bonus) * (1+damage bonus) + extra damage

Modules can now be permanently unlocked and upgraded at Ascension, and all skill points can be retained. Also the effect becomes a damage bonus, with all damage bonuses calculated in a separate multiplier zone. The damage formula: Attack x (1 + Attack Bonus) x (1 + Damage Bonus)

- Module unlock changed to one click - Fixed value problem - Fixed description error

Fixed memory leaks