Quick fix
Fixed a bug where bots would sometimes wrongly invest more than they should have in their HQ.

Developer posts and news about this game.

Fixed a bug where bots would sometimes wrongly invest more than they should have in their HQ.

WARNING: previous game saves are not compatible with this update. I have changed the way the driver academy system works. You still have the choice between creating your own academy or using an existing one, but this time what matters is a new element which is the training centre

Fixed a crash related to the voting system.

I replaced the old sponsors menu with a new finances menu displaying recent transactions as well as a chart to help you visualise where your money comes from and where it goes. The little bit of detailed financial information appearing at the end of a season did not show the full

WARNING: older saves are not compatible with this update. The driver contract system has been completely reworked to let you have more control. You can now negotiate various contract terms with a driver, including objective, duration and bonuses. The way you renew a contract is b

I added some timing information in various places throughout the race menus. Fixed a bug related to qualifying where teams were not always correctly sorted.

The relative positions chart was tweaked to feel more intuitive and a few simple filters were added as well.

Rookie drivers are now labeled as such before you hire them. Renamed the "Physical condition" driver property to reduce confusion. Fixed bugs related to manufacturer upgrades.

Fixed a bug related to secondary sponsors. Fixed some spelling errors. Fixed some translation errors. Fixed a bug where the wrong chassis properties were shown when voting for an upgrade.

Chassis: The high-speed corners and low-speed corners properties have been fused into a new "Cornering speed" property. A new property, "Lightness", has been introduced. Race simulation: The race simulation is now more accurate and has been modified to be more neutral (it had a t

Fixed some bugs related to the newly-introduced counter-offer system. Bots can now make use of the counter-offer system (this will not work with older saves, you need to start a new career for this to take effect). Drivers now lose some fitness towards the end of their career.

Sponsors: You now have the option to go for sponsors that will give you more money when you are not a top team; these sponsors focus a lot more on races so it is up to you to decide whether or not the money is worth the risk of failing expectations. Drivers: You can now make use

Fixed a bug regarding save files.

I added post-race relative statistics for pit stops, drivers and relevant parts. I also added some basic statistics concerning cornering speed/straight-line speed for a given circuit (this shows you the number of winners who used one strategy or the other). Other improvements: Th

I will start working on some new updates next week. I will prioritise the following gameplay elements at first: - Statistics (more statistics post-race, as well as per-circuit). - Sponsors (more interesting choices when not a top team). - Academy (more gameplay and information).

Fixed a spelling error.

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The game will come out on 19 May 2025. The full version will let you play an infinite career (as long as you do not run out of money), save your game in between races and mod pretty much everything except for the core simulation engine. A modding guide will ship with the game and

I have been updating the demo with small bug fixes. This update is different, on top of fixing more bugs I have added two new gameplay mechanics: - You can now apply special upgrades on your custom parts. Contrary to automatic upgrades, a special upgrade focuses on a specific cha

The game will release on 19 May 2025. Here are features the demo lacks: - Infinite career (as long as you do not come accross a game over situation) - You can save your progression - You can unlock achievements - Mods (you can both make mods and use mods from other people) - Stea