1.7.2.2
Fixed tutorial roof not hiding in tutorial.
Developer posts and news about this game.

Fixed tutorial roof not hiding in tutorial.

Fixed bugs.

▪ Added 8 random encounters ▪ Interacting with objects now stop abilities from executing ▪ 1 new mission on the new map maybe having to capture a turtle that uses earth armor ▪ 1 new map ▪ 1 new Enemy, a turtle that uses the earth armor ▪ Increase Dialogue npc Ui's size ▪ Add a s

▪ Added 4 random encounters in the logger camp mission, 2 for the hard and 2 for the extreme difficulties ▪ Added 4 random encounters in the familiar grounds mission, 2 for the hard and 2 for the extreme difficulties ▪ Randomized match restore loadout after match end ▪ Add sound

▪ Trigger zone for new npc doesn't triger dialogue on client ▪ Srv Change dialogue Id doesn't also recalculate the dialogue size ▪ won't click if pointer is on invisible Ui ▪ Fixed music fading in the wrong side tutorial ▪ Fixed using abilities when clicking UI ▪ No rnd events in

▪ Gore and gore settings ▪ Random encounters missions system ▪ Camera shake option and camera shake option ▪ Burned effects on the map/npcs ▪ VsAI npc default difficulty is now 3 (from 0) ▪ VsAI npc can now fall off them map without being teleported back ▪ VsAI npc won't cancel a

- Bug fixes - Balanced xp reward for missions - Probably added some bugs to fix in the future versions.

- Fixed stats manager working in missions - Fixed xp calculations in missions - bug fixes. - new mission is now harder

- Improved tutorial - Added some extra introduction objectives for after playing the tutorial - Made playing the tutorial a requirement because it's also part of the story, and you have to play it anyway xD - Added a new enemy, called Rootling it's some kind of flower/plant that

New abilities, new pvp gamemodes, bug fixes, ping with the mouse wheel, improvements on the tutorial and other random shit.

Effects now have a visualization above the entity. And stuff, on god, no cap Skibidy update my sigma brothers. (I have a brain rot friend and his language starts to attach to me like some kind of brain rot virus )

Stuff. Added good stuff, removed bad stuff.

New Speed ability stats New Stone Shard ability Balanced Abilities Increased my depression with 0.3%

Testing 1.5.0 New Tutorial New systems And stuff

-Improved tutorial -ObjectiveUi is now animated -Modified the LoadoutOverview video

-Remade tutorial -Added objective system -Remade tutorial videos -Added Minions abilities overview -Forgot what else I've added because I'm working on Elementers 1.5.0 and most of the stuff from that version is not present here. The next update, the 1.5.0 will be huge, will conta

The new version will include 3 NEW big systems as well as code improvements on other systems Co-op Mission Menu and system Supports co-op story missions with up to other 3 players. Build on top of the already existing PVP game mode system! New difficulties unlock upon completion!

- balanced minions - Fixed duel match randomly ending - not all Hover components triggering on mouse hover - collider blocking raycast - pebble particle not showing - players sometimes not getting damage - improved fire charge accuracy - broke IHover in smaller components for reu

Added 2 new abilities, Earth Minion and Fire Orb Added Teams Added a version overview in the Alpha label Added Count in the ability view Added simple anim handler for non-human npc's Outlines take into consideration teams, green = team, red = enemy Added public lobby filter on ga

-Rewrote how gamemodes are stored and the host/logic, now I can easily add more gamemodes. -Added a PVP gamemode Menu, now the training npc has an option to show casual gamemodes and competitive modes which will show a list of gamemodes -Added a Public Duel gamemodes with public