Snake engine anti-lag, and other
- Snake engine anti-lag - Road and border more detailed parametric texture - New app icon, titlebar text, app name - Disable high DPI downscale

Developer posts and news about this game.

- Snake engine anti-lag - Road and border more detailed parametric texture - New app icon, titlebar text, app name - Disable high DPI downscale

Now trail braking does not cause body twiching, braking vectoring compensate it instantly.

It is now near 1700-1800 hp :) And have a high boost at high RPM.

1. Smaller career 5, 5, 10, 15, 15 laps to 5, 5, 10, 10, 10, 10 laps. 2. Improved spawn wrong car class. 3. Improved set incorrect car color map in career mode. 4. Menu navigation to correct menu after return from race event. 5. Improved ghost car positioning on Ocean City city t

Replication works fine for 6 wheel vehicle. Softer collision in multiplayer. More balanced RR01 steering (less understeer). Check, if multiplayer game works on invite?

ICE car now has exhaust audio panning. The volume depends on exhaust position an direction, relative to sound listener (player).

Multiplayer: now current selected car is spawned in multiplayer session. For external bot developers ( IPC semaphores and memory use char, not wchar.

Distance to the closest turn start point.

Please check it out. Report bugs on Discord, if any.

SDK available here: What does external bot do? Receives position, rotation, ans speed magnitude of the car from the game (10 times/s). Sends input data (throttle, braking, steering) to the game back. To enable external control press F5 in game once you launched it. It will create

The next major hot fixes: Leaving the safe zone instantly disables penalty, no delay. Spectate window appears on car destroy (no navigation in pause menu needed). Ocean City water no longer have collision. Night City added airships were added as decoration, new building shader. A

Some shader coded is published on ShaderToy. If you don’t see the content, try searching for the keyword ZukuRace.

It’s been a long and difficult journey creating this game. The game is in Early Access, so feel free to contact our Discord channel to give a feedback. Every review or re-post helps me spend more time on development to make the game better. The game couldn't be released in the St

What is new in the latest release: * Main Menu: "PC does not support SM6 warning" message. The game works with DX11, but with some visual glitches. It may be fixed in the future. However, the game runs at 60 FPS on and old laptop with GeForce GTX 960M (low settings with shadows o

1. Rotate car in paint shop Using gamepad right thumbstick. 2. Copy-paste car color maps. Navigate to car paint shop. Use Ctrl + C to retrieve color map to copied text. A color scheme of a car above: { "Colors": , "#": "Body color indices listed from color palette above.", "BodyP


Video full of dev progress multiplayer glitches:

Very, very hard. But the car looks great :)

New ZukuRace demo build is available! Major things: - Racing ghost (last lap, best lap). - Auto reverse. Minor things: - Correct speed in MPH - Tips in settings menu.

Throttle and braking values were too big and too instant at zero speed. It was impossible to drive smoothly, when you are slow, too much wheel spin. But now the car throttle and braking are limited at low speed, when you are driving with a keyboard. Steering with keyboard is smoo