Goldenheart

Millenniapede

Released
Nov 19, 2024
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Minor Bugfix: Patch to v1.2.5

    This minor patch is a quick fix for a bug I discovered while doing routine maintenance. The specific bug was a case where it was rare but possible to get locked out of the magic shield upgrade, which is required to continue. As usual, the patch will automatically repair any save

  2. Developer post

    Dark Dungeon Days Event

    Millenniapede's Goldenheart is honored to have been included in this event with dozens of unique Indie dungeon crawlers you may or may not have already heard of it! Unfortunately, Goldenheart won't be on sale during the event because I accidentally used up my allotted discounts f

  3. Developer post

    Small QoL change to v1.2.4

    This minor patch adds an "unmissable" trigger to the drop ladder savepoint in Kahlora Wash. This is a response to player feedback that it's possible to miss the drop-ladder savepoint before a difficult combat scenario. The savepoint will now be triggered automatically before you

  4. Developer post
  5. Developer post

    v1.2.2 Small bugfix

    This minor patch makes a couple of small changes to The Ancient City of Eshalar to prevent a rare scenario where a player could become stuck in a certain area after discovering a shortcut through the level. Please continue to report bugs and issues if you come across them! They a

  6. Developer post

    v1.2.1 - Option to invert pitch control added.

    A couple people have mentioned this on the discussion board lately so I decided to go ahead and add Y-axis inversion even though I don't have anything else ready at this time. Sorry for those of you who were kept waiting! The setting is accessed from the pause menu. Please let me

  7. Developer post

    Major update: v1.2 "Remastered" is now live.

    Greetings players and future players, Since release, we've spent time hanging out with players and watching streamers play. This has been an invaluable source of feedback! One common observation has been that, artistically speaking, the game seems to hark back to some retro era t

  8. Developer post

    1.2 beta patch - release candidate 1 - live on beta branch

    I patched the 1.2 beta build on the BETA branch to fix graphical issues I found in testing: -All small light sources have been checked and fixed for brightness issues, pending further testing. -The NPC clothing textures and skin tones have been fixed. -The Boss Health Bar has bee

  9. Developer post

    Remastered, stylized graphics BETA on Public Beta Branch - Live Now

    Goldenheart v1.2 "Demastered" is now in BETA on the public beta branch. The "demastered" version is a major update that features a complete graphical overhaul of the game, introducing a retro stylization inspired by feedback we've gotten from players since release! It also brings

  10. Developer post

    Goldenheart Original Soundtrack

    The Goldenheart OST is now available for purchase on the store page! The Goldenheart OST contains all 37 individual tracks included in the game. The tracks have been trimmed to normal and short lengths, trying to maintain the essence of each track. The total playtime is about 1 h

  11. Developer post

    v1.1.2 patch - bug fix

    This small patch attempts to correct an error from the v1.1 update that may have accidentally downgraded the player's collision detection, causing characters to more easily clip through walls when being "launched" by an enemy attack or other force. We'll continue to watch out for

  12. Developer post

    Patch v1.1.1 - bug fixes

    v1.1.1 small patch Fixed a bug in the Oasis that could prevent the exit portal from loading in certain scenarios (if you got stuck here you should be able to resume playing as normal) Fixed a bug that caused two NPCs to disappear in a certain scenario in the final level Fixed a t

  13. Developer post

    Major Update

    V1.1 notable changes: Steam’s Cloud Saves system has been enabled. Steam Achievements have been implemented throughout the game. The Poetry Books written about the winners of the Launch Contest have been hidden in various places. No spoilers but the endgame cutscenes have been co

  14. Developer post

    Steam Achievements coming to Beta

    This is just a heads up to say that the steam achievements will become visible on steam over the course of the day today but they won't be obtainable on the main branch for a couple days. They should be working on the beta branch by tonight or tomorrow (We are MST time). The new

  15. Developer post

    v1.012 patch - Air control and Melee Overhaul

    This update has been in the works for some time but was kept separate from yesterday's patch to help keep us from getting our wires crossed. These changes introduce several new features "under the hood" to help to make the game play more smoothly. Please let us know if you encoun

  16. Developer post

    v1.011 patch - bug fixes

    Fixed a bug that caused your old sword to remain visible when equipping your new sword Improved asset loading in Tul Alorea Moved a save point in Tul Alorea to decrease backtracking Fixed a bug in Tul Enorye that sometimes showed the wrong kind of arrow drop

  17. Developer post

    Launch Contest Concludes: Congratulations to the Final Winner!

    Congratulations to our final winner, Catbrains! Congratulations to our fourth winner, SilverSeraphym! Congratulations to our third winner, Dicewolf! Congratulations to our second winner, Sir Bittle! Congratulations to our first winner, P_Taters! This concludes the launch contest

  18. Developer post

    v1.01 patch - small patch

    Music now continues playing while the game paused. Adjusted the master mix and default audio levels to allow more gain on devices with limited output like steam deck. Some monster spawns in the outdoor section of Quardona Caverns have been thinned out somewhat. Fixed a minor bug

  19. Developer post

    v1.009 Patch - Immersion mode, new music, and bug fixes.

    Immersion Mode: Pressing "T" or "D-pad down" will now toggle the HUD visibility. This includes boss health meters, the action button, and the red outline around targeted enemies, as well as... everything else. It can be toggled at any time during play, except during the tutorial.

  20. Developer post