v1.0.0.69
- added two content creator skins - improved colors on some creator skins - improved version number
Developer posts and news about this game.

- added two content creator skins - improved colors on some creator skins - improved version number

- fixed bug introduced through previous version: being able to spring jump on flat surfaces in some cases

- improved achievement screen - added speed line feedback for spring jumps (speed tech) - fixed getting kickflip twice during the same tick - fixed spring jump not getting the initial slow down in rare cases - fixed gaining endless speed in corner - fixed lag spike on first grind

daily challenge update only 1 try per day timer does not rewind excluded freeroam levels from the daily challenge option to change checkpoint and other colors (options > accessibility) made obsidian and diamond times easier on lvl E10 added lightbulb/shortcut recognition to so

- fixed kickflip sometimes not working at the top of quarterpipes (lvl Tower f.ex.) - disable VSync on Steam Deck per default. Can be changed. - fixed camera calibration scene on Steam Deck - fixed thumbstick settings requiring mouse for full navigation - graphics options are now

- hid custom levels button since it's not ready yet (:

- a new Any% speedrun mode that replaces the ABCD challenge - added LiveSplit integration for - fixed not gaining speed when on a downhill booster with the same speed as yours (lvl B8 f.ex.)

- fixed storing too much speed in a checkpoint if you collect it while beginning a grind in some cases. Found on lvl D11.

- improved consistency when spawning while crouch is held - reverted the following change from v1.0.0.43, since it broke other stuff: "made kickflips when diving straight down onto quarterpipes more consistent"

- fixed grind boost bug found in lvl B3 Rope (records using it will be removed soon) - fixed more mid-air crouch spawn inconsistencies

- fixed a physics bug introduced through the previous version

physics changes (not affecting any existing records): - gave crouching at tick 0 at least the same advantage as jump+crouching at tick 0 (this removes the tick-perfect input requirement for a top run on lvl A3 and others, since simply crouching on spawn is enough now) - you can n

- fixed some players getting the "All Achievements" achievement 1 too early

- fixed glitching through cards in lvl Cards

- made rail boosts more distinctive visually (testing this) - fixed board displayed too dark sometimes - made some VHS tapes less frustrating - improved guidance and fixed some stuff in levels - swapped level C1 with C2 - fixed level buttons having wrong color - fixed next level

- "Literal Exit" achievement can now be gotten in lvl Tower as well - fixed "Grind Legend" achievement being unintendedly hard, by adding a booster - fixed mirror mode on disabled MSAA - fixed getting glued to grind rail in lvl Parklaps - fixed grind jump being shorter if you jum

- removed tournament button

Balanced medal times. Some are harder, some are easier now.

fixed game not launching on Thai systems fixed not getting slowed when bunny hopping over legos. There were still some cases where it was possible.

- preparations for the tournament today (