physics changes (not affecting any existing records):
- gave crouching at tick 0 at least the same advantage as jump+crouching at tick 0 (this removes the tick-perfect input requirement for a top run on lvl A3 and others, since simply crouching on spawn is enough now)
- you can now scroll your mouse wheel while in a checkpoint or spawn, to let the player jump immediately on the first physics tick. (helps with lvl D1)
- fixed otherwise unintended input buffering before starting a level (crouching f.ex.)
- fixed having an unintuitive advantage when spawning mid air, but starting the crouch a few ticks later. Now it's best to crouch from the beginning
- made kickflips when diving straight down onto quarterpipes more consistent (lvl D8 f.ex.: on some quarterpipes it was possible to chain kickflips, on some it wasn't. Now it's possible on all)
other changes:
- show and unlock challenges room immediately on fresh savestate, but lock individual challenges
- option to hide the timer or the freecam HUD (Options > Gameplay)
- fixed showing time diff in replay, when there's no opponent
- fixed showing wrong time diff in level selection screen
- fixed getting "all levels beaten achievement" too early
- gave room challenges names
