Blue Hunter

NourSaiFR

Released
Feb 18, 2025
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Last Patch (0.6.0)

    This is the last Blue Hunter patch, as explained in this post: Changes : The score points at the end of a run are now used as experience points to unlock new content. : Added "Violet Reaper" assassin card. : Added "Violet Reaper" warrior card. : Added "Axe Minotaur" assassin card

  2. Developer post

    Full Release (0.6.0 -> 1.0.0)

    I've been patching the game for a couple of months and I tried to wait for a while to see if there is any change but the reality is nothing is changing. You might have heard a developer saying he is stopping support for his game because it didn't reach certain targets. In my case

  3. Developer post

    Patch Schedule Until Full Release

    I will be switching from a weekly to a monthly schedule for future patches. So patches will follow something like this: - 0.6.0 (February 16rd) - 0.7.0 (March 16rd) - 0.8.0 (April 16rd) - 0.9.0 (May 16rd) - 1.0 - Full Release (June 16rd) The dates aren't 100% accurate so there mi

  4. Developer post

    Weekly Patch 7 (0.5.1 + 0.5.2): Skill Level Up + Demonic Pact V2

    This patch includes skill level ups in the shop along with a skill codex to check out all the available skills. Demonic Pact also works when beating the first god now and shows different options (remove or upgrade a card). Future patches will move to a monthly schedule, I will me

  5. Developer post

    Weekly Patch 6 Postponed (0.5.1)

    Just a quick post to say that this week's patch will be delayed to next week, so the next patch will be both combined (Patch 0.5.1 & 0.5.2), on January 16-17th. Sorry for the delay.

  6. Developer post

    Weekly Patch 5: Score System V2

    I had some issues yesterday so I had to delay this patch by 1 day. This patch is about bug fixes and adding some QOLs. This patch was all about feedback I got on Discord so there is 0 new content this time. New Score System There were some problems with the previous score system.

  7. Developer post

    Weekly Patch 4: Card Discovery

    Card Discovery Cards can now be discovered and seen in the codex, similar to how the monster codex works. God Mode Levels All the difficulty levels are now unlockable for each class. You start from 0 and unlock a new level each time you win a run. Fusion Fix There was a big bug w

  8. Developer post

    Weekly Patch 3: God Mode Levels

    God Mode Levels All the difficulty levels are now present in game, 10 in total. In future updates I will make those levels unlockable. More QOLs I fixed some annoying bugs here and there so the experience should be a bit better. Changes : 3rd quest gods are no longer included in

  9. Developer post

    Weekly Patch 2: Achievements

    Achievements I added the first game achievements. There are 18 achievements now and about 10 more will be added in future patches. New God Card I added a new god to shadowveil (first quest) along with an assassin/warrior card effect. More gods coming soon. Credits You can now see

  10. Developer post

    Weekly Patch 1: First Progression Steps

    There are many things missing from the game, and this patch is one of the first ones to address all of that. Warrior Class Unlock The warrior class is now locked and can only be unlocked by beating the first god with the assassin class. This adds progression without making it imp

  11. Developer post

    Early Access Is Here! Roadmap 2025.

    Here we are, the first release of “Blue Hunter”! Before I cover what’s coming soon, let’s check what’s available for now and how often I will update the game. What is available now 2 classes (Assassin/Warrior). The demo only has the assassin class. Around 50 cards per class. 50+

  12. Developer post

    2 Weeks Before Release!

    With the early access coming soon (in 2 weeks), I am thinking about the last features I can add before release. 1) New Monsters In Main Quest II/III: Adding new monsters in quest II and III. 10 new in each. Maybe add new bosses too if enough time. 2) Score System: One common thin

  13. Developer post

    The Second Class: Warrior!

    This patch is all about the new class, warrior. It's been a while since I released a patch but adding a new class required more work than I expected. Anyways, let's talk about how the new class works. INSPIRATION & PLAYSTYLE I wanted to do something similar to Monster Hunter’

  14. Developer post

    Saving System V1. How It Works.

    I have been getting great feedback recently and my backlog is now endless haha. I am very excited about the future of the game and I know that I will be busy during early access lol. That being said, I have noticed that when someone mentions a bug that makes the game crash he has

  15. Developer post

    Card Variety...How?

    Next Fest is over. I have received some feedback and the game kept improving. However, there is still one issue that I haven't solved yet so I want to make a post about it. This issue is card variety. How do I make sure that there is enough variety among monster cards? Most rogue

  16. Developer post

    Vertical Slice Is Here

    The game has reached a "Vertical Slice" level, meaning you can now do a full run. Most of the core features are complete so now the focus will be on adding content until the early access release (November 28th). Looking forward to you trying the game during Next Fest. If you have

  17. Developer post

    Public Demo Is Live!

    The first public playable build is finally live! The game is more of a vertical slice right now but I push new updates frequently so most of the issues should be fixed soon. If you have any feedback feel free to share it on discord here . Thanks, NourSaiFR

  18. Developer post

    Public Demo Is Coming Soon!

    Just a post to announce that the public demo will be available on October 7th , one week before Steam Next Fest. If you want to participate in the alpha testing before that you are always welcome on the Discord. Join the discord here . Thanks, NourSaiFR

  19. Developer post

    Tech Demo Is Here!

    TECH DEMO IS HERE I finally have a sort of a tech demo for the game. Most features don't work yet (only visuals) and there is no content yet. That being said, 90% of the polish is done already and there is all the audio (BGM + SFX). TESTER ROLE To give feedback request the @Teste

  20. Developer post

    The First Trailer Is Out! (Alpha coming soon)

    ALPHA TESTING The first trailer is out! If you want to participate in the closed alpha testing, I recommend joining the Discord server (link below). The alpha testing will start in 7-10 days. ACCESSIBILITY I spent an insane amount of time on localization to make sure everyone can