
TECH DEMO IS HERE
I finally have a sort of a tech demo for the game. Most features don't work yet (only visuals) and there is no content yet. That being said, 90% of the polish is done already and there is all the audio (BGM + SFX).
TESTER ROLE
To give feedback request the @Tester role in Discord to access a private channel related to alpha testing. Since all the architecture code is done now, the game will have a lot more content within the next few weeks, preparing for next month's Steam Next Fest.
KEY DIFFERENCES
- In case you are curious, these will be the main differences with Slay the Spire (not available yet):
- Mana in battle increases between quests (acts). So in quest 1 => 3, quest 2 => 4 and quest 3 => 5.
- The monsters are the cards so the rarity and randomization is tied directly to the monsters. When you kill a monster you acquire it as a card.
- No duplicate monsters per battle and per run. You meet each monster only once during the whole run.
- You can increase some stats after battle. These last between battles and they can also be reset every time the UI is open.
- Pain Trials (Events) always give positive options. However, there is always a recommended option and if you don't choose it you get a penalty (curse).
- The same monster has a different effect with another class. So "Blue Dragon" will have a certain effect with the Assassin class and the same "Blue Dragon" will have a different effect with the warrior class.
- Skills (relics) can be upgraded too.
- 3 rooms to choose from after each battle. No node paths.
- 10 rooms per quest (act) only, so 30 rooms/actions per run.
- Side quests during battle. A condition to meet to get a bonus reward.
- All the cards are in 3D.
- Etc…
Join the discord here.