The Warhammer 40,000 universe finally gets another FPS outing in Space Hulk: Deathwing. Armed with a collection of half-forgotten 40k lore facts (forgive us, it's been a while since we read the Warhammer 40k codex ), two of PCGN's brightest shooter fans decide to take a tour of S
The Warhammer 40,000 universe finally gets another FPS outing in Space Hulk: Deathwing. Armed with a collection of half-forgotten 40k lore facts (forgive us, it's been a while since we read the Warhammer 40k codex), two of PCGN's brightest shooter fans decide to take a tour of Streum On Studio's tactical Space Marine game. Join us as we strap Phil and Matt into Terminator power armour and fire them into the side of a massive spaceship. As you do.
As the video games industry continues trying to cram itself into as few companies as possible, French publisher Focus Home Interactive have announced they've bought a majority stake in Streum On Studio. They're the French studio behind the delightfully ambitious E.Y.E.: Divine Cy
As the video games industry continues trying to cram itself into as few companies as possible, French publisher Focus Home Interactive have announced they've bought a majority stake in Streum On Studio. They're the French studio behind the delightfully ambitious E.Y.E.: Divine Cybermancy as well as two Warhammer 40K shooters published by Focus Home, Space Hulk: Deathwing and the upcoming Necromunda: Hired Gun. Honestly, they seem a fair fit. And hey, they've made a new Necromunda trailer too.
Rejoice Space Marines, our yearly Skull Throne sale is back! Get 70% off on Space Hulk: Deathwing Enhanced Edition until May 20th! It’s the perfect time to introduce our brand-new Twitch mode: streamers can now let their viewers spice up their battle against the Genestealers with
Rejoice Space Marines, our yearly Skull Throne sale is back! Get 70% off on Space Hulk: Deathwing Enhanced Edition until May 20th! It’s the perfect time to introduce our brand-new Twitch mode: streamers can now let their viewers spice up their battle against the Genestealers with unpredictable and interesting twists.
How to use the Twitch Mode? -Enter the name of your Twitch channel in the dedicated space. Careful: don’t use capital letters and don’t enter your URL channel! The game only needs your twitch channel name to work properly. -Go to Multiplayer and start your stream. And you’re done! Your viewers will be able to affect your game by voting in the chat, making the game harder or easier for you!
Test how many Genestealers a streamer can handle. Find out if he deserves the name of Space Marine!
Developer: Cyanide Studio Publisher: Focus Home Interactive Release: Out now! On: Windows From: Steam and Humble For: 34.99/$39.99/ 39.99 In the last five years alone, there have been four video game adaptations of the Warhammer 40,000 spin-off, Space Hulk. Plenty of chances to g
In the last five years alone, there have been four video game adaptations of the Warhammer 40,000 spin-off, Space Hulk. Plenty of chances to get it right, you d think, though the first three attempts suggest otherwise. And here comes Space Hulk: Tactics, once again throwing gruesome Genestealers against stompy Terminators in derelict spaceship corridors. It s not quite a combo-breaker, but it gets very close.
Update Night is a fortnightly column in which Rich McCormick revisits games to find out whether they’ve been changed for better or worse. Bolters are the standard-issue weapons of Warhammer 40,000 s Space Marines, and they fire bolts. But they re not just bolts not really. As bef
Update Night is a fortnightly column in which Rich McCormick revisits games to find out whether they’ve been changed for better or worse.
Bolters are the standard-issue weapons of Warhammer 40,000 s Space Marines, and they fire bolts. But they re not just bolts not really. As befitting the grim darkness of 40K s far future, the bullets that Space Marines fire are individual rocket-propelled grenades, each backloaded with enough fuel to force them through ceramite armor, and frontloaded with enough explosive to shred the soft meat hidden inside that armour. (more…)
Space Hulk: Deathwing must have been a dream project for little French indie studio Streum On, creators of the endearingly janky E.Y.E: Divine Cybermancy . As a team they’d started their careers with making Warhammer 40,000-themed mods, so having the official key to the kingdom m
Space Hulk: Deathwing must have been a dream project for little French indie studio Streum On, creators of the endearingly janky E.Y.E: Divine Cybermancy. As a team they’d started their careers with making Warhammer 40,000-themed mods, so having the official key to the kingdom must have felt like a miracle, but with a famous license and a higher budget comes higher expectations.
While undoubtedly more polished than E.Y.E, Deathwing still felt like a low-budget game with a high-budget facade. After an additional year and a half of development and launching alongside the PS4 version of the game, an Enhanced Edition rolled out today, addressing many of the flaws of the original launch and for those with the original version, it’s a free upgrade.
Space Hulk: Deathwing - Enhanced Edition is now available! Don your Terminator armour and wade into battle with today’s Launch Trailer, which introduces the deadliest killers of the galaxy! The Enhanced Edition brings a wealth of all-new features and upgrades for the ultimate Spa
Space Hulk: Deathwing - Enhanced Edition is now available!
Don your Terminator armour and wade into battle with today’s Launch Trailer, which introduces the deadliest killers of the galaxy!
https://www.youtube.com/watch?v=_tK0e4i0UEo The Enhanced Edition brings a wealth of all-new features and upgrades for the ultimate Space Hulk: Deathwing experience, including deep class customization and the Chaplain class, as well as new weapons, enemy types and the highly-replayable Special Missions mode.
All of these features are totally free for all Space Hulk: Deathwing owners on PC,, while the Enhanced Edition also marks the game’s first ever release on PlayStation 4. New players on PC will also benefit from an exclusive 20% Early Adopter discount.
The all-new Class Customization allows players to personalize both appearance and gameplay for online and offline play, from striking armour sets to powerful weapon attachments. Everything is earned entirely in-game, with no microtransactions now or planned for the future.
Space Hulk: Deathwing Enhanced Edition is now available on PlayStation 4 and PC.
Enhanced Edition content is free for all owners of the game on PC. Note that several of the other Enhanced Edition features have previously been made freely available on PC as part of the game’s post-launch support.
New players on PC will also benefit from an exclusive 20% Early Adopter discount.
Back in 2011, French indie studio Streum On released E.Y.E: Divine Cybermancy, an atmospheric shooter/RPG that took a fair bit of inspiration from Warhammer 40,000 and collected a cult following in spite of its bugginess and oddity. When Streum On announced they were doing a legi
Back in 2011, French indie studio Streum On released E.Y.E: Divine Cybermancy, an atmospheric shooter/RPG that took a fair bit of inspiration from Warhammer 40,000 and collected a cult following in spite of its bugginess and oddity. When Streum On announced they were doing a legit 40K game it seemed like a perfect follow-up—they were obviously fans of the setting, and this time they might make something a little more polished.
They sort of did. Space Hulk: Deathwing took a board game that had been the inspiration for four other videogames and did something different with it, turning it into a first-person shooter whose main strength was atmosphere. The space hulks of the title are ships lost between dimensions that drift back into realspace merged together, engine rooms connecting to gothic cathedral interiors full of aliens called Genestealers with the wrong number of arms. Leading a squad of Space Marines into a hulk in Deathwing was eerie. Inhuman cries echoed down the corridors and mechanical servo-skulls hovered around scanning everything.
Although Deathwing turned out OK, it felt a bit confused about what it wanted to be, with a co-op mode that required you either start earning abilities from scratch every session or play in the "codex mode" that gave you all of them, with nothing in between. It also had a framerate that dropped whenever swarms of enemies were on the screen—and for a game all about clearing swarms of enemies, that was a problem.
But Streum On have been tweaking and patching away and now are unveiling their Enhanced Edition of Deathwing. It's been optimized hugely, and I only encountered one framerate drop in hours of play. The multiplayer's been revamped, with a system for leveling up and a suite of persistent customization options. There are new enemies and weapons. It's almost but not quite a whole new game.
The customization's worth elaborating on. One of the things about Deathwing that pleased 40K fans was how it got the look of the Space Marines right, their bulky terminator armor covered in chapter insignia and other ornate cruft. There's now even more variety to it, including hyper-detailed banners. There's an extra class too, the Chaplain, who wears a skull-mask, carries an electric sceptre, and looks like the Archbishop of Badass. Some of the equipment and perks you can buy has minor effects like reducing cooldowns by 10%, but they're unlikely to be game-changing and you remain pretty fearsome from level one.
Deathwing remains a game for the 40K hardcore, who will lap up the environments and spend hours earning renown points to buy the sweet Guardian of the Covenant outfits.
In the story mode you don't get to see this because you're stuck playing the protagonist, but each level you finish gets added to the list of replayable Special Missions. These you can jump into with a custom Marine whether solo or co-op, returning to maps with a huge number of randomized objectives—repetition is one of the things the original was criticized for and this is obviously a way of dealing with that.
No matter which mode you play you'll also get to face new enemies, like the bio-blast strain who detonate when they die and brutish hybrid aberrants who look like ogres carrying mining equipment. But while the Marines look exactly like they should, the Genestealers have a lumpiness that makes them a bit less threatening than they should be, like they're bubbly from spending too long in the oven.
Shooting remains a bit off too, with the guns having lots of muzzle-flash and recoil (a surprising amount given they're in the hands of walking tanks), but little impact. Melee weapons are whiffy too, and make me miss the meaty hand-to-hand of Vermintide. These are issues that seem too deeply embedded to be entirely remedied by the other enhancements. Similarly, the squad AI still feels dopey—part of the problem there is that their barks trigger at daft times, and they'll do things like warn you about "the claws of xenos approaching" even while surrounded by a mob of the things.
Deathwing remains a game for the 40K hardcore, who will lap up the environments and spend hours earning renown points to buy the sweet Guardian of the Covenant outfits. The improved framerate and some fresh blood in the multiplayer will give fans an excuse to jump back in and shout about PURGING FOR THE EMPEROR once again, but it's still tough to recommend to anyone else. Still, within its niche it does the job, and it's an entirely free upgrade for those who own the original. Which is nice.
Polish your crotchskull and prepare to demonstrate renewed devotion to the Emperor, as Space Hulk: Deathwing will officially become the Enhanced Edition on May 22nd. This is the last in a series of free updates intended to expand and improve the squad-based FPS, which had the loo
Polish your crotchskull and prepare to demonstrate renewed devotion to the Emperor, as Space Hulk: Deathwing will officially become the Enhanced Edition on May 22nd. This is the last in a series of free updates intended to expand and improve the squad-based FPS, which had the looks of Warhammer 40K but didn’t have the touch. It was too janky and just too thin, which is a shame because it has such lovely Gothic spaceships and such big crotchskulls. Fingers crossed this update can find that magic. Not that I believe in magic; that would be heresy. Ah yes, I love the Emperor, I surely do. (more…)
Space Hulk: Deathwing - Enhanced Edition arrives on May 22, 2018! Dive into today’s brand new Gameplay Trailer to celebrate the upcoming release, will be available free for all current owners on PC. Play as a Space Marine of the Deathwing – the feared 1st Company of the secretive
Space Hulk: Deathwing - Enhanced Edition arrives on May 22, 2018!
Dive into today’s brand new Gameplay Trailer to celebrate the upcoming release, will be available free for all current owners on PC.
https://www.youtube.com/watch?v=qhD62Nzat1c Play as a Space Marine of the Deathwing – the feared 1st Company of the secretive Dark Angels – and engage in a desperate battle against Genestealers within the confines of a Space Hulk. Grow more powerful, gain skills and abilities, and master devastating weapons as you earn experience.
Play solo or online cooperative multiplayer with up to four players. The Enhanced Edition brings a host of new content and upgrades, expanding upon the base game for the ultimate Space Hulk experience:
Class Customization – deep progression system lets players unlock armour and weapon skins, attachments, perks and more for aesthetic and gameplay customization.
Chaplain Class – the Chaplain brings a host of abilities to increase the squad’s survivability, and is more than capable of killing hordes of Xenos in melee combat.
New Weapons – more melee and ranged weapons give players even more options to load out their squad for battle.
New Enemy Types – new, unique Genestealer types offer a greater challenge to those who dare enter the depths of the Space Hulk.
Special Missions – Randomized objectives and enemy spawns bring a new level of replayability.
All aspects of the Class Customization are earned entirely in-game, with no microtransactions. Several of the above features have already been made freely available on PC, as part of the game’s ongoing support.
Space Hulk: Deathwing - Enhanced Edition arrives on May 22, with all Enhanced Edition content free for owners of the game on PC.
Today's Deal: Save 60% on Space Hulk: Deathwing !* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Tuesday at 10AM Pacific Time
Today's Deal: Save 60% on Space Hulk: Deathwing!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
Greetings Brothers, We're excited to unveil today a first glimpse of the massive customization system of Space Hulk: Deathwing Enhanced Edition! This edition will add exciting new content and features for players who dare enter the Genestealer-infested Space Hulk – all of which w
Greetings Brothers,
We're excited to unveil today a first glimpse of the massive customization system of Space Hulk: Deathwing Enhanced Edition!
https://www.youtube.com/watch?v=rh3X7ROT-HQ https://www.youtube.com/watch?v=Ub0Ej4ry6gI This edition will add exciting new content and features for players who dare enter the Genestealer-infested Space Hulk – all of which will be included in a massive update of free content for PC players.
The new content is delivered in a series of update on PC, several of which have already been release in the last few months:
Full multiplayer progression system with loot and class customization
Today marks the beginning of the Games Workshop's event Skulls for the Skull Throne, a weekend-long event during which games from the Warhammer world and the Warhammer 40,000 universe are enjoying time-limited discount offers on Steam, as well as additional content themed around
Today marks the beginning of the Games Workshop's event Skulls for the Skull Throne, a weekend-long event during which games from the Warhammer world and the Warhammer 40,000 universe are enjoying time-limited discount offers on Steam, as well as additional content themed around the Blood God, Khorne, the legendary Warhammer figure sitting upon his Skull Throne in the Realm of Chaos!
On this special occasion, the Warhammer games from the Focus Home Interactive catalogue will benefit from exceptional discounts on Steam, along with free additional content for all players to enjoy, all themed around the Blood God Khorne, and the characteristic Skulls this God of Chaos is associated with!
The extra content coming to Space Hulk: Deathwing is detailed below:
A brand new class has been added to the game - the fearsome Interrogator-Chaplain. This specialist officer is the spiritual leader of his fellow Dark Angels and is famously known for his macabre skull helm.
Available in solo special missions and multiplayer, this fearsome fighter for the Emperor brings a unique set of weapons such as the Crozius Arcanum, a sacred staff infused with a powerful energy field generator. Chaplains are able to provide unparalleled support, capable of resurrecting downed squad members, reflecting damage back to his enemies, and much more.
More info about the Chaplain update.
Blood for the Blood God! Skulls for the Skull Throne!
Greetings Brothers, The seventh update is now live for Space Hulk: Deathwing! This new update is part of our development of the major content addition coming later this year with the release of Space Hulk: Deathwing on consoles - free on PC. Today, we introduce the Interrogator-C
Greetings Brothers,
The seventh update is now live for Space Hulk: Deathwing!
This new update is part of our development of the major content addition coming later this year with the release of Space Hulk: Deathwing on consoles - free on PC.
Today, we introduce the Interrogator-Chaplain Class to Space Hulk: Deathwing, the sixth class!
Key Features:
New Class Integration: The Interrogator Chaplain
The Chaplain can carry the Crozius Arcanum and brings new diversity to the Multiplayer and Special Missions Game Modes.
He has the unique ability to recall all allies, or protect them for a short time.
New Weapons (Stormbolter MK2, Purgatory Sword).
Psygate System has been overhauled: you can now only open a portal to the psygate when you successfully achieve an objective. Works in both solo and multiplayer. You can no longer open psygate at will except during the solo campaign.
Changes to Solo Special Missions: you now play as a specialised class in Special Missions - each class now has its own niche, instead of being a jack of all trades. This was made to make the mode more similar to multiplayer and in preparation for the customisation system.
UI Improvements and rework
Font rework
Improved menu controller support
Controller improvements – XB1 or XB360 controller advised
Bug Fixes:
Multiple UI bugfixes and improvements
Multiple Controller bugfixes in the menu: all menus and gameplay should now be playable with a controller
Added a confirmation check when using the “leave” button on a multiplayer lobby
Added a restart button after dying on a Solo Special Mission
Fixed a few cases of overlapping GUI elements when opening different menus
Fixed a rare out of bounds in Chapter 3.
Fixed the Librarian arm’s being slighty invisible when equipped with a powerfist.
Fixed the name of the Special Missions being displayed with a “beta” tag
Fixed some AI pathfinding issues in Chapter 2.
Fixed some issues remaining in a few Special Missions.
Fixed the Broodlord spawn in Chapter 7.
Fixed the cages in Chapter 6 not having proper collision detection.
Fixed in Chapter 4, Genestealers could spawn on a height and get stuck
Fixed in Chapter 5, Hybrids could spawn behind a rock and get stuck
Fixed turrets firing through walls in Chapter 2
Fixed major FPS drops at the end of Chapter 9
Fixed some issues when switching classes too fast in a lobby
Fixed some lights in the tutorial
Fixed some flickering textures
Fixed some levitating environmental assets
Known Issues
The new psygate system has a few issues still
Guest users will sometimes not see the GUI of the spells Frenzy, Firestorm, Crusaders, and chaplain spells.
Guest using the heavy specialty class can sometimes have issues using the proximity mine when coming from a lobby.
The orders wheel may sometimes not be called in multiplayer (keyboard shortcuts are still usable).
In solo modes, teammates may sometimes not respond to your orders.
On very rare occasions, a solo Special Mission may not end.
You may encounter partially unloaded maps for a few seconds when jumping in a multiplayer game.
The lobby menu may overlap on your game if you join a game at the exact moment the host launches it.
When an objective is completed in multiplayer, it might stop the current action of a guest player.
Greetings Brothers, We're pleased to update the Beta testing branch! This new update is part of our development of the major content addition coming later this year with the release of Space Hulk: Deathwing on consoles - free on PC. Today, we introduce the Interrogator Chaplain C
Greetings Brothers,
We're pleased to update the Beta testing branch!
This new update is part of our development of the major content addition coming later this year with the release of Space Hulk: Deathwing on consoles - free on PC.
Today, we introduce the Interrogator Chaplain Class to Space Hulk: Deathwing, the sixth class!
For more details on the Enhanced Edition, please see the previous update post here.
We plan to deploy this new update in the near future and have updated the Beta branch to make sure we release the patch in the best possible state. As always, your feedback about its content are more than welcome. Please focus your feedback on new content (Interrogator Chaplain class).
Key Features:
New Class Integration : The Interrogator Chaplain.
New Weaponry (Stormbolter MK2, Purgatory Sword).
Psygate System overhaul: you now open a portal to the psygate when you successfully achieve an objective. Works in both solo and multiplayer. You can no longer open psygate at will except during the solo campaign.
Changes to Solo Special Missions: you now play as a specialised class in Special Missions - each class now has its own niche, instead of being a jack of all trades. This was made to make the mode more similar to multiplayer and in preparation for the customisation system.
UI Improvements
Improved menu controller support.
Controller improvements
How you can help us out!
Feel free to give feedback on the new content.
Please let us know about any technical issues you are having.
Feedback on the UI
We are having positive results with XB1 controllers, but we do appear to be having issues with PS4 controllers. We would greatly appreciate feedback based on PS4 controllers being used in Big Picture mode.
Known Issues of the build:
Entering a lobby without codex rules, then going into solo special missions limits the number of weapons you can access.
Server maps are not displayed.
Your equipment is not reset when going from one SM to another, or when going to a new multiplayer game
Obsolete servers will take some extra time to disappear from the list
In solo SM, the score screen displays wrong information
There’s a crash if you afk in the main menu
The new psygate system has a few issues still
When playing in “normal” multiplayer (without codex rules on), you can access more weapons than intended
Guest cannot change weaponry in the lobby
The second lobby created by the same host cannot be joined
When you join a lobby, you will be first sent to the main menu
Guest users will sometimes not see the GUI of the spells Frenzy, Firestorm, Crusaders, and chaplain spells.
Guest using the heavy speciality class can sometimes have issue using the proximity mine
Orders wheel has been disabled in solo mode for rework.
How to access the patch 7 open beta
From your Steam library, right-click on ‘Space Hulk: Deathwing’ then go to Properties > Betas Select the beta “nextpatch” Launch the game to start the update
How to report issues and bugs
Please report any issues encountered in the Technical Section of the Steam Hub with the flag [BETA] in the title.
Before posting your feedback, please read the known issues list carefully.
In order to help us to locate and fix bugs, please include the dump files and DxDiag in your report. Try to give us as much details as possible about the issue and what you were doing when it happened. Screenshots are also welcome.
Dump files - first, you must enable the visibility of “Hidden Folders” in your Windows settings. You can find how to do it on Google. Then, go to "C:\Users\CURRENTUSER\AppData\Local\SpaceHulkGame\Saved\Logs" (replace "currentuser" by your User Name on your computer). If you crashed, the game automatically creates a folder that you can compress into a .zip (or .rar) file and attach in your post.
DxDiag - Press the WINDOWS key (bottom left), then type DXDIAG in the Search Bar and click on the corresponding program. A diagnosis will be executed then. After it's done, click on "Save all information" and save the DxDiag as text file (.txt).
After this, all you need to do is to compress them into a zip file (with the Dump files) and attach it to your post here with a detailed description of your crash.
The Emperor calls once again for your assistance - to battle!
Save 40% on Space Hulk: Deathwing during this week's Midweek Madness*! Space Hulk: Deathwing is a First-Person Shooter experience based on Games Workshop's classic Space Hulk boardgame set in the universe of Warhammer 40,000. Space Hulk: Deathwing was developed on Unreal Engine 4
Save 40% on Space Hulk: Deathwing during this week's Midweek Madness*!
Space Hulk: Deathwing is a First-Person Shooter experience based on Games Workshop's classic Space Hulk boardgame set in the universe of Warhammer 40,000. Space Hulk: Deathwing was developed on Unreal Engine 4, and offers you and up to three of your friends the chance to experience a desperate battle against Genestealers in the claustrophobic tunnels of a Space Hulk. You also gain skills, new abilities, and new equipment as you earn experience during missions.
Greetings Brothers, The sixth update is now live for Space Hulk: Deathwing! This update adds exciting new content and features for players who dare enter the Genestealer-infested Space Hulk – all of which will be included in a series of free content updates for PC players. Today'
The sixth update is now live for Space Hulk: Deathwing!
This update adds exciting new content and features for players who dare enter the Genestealer-infested Space Hulk – all of which will be included in a series of free content updates for PC players.
Today's patch focuses on additional gameplay variety, as well as fully introducing the Special Missions mode to singleplayer and multiplayer.
Special Missions bring a new level of uncertainty for even the most hardened Terminator squads. Starting a chapter will generate a randomised sequence of missions and Genestealer spawns for a truly unpredictable challenge.
Here are today's patch notes:
Additions:
Full Special Missions feature released in both single and multiplayer
All 7 chapters playable.
All the content can be accessed in single-player (from the main menu) and multiplayer (through a lobby).
You unlock the special missions in singleplayer after completing the chapter in the solo campaign. For example if your most advanced save is in chapter 7, you will have access to single-player special missions from Chapter 1 to 6.
If you no longer have your save file or haven’t finished the campaign, but would like to try the new game modes in singleplayer, you'll find HERE a file unlocking all special missions. Put the file in C:\Users\USERNAME\AppData\Local\SpaceHulkGame\Saved\SaveGames
New Multiplayer Skills
Proximity Mine
Places an explosive proximity mine.
Heavy Weapon Skill
Skull Drone
Summons a combat drone to temporarily fight at your side.
Tactic Skill
Frenzy
Briefly increases your melee attack speed.
Assault Skill
Fire Storm
Briefly increases your weapon's rate of fire.
Heavy Weapon Skill
Gameplay Tweaks
The limitation on classes in multiplayer has now been removed.
Shortcuts for orders have been enabled in multiplayer.
It is now possible to go back to main menu during the score screen of a multiplayer game.
Holding shift when out of endurance no longer drains your endurance.
Bugfixes:
Multiple AI navigation fixes
Multiple localization fixes
Fixed some issues with collisions
Fixed a rare issue with LoD
When joining an already in-progress multiplayer game, you should no longer see the partially loaded chapter for a few seconds (it can still happen on some low end hardware).
Broodlords should no longer have a pathfinding issue causing them to fly to their destination.
Fixed Belial saying a random line at the end of a Special Mission
Fixed a bug where the first dialogue of a chapter would play when opening the armory in the bridgehead
The language of the logs and objectives during a multiplayer game is now based on your own settings rather than those of the host.
Fixed an issue that caused the logs to not be properly displayed in multiplayer.
Motion blur is now working properly for all hardware.
Fixed many issues when joining a game where all the others players were dead. This includes graphical glitches resolutions, overlapping menus and a possible block.
Fixed an issue where a widget would appear repeatedly.
Fixed a block at the end of chapter 6 where a player was teleported inside the last room at the end of a multiplayer game.
A few rare random crashes have been resolved.
Fixed GUI issues during certain objectives when joining a multiplayer game.
Fixed a possible overlap with the armory HUD in a multiplayer game or when spectating through the death camera.
Fixed a couple of minor issues in Chapter 1 Special Missions.
Known Issues:
Rare DirectX crash
If you try to join a full server, you will be connected to a different one with an available spot instead.
It is possible for the inventory menu in multiplayer to overlap with the game and create an unplayable state.
It is possible that guests cannot open their inventory menu in multiplayer game.
When an objective is finished in multiplayer, it might stop the current action of a guest player.
Relics are not currently acknowledged on the score screen for guests in multiplayer game.
In multiplayer, if a Librarian equips a powerfist, you will see a small gap in his arm
Space Hulk: Deathwing has got the look but has it got the touch? Not quite, our Alec thought . But Streum On Studio’s first-person shooter does yet have the potential to be a fine bang-bang adaptation of Games Workshop’s tabletop wargame and, bless ’em, they are still working on
Space Hulk: Deathwing [official site] has got the look but has it got the touch? Not quite, our Alec thought. But Streum On Studio’s first-person shooter does yet have the potential to be a fine bang-bang adaptation of Games Workshop’s tabletop wargame and, bless ’em, they are still working on it. Following a patch improving the technical guts of Deathwing last month, Streum On today launched another adding a new mode with randomised mission objectives. Plans for future updates include a new multiplayer progression system, new enemies, and more. … [visit site to read more]
Greetings Brothers, The fifth update is now live for Space Hulk: Deathwing! This new update kicks off the countdown to Space Hulk: Deathwing's Enhanced Edition for PS4 and Xbox One in Q4 2017. This edition will add exciting new content and features for players who dare enter the
Greetings Brothers,
The fifth update is now live for Space Hulk: Deathwing!
This new update kicks off the countdown to Space Hulk: Deathwing's Enhanced Edition for PS4 and Xbox One in Q4 2017.
This edition will add exciting new content and features for players who dare enter the Genestealer-infested Space Hulk – all of which will be included in a series of free content updates for PC players.
This latest patch focuses on more gameplay variety by introducing the Special Missions game mode to multiplayer.
Special Missions, which have been added to Chapter 1 but are coming later to every chapter in the game, bring a new level of uncertainty for even the most hardened Terminator squads. Starting a chapter will generate a randomized sequence of missions and Genestealer spawns for a truly unpredictable challenge.
We are also excited to share a glimpse of just a few of the upcoming features players can look forward to in the Enhanced Edition:
Full multiplayer progression system with loot and class customization
New multiplayer class
New weapon and skills
New enemies
Here is today's patch notes:
New
Special Missions arrives in chapter 1 in multiplayer!
Played in the existing maps, players must successfully achieve different objectives randomly chosen.
Genestealer variations have been added - more scale and shading diversity!
Gameplay
Apothecary cooldowns in multiplayer are longer if you do not have the Narthecium.
Narthecium heal cooldown set to 60s.
When playing a “hold the position” objective, you have to stay in the siege area (automatic defeat outside the area after some time).
Bugfix
Fix of a possible block when opening the inventory as a guest player.
Fix some rare cases of bad behaviour or pathfinding (stuck Genestealer).
Fix of a rare case when you could be stuck in an empty lobby.
Multiple graphical glitches fixes.
Multiple controller menu fixes.
Multiple GUI and menu fixes.
Fix of a potential blocking issue with saves created during the first objective of chapter 7.
Fix of a potential block occurring when loading a save at the end of chapter 4.
Fix of issues related to dialogues being played when loading a save.
Fix of an issue occurring during a dialogue with the slomo option.
Fix of an issue where the player was losing SFX when loading a save during a dialogue with the slomo option.
Fix of an issue when saving with a jammed weapon.
Fix of a potential blocking issue occurring when issuing many inputs on the inventory menu with a controller.
Performance improvement in the psygate.
Fix of a potential blocking issue when loading a save inside the torpedoes in the chapter 1.
Fix of a SFX issue after locking a door.
Fix of a bug allowing players to unlock doors without being near them.
Known Issues
Crash DirectX is still being worked on.
When joining an already started multiplayer game, you can see the partially unloaded chapter during 2/3sec.
If joining at the very moment host launch the game, you enter the chapter with lobby menu overlapping the game. (Multiplayer only)
If you try to join a full server, you will be connected to a different one with an available spot instead.
Some attacks on the hold position of the C.A.T in the chapter 8 will not launch properly.
When an objective is finished in multiplayer, it might stop the current action of a guest player.
Zoom sensitivity has been changed from the previous build, let us know what you think about it!
Greetings Brothers, The fifth update beta is now live for Space Hulk: Deathwing! This new update is a first glimpse of the major content addition coming later this year with the release of Space Hulk: Deathwing on consoles - free on PC. After the last update focused on technical
Greetings Brothers,
The fifth update beta is now live for Space Hulk: Deathwing!
This new update is a first glimpse of the major content addition coming later this year with the release of Space Hulk: Deathwing on consoles - free on PC.
After the last update focused on technical fixes and performance improvement, we're now focused on improving gameplay and content based on your feedback since launch - replay value and multiplayer long term progression are our main priorities.
Update 5 features a new game mode called Special Missions. Played in the existing maps, players must successfully achieve different objectives randomly chosen.
This new mode is available on the SM_Chapter_01, in the multiplayer lobby menu. It will be available on other maps later.
We’d like you to try it out and give your feedback if you find any technical issue and what you think about this new mode.
How to access the patch 5 open beta
From your Steam library, right-click on ‘Space Hulk: Deathwing’ then go to Properties > Betas
Select the beta “nextpatch”
Launch the game to start the update
How to report issues and bugs
Please report any issues encountered in the dedicated section on the official Space Hulk: Deathwing support forum.
Before posting your feedback, please read the known issues list carefully and be sure to report it in the correct category - it really helps us to read it and process everything!
In order to help us to locate and fix bugs, please include the dump files and DxDiag in your report. Try to give us as much details as possible about the issue and what you were doing when it happened. Screenshots are also welcome.
Dump files - first, you must enable the visibility of “Hidden Folders” in your Windows settings. You can find how to do it on Google. Then, go to "C:\Users\CURRENTUSER\AppData\Local\SpaceHulkGame\Saved\Logs" (replace "currentuser" by your User Name on your computer). If you crashed, the game automatically creates a folder that you can compress into a .zip (or .rar) file and attach in your post.
DxDiag - Press the WINDOWS key (bottom left), then type DXDIAG in the Search Bar and click on the corresponding program. A diagnosis will be executed then. After it's done, click on "Save all information" and save the DxDiag as text file (.txt).
After this, all you need to do is to compress them into a zip file (with the Dump files) and attach it to your post here with a detailed description of your crash.
The Emperor calls once again for your assistance - to battle!