Bug fix
Fixed experience drop from enemies
Developer posts and news about this game.

Fixed experience drop from enemies

Currently there is a bug where enemies don't drop EXP shards, will fix this issue as soon as possible.

The reward level from a chest dropped by ordinary opponents is determined by the probability 1/2/3/4/5 - 40%/30%/20%/8%/2% The reward level of a chest dropped from bosses or elite opponents is always the maximum (5) The reward from a chest now has a 50/50 chance of either increas

- Updated enemy stats - Updated character stats - Updated buffs from passive talents - Expanded technique descriptions - The chest pickup radius no longer depends on the general item pickup radius. Now, you must approach the chest closely to pick it up - Added descriptions for te

1. Added a feature of enemy speed gradually change after being spawned. This only applies to normal enemies. Acceleration starts after 2 seconds being spawned, each second gain 0.5 movement speed. 2. Added evasion stat to enemy and precision stat to player. Enemies have chances t

- when killing Ascension beast and picking up Treasure added popup about reward - Value of attribute increase for chest now does not depend on type and always 10 - Changed timings of rewards for kill "Ascension beast". Nowwhen "Ascension beast" was killed during 1/2/3 minutes, th

Fixed some bugs