Small level 3 fix
Just a tiny fix today to correct a small area in level 3 that allowed the player to fall out of the world. Oops! Have fun, Mark

Developer posts and news about this game.

Just a tiny fix today to correct a small area in level 3 that allowed the player to fall out of the world. Oops! Have fun, Mark

Two small changes today. I noticed while watching this excellent speedrun that the printer does not despawn when you fail to "fix" it on time. By the way, if you don't get this reference, you really should watch Office Space, it is one of many references to the film that this gam

This will be perhaps the last update to the demo before the October Next Fest. We will see! I've added controls and job tips that appear when you take a job, right above your health bar. These are context-sensitive based on the job and if you are on a gamepad. Please let me know

This build does some behind the scenes streamlining of the job process (cleaned up some code). This was in service to trying to fix some strange issues I've encountered with the "Kill the Mini Boss" job. The two real public facing changes of this are: This job is now timed. You h

Today's demo update is small, but does have significant gameplay ramifications. The manager kiosk on level 1 has moved slightly away from the zombie spawn, and the kiosk on level 2 has moved to a much more central location. This has an effect on how some jobs play out, particular

I have taken another stab at putting the "smash the printer, get stuck in the floor" bug to bed. I basically made the player not collide with the printer at all, and that seems to have stopped it. You can, of course, still kill the printer, with any weapon you like. I have also g

Today's patch covers two aspects of the demo: a new spawn system and a fix for the "Repair" the Printer job. The former system for spawning special zombies was not conducive to more special types being added. It also didn't highlight new zombie types when they show up (special zo

Third day in a row! Just a couple of fixes this time: You can no longer enter the spawn areas in level 2 Mini Boss can no longer be stunned

Just a short update today: Fixed an audio bug with sound fx volume Zombies now display a hit reaction against most types of attacks. They will briefly stop moving while they react, and there will be blood spatter. Fire and Knockback (baseball bat, kick) do not utilize these effec

Based on player feedback, I have made the decision to move the Build Barricade action to its own... action... as opposed to being part of Interact. It was too confusing, particularly when trying to rescue coworkers. Starting with this release, the Y button on a Xbox controller, o