XenoRaptor

Peter Cleary · -

Released
Dec 24, 2019
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Stability improvements plus minor balance tweaks

    -Removed one potential source of crashes -Explosive barrels do a little less damage to the player -Sniper tanks (both rail and singularity) are a bit less agile -Radioactive ammo does a little less damage -Minimissiles are a bit more agile

  2. Developer post

    Bugfixes + Free OST

    -OST is now available in a subfolder of the game files -Fixed a bug which was preventing drill missiles dealing full damage -Unity engine update which may have prevented/reduced crashes

  3. Developer post

    Balance tweaks + one bugfix

    -Fixed a bug which had a chance of causing a missing boss in endless mode -Stuns from lightning/plasma weapons last a little longer -Fire damage over time is a little stronger -Radioactive projectile weapon ammo does a bit less damage -Dreadnought turrets have less health -Disint

  4. Developer post

    Update

    -Fixed some graphical bugs on asteroids -Fixed glitched particle effect on singularity beam -Sound effects now pause when the game pauses -Score based achievements are now awarded correctly -New sound effects for wave completion and miniraptors returning -Laser kills achievement

  5. Developer post

    Achievements are now available

    There's 10 achievements to get, plus the FPS cap option in the settings should save properly now.

  6. Developer post

    Hotfix

    -Fixed teleporter/warp drive not working

  7. Developer post

    Particle effect fixes

    -Fixed some scaling/positioning errors on particle effects for damage over time effects on many enemies -Fixed problems with particle fade on explosions -Fixed glitched thruster effects on some enemies -Fixed a few misconfigured shaders

  8. Developer post
  9. Developer post

    Update

    -Physics improvements for flamethrowers -Updated explosions and particles to current unity system -Prevented mouse from going off screen during gameplay -Fixed username not being filled into the in game menu -There is now an invisible save slot for your current build, no need to

  10. Developer post

    Fixes for mac controller support and easy mode

    -Fixed bug which made easy mode reinforcement counter deplete slower -Binding triggers on xbox controller should work now on mac version -Updated unity version -Some weapon balance tweaks

  11. Developer post

    Fixes for mac controller support and easy mode

    -Fixed bug which made easy mode reinforcement counter deplete slower -Binding triggers on xbox controller should work now on mac version -Updated unity version -Some weapon balance tweaks

  12. Developer post

    Update

    Missed posting a few changelogs, so this is likely to be incomplete (and will include some changes from earlier updates): -Rumble can now be toggled -Fixed bug which let players using a controller respawn without any lives in co op -Updated unity -Fixed a bug which made many smok

  13. Developer post

    Update

    Missed posting a few changelogs, so this is likely to be incomplete (and will include some changes from earlier updates): -Rumble can now be toggled -Fixed bug which let players using a controller respawn without any lives in co op -Updated unity -Fixed a bug which made many smok

  14. Developer post

    Some bugfixes

    -Fixed a code path that could cause enemies to run away endlessly (there might be another one, let me know if it keeps happening) -Fixed a trigger on the wrong layer causing problems with beam weapons fired near terror fortress omega. -Fixed some texture problems. -Some under the

  15. Developer post

    Some bugfixes

    -Fixed a code path that could cause enemies to run away endlessly (there might be another one, let me know if it keeps happening) -Fixed a trigger on the wrong layer causing problems with beam weapons fired near terror fortress omega. -Fixed some texture problems. -Some under the

  16. Developer post

    Fixed bug with texture quality changes

    -Changing texture quality will no longer cause objects to have incorrect textures. -Fixed a few sliders that still had trouble with controllers.

  17. Developer post

    Fixed bug with texture quality changes

    -Changing texture quality will no longer cause objects to have incorrect textures. -Fixed a few sliders that still had trouble with controllers.

  18. Developer post

    Bugfixes

    -Sliders in the UI now work with controllers -AI tweaks which should hopefully fix the bug which occasionally made an enemy fly off into nowhere. -Adjusted some shaders. -Updated engine to Unity 5.3.2 -Some more miscellaneous fixes.

  19. Developer post

    Bugfixes

    -Sliders in the UI now work with controllers -AI tweaks which should hopefully fix the bug which occasionally made an enemy fly off into nowhere. -Adjusted some shaders. -Updated engine to Unity 5.3.2 -Some more miscellaneous fixes.

  20. Developer post

    New unity5test build available

    There's a new build which *should* make splitscreen work on linux, alongside some general gameplay tweaks and crash fixes. Activate it in the game properties if you want to try it out.