-Removed one potential source of crashes -Explosive barrels do a little less damage to the player -Sniper tanks (both rail and singularity) are a bit less agile -Radioactive ammo does a little less damage -Minimissiles are a bit more agile
-Removed one potential source of crashes -Explosive barrels do a little less damage to the player -Sniper tanks (both rail and singularity) are a bit less agile -Radioactive ammo does a little less damage -Minimissiles are a bit more agile
-OST is now available in a subfolder of the game files -Fixed a bug which was preventing drill missiles dealing full damage -Unity engine update which may have prevented/reduced crashes
-OST is now available in a subfolder of the game files -Fixed a bug which was preventing drill missiles dealing full damage -Unity engine update which may have prevented/reduced crashes
-Fixed a bug which had a chance of causing a missing boss in endless mode -Stuns from lightning/plasma weapons last a little longer -Fire damage over time is a little stronger -Radioactive projectile weapon ammo does a bit less damage -Dreadnought turrets have less health -Disint
-Fixed a bug which had a chance of causing a missing boss in endless mode -Stuns from lightning/plasma weapons last a little longer -Fire damage over time is a little stronger -Radioactive projectile weapon ammo does a bit less damage -Dreadnought turrets have less health -Disintegrator beam is a little longer -Photon rounds are now much more accurate and have very strong knockback -Shockwave sprite on explosions is a bit bigger -Safety ammo now has more splash radius -Nuclear missiles can now use safety ammo, have fun nuking yourself!
-Fixed some graphical bugs on asteroids -Fixed glitched particle effect on singularity beam -Sound effects now pause when the game pauses -Score based achievements are now awarded correctly -New sound effects for wave completion and miniraptors returning -Laser kills achievement
-Fixed some graphical bugs on asteroids -Fixed glitched particle effect on singularity beam -Sound effects now pause when the game pauses -Score based achievements are now awarded correctly -New sound effects for wave completion and miniraptors returning -Laser kills achievement now works on any charged laser weapon
-Fixed some scaling/positioning errors on particle effects for damage over time effects on many enemies -Fixed problems with particle fade on explosions -Fixed glitched thruster effects on some enemies -Fixed a few misconfigured shaders
-Fixed some scaling/positioning errors on particle effects for damage over time effects on many enemies -Fixed problems with particle fade on explosions -Fixed glitched thruster effects on some enemies -Fixed a few misconfigured shaders
-Physics improvements for flamethrowers -Updated explosions and particles to current unity system -Prevented mouse from going off screen during gameplay -Fixed username not being filled into the in game menu -There is now an invisible save slot for your current build, no need to
-Physics improvements for flamethrowers -Updated explosions and particles to current unity system -Prevented mouse from going off screen during gameplay -Fixed username not being filled into the in game menu -There is now an invisible save slot for your current build, no need to save to the first slot to keep it.
-Fixed bug which made easy mode reinforcement counter deplete slower -Binding triggers on xbox controller should work now on mac version -Updated unity version -Some weapon balance tweaks
-Fixed bug which made easy mode reinforcement counter deplete slower -Binding triggers on xbox controller should work now on mac version -Updated unity version -Some weapon balance tweaks
-Fixed bug which made easy mode reinforcement counter deplete slower -Binding triggers on xbox controller should work now on mac version -Updated unity version -Some weapon balance tweaks
-Fixed bug which made easy mode reinforcement counter deplete slower -Binding triggers on xbox controller should work now on mac version -Updated unity version -Some weapon balance tweaks
Missed posting a few changelogs, so this is likely to be incomplete (and will include some changes from earlier updates): -Rumble can now be toggled -Fixed bug which let players using a controller respawn without any lives in co op -Updated unity -Fixed a bug which made many smok
Missed posting a few changelogs, so this is likely to be incomplete (and will include some changes from earlier updates):
-Rumble can now be toggled -Fixed bug which let players using a controller respawn without any lives in co op -Updated unity -Fixed a bug which made many smoke trails invisible -Enemies which get too far from the player now get spun to face the player. The AI was properly trying to turn to face the player, but something was preventing their physics object from responding. This should prevent the endlessly retreating enemy bug. -Buffed mortars, minimissiles and dumbfire ammo. -Sniper enemies have lower muzzle velocity but higher projectile acceleration, which should make them easier to dodge at short range while still leaving them capable of sniping. -A few enemies can turn a little faster. -Music is now less compressed. -Players using mouse&keyboard in splitscreen will no longer have their aim centered when certain controller inputs are made.
Missed posting a few changelogs, so this is likely to be incomplete (and will include some changes from earlier updates): -Rumble can now be toggled -Fixed bug which let players using a controller respawn without any lives in co op -Updated unity -Fixed a bug which made many smok
Missed posting a few changelogs, so this is likely to be incomplete (and will include some changes from earlier updates):
-Rumble can now be toggled -Fixed bug which let players using a controller respawn without any lives in co op -Updated unity -Fixed a bug which made many smoke trails invisible -Enemies which get too far from the player now get spun to face the player. The AI was properly trying to turn to face the player, but something was preventing their physics object from responding. This should prevent the endlessly retreating enemy bug. -Buffed mortars, minimissiles and dumbfire ammo. -Sniper enemies have lower muzzle velocity but higher projectile acceleration, which should make them easier to dodge at short range while still leaving them capable of sniping. -A few enemies can turn a little faster. -Music is now less compressed. -Players using mouse&keyboard in splitscreen will no longer have their aim centered when certain controller inputs are made.
-Fixed a code path that could cause enemies to run away endlessly (there might be another one, let me know if it keeps happening) -Fixed a trigger on the wrong layer causing problems with beam weapons fired near terror fortress omega. -Fixed some texture problems. -Some under the
-Fixed a code path that could cause enemies to run away endlessly (there might be another one, let me know if it keeps happening) -Fixed a trigger on the wrong layer causing problems with beam weapons fired near terror fortress omega. -Fixed some texture problems. -Some under the hood work towards adding achievements.
-Fixed a code path that could cause enemies to run away endlessly (there might be another one, let me know if it keeps happening) -Fixed a trigger on the wrong layer causing problems with beam weapons fired near terror fortress omega. -Fixed some texture problems. -Some under the
-Fixed a code path that could cause enemies to run away endlessly (there might be another one, let me know if it keeps happening) -Fixed a trigger on the wrong layer causing problems with beam weapons fired near terror fortress omega. -Fixed some texture problems. -Some under the hood work towards adding achievements.
-Sliders in the UI now work with controllers -AI tweaks which should hopefully fix the bug which occasionally made an enemy fly off into nowhere. -Adjusted some shaders. -Updated engine to Unity 5.3.2 -Some more miscellaneous fixes.
-Sliders in the UI now work with controllers -AI tweaks which should hopefully fix the bug which occasionally made an enemy fly off into nowhere. -Adjusted some shaders. -Updated engine to Unity 5.3.2 -Some more miscellaneous fixes.
-Sliders in the UI now work with controllers -AI tweaks which should hopefully fix the bug which occasionally made an enemy fly off into nowhere. -Adjusted some shaders. -Updated engine to Unity 5.3.2 -Some more miscellaneous fixes.
-Sliders in the UI now work with controllers -AI tweaks which should hopefully fix the bug which occasionally made an enemy fly off into nowhere. -Adjusted some shaders. -Updated engine to Unity 5.3.2 -Some more miscellaneous fixes.
There's a new build which *should* make splitscreen work on linux, alongside some general gameplay tweaks and crash fixes. Activate it in the game properties if you want to try it out.
There's a new build which *should* make splitscreen work on linux, alongside some general gameplay tweaks and crash fixes.
Activate it in the game properties if you want to try it out.