VARYZNEX

zakichi

Released
Jan 22, 2025
Platforms
Last updated
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Updates & announcements

10 posts
  1. Developer post

    ver.1.1.0

    Added VX-mode Energy gain is now 1.5 times higher than before. Shields can now be used even during Hyper mode, and the shield automatically recovers over time. Changed some graphics. Adjusted certain enemy attacks. Expanded the item collection range while holding the button durin

  2. Developer post

    ver.1.0.7

    Some graphic changes and modifications. Minor bug fixes.

  3. Developer post

    ver.1.0.6

    Button notation changed from XBOX, NUMBER to XBOX, PLAYSTATION. Added OFF to Blur and Screen Shake settings (except for OP and ED)Some graphics have been added and changed. Changed the appearance position and behavior of some enemy characters. Fixed player's laser going haywire a

  4. Developer post

    ver.1.0.5

    Added modes X-NORMAL and X-HARD that have different game rules from the previous game. When continuing, the gauge will return to half on all difficulty levels. *Differences between X-mode and conventional modes When the light blue gauge is at 1/6, you can hold one shield, and whe

  5. Developer post

    ver.1.0.4

    Fixed incorrect game over processing when picking up a 1up item with 0 lives remaining. The production tool has been updated to include global rankings, achievements, and effects tabs on the configuration screen (allowing you to display the game like on an old CRT monitor).

  6. Developer post

    ver.1.0.3

    Energy increase during Hyper has been increased to 1.2 times the previous amount. Slightly expand bit defense judgment. Displays the ship's speed only when the speed changes every time the button is pressed. Changed to start with maximum energy in stage select from the second sta

  7. Developer post

    ver.1.0.2

    Added button for slow movement You can select to move at low speed while pressing the button, and switch between low speed and normal speed each time you press the button. (Requires button settings in the key configuration and settings in the LOW SPEED section of SETTING)

  8. Developer post

    ver.1.0.1

    Changed so that invincibility time will occur for 3 seconds immediately after hyper activation. Changed so that an afterimage will occur when the 3rd stage boss moves at high speed. (The afterimage has a defense judgment and its damage is added to the boss. There is no attack jud

  9. Developer post
  10. Developer post

    Updated demo version

    A trial version has been released that allows you to play until just before the boss on stage 3. You can now select HARD mode.