Lucius saga continues next month with Lucius III set to launch December 13th on PC. To accompany the announcement, Shiver includes some gameplay videos showing off some of the mysterious environments in the game. The game will be priced at $19.99 on STEAM and is now available for
Lucius saga continues next month with Lucius III set to launch December 13th on PC. To accompany the announcement, Shiver includes some gameplay videos showing off some of the mysterious environments in the game.
The game will be priced at $19.99 on STEAM and is now available for wishlisting. Lucius III will also be available through other various digital platforms upon release
Lucius III returns to its roots in terms of both gameplay and story. The game will play as a narrative adventure, focused around the atmospheric little town of Winter Hill - the very same town where Lucius spent his first six years.
HELSINKI (August 27, 2018) - Shiver Games is excited to announce that Lucius is returning to STEAM in 2018 for the last time. In a whole new narrative experience, he now returns to his old neighborhood of Winter Hill. The path will be a difficult one, with trials and tribulations
HELSINKI (August 27, 2018) - Shiver Games is excited to announce that Lucius is returning to STEAM in 2018 for the last time. In a whole new narrative experience, he now returns to his old neighborhood of Winter Hill. The path will be a difficult one, with trials and tribulations waiting ahead. Has he made the right choices? Is it finally time to end it all?
The game will be priced at $19.99 in STEAM and is now available for wishlisting.
Lucius III returns to its roots in terms of both gameplay and story. The game will play as a narrative adventure, focused around the atmospheric little town of Winter Hill - the very same town where Lucius spent his first six years.
Lucius continues to fulfill the prophecy of the rapture, and finally we get to see where the roads take us. The story will include his signature gruesome violence and disturbing images, but this time there will be some heartfelt moments of regret and sorrow.
Lucius Demake Out Now! A game based on fan art accompanied by a gruesomely “DEMADE” trailer. Lucius Demake is a reimagining of the original Lucius game, made to look as if it is actually from the late 80s, complete with 2D pixel graphics and 16 colors. Why did Shiver Games decide
Lucius Demake Out Now!
A game based on fan art accompanied by a gruesomely “DEMADE” trailer.
Lucius Demake is a reimagining of the original Lucius game, made to look as if it is actually from the late 80s, complete with 2D pixel graphics and 16 colors. Why did Shiver Games decide to do something like this? It all started when Gergely Sinkó, a fan of the original game, created a mock-up concept picture: The image resonated with the team so much that they decided Lucius needed to be completely reborn in the 1980s. Shiver Games reached out to Gergely and asked him to recreate the whole game with them in his distinctive style. He was hired and the devil's son was born again – this time, with only twelve pixels.
The story in Lucius Demake stays true to the original game. Taking control of the devil’s son, it’s your job to wreak havoc in the vast mansion that is Dante Manor. Each chapter follows the formula set by the original game, minus a few instances where you’ll get a more authentic 80’s arcade style experience to fit in with Gergely’s style. Lucius Demake features a full-length story that will take between 5 to 8 hours to complete, and will take you back twenty years to invoke those precious pixelated memories of video games from your childhood – or let you experience them now for the first time.
Lucius Demake Out Now! A game based on fan art accompanied by a gruesomely “DEMADE” trailer. Lucius Demake is a reimagining of the original Lucius game, made to look as if it is actually from the late 80s, complete with 2D pixel graphics and 16 colors. Why did Shiver Games decide
Lucius Demake Out Now!
A game based on fan art accompanied by a gruesomely “DEMADE” trailer.
Lucius Demake is a reimagining of the original Lucius game, made to look as if it is actually from the late 80s, complete with 2D pixel graphics and 16 colors. Why did Shiver Games decide to do something like this? It all started when Gergely Sinkó, a fan of the original game, created a mock-up concept picture: The image resonated with the team so much that they decided Lucius needed to be completely reborn in the 1980s. Shiver Games reached out to Gergely and asked him to recreate the whole game with them in his distinctive style. He was hired and the devil's son was born again – this time, with only twelve pixels.
The story in Lucius Demake stays true to the original game. Taking control of the devil’s son, it’s your job to wreak havoc in the vast mansion that is Dante Manor. Each chapter follows the formula set by the original game, minus a few instances where you’ll get a more authentic 80’s arcade style experience to fit in with Gergely’s style. Lucius Demake features a full-length story that will take between 5 to 8 hours to complete, and will take you back twenty years to invoke those precious pixelated memories of video games from your childhood – or let you experience them now for the first time.
Hello, We’ve added another language and also fixed a few bugs. New features: Hungarian Language Bug fixes You no longer should be able to shoot with a nailgun while in menu. Fixed an issue where nailgun could not fire if you had full Mind control abilities. (Attack) Options: Inve
Hello, We’ve added another language and also fixed a few bugs.
New features:
Hungarian Language
Bug fixes
You no longer should be able to shoot with a nailgun while in menu.
Fixed an issue where nailgun could not fire if you had full Mind control abilities. (Attack)
Options: Invert now works for gamepad also.
Added a button where you can disable all gamepads.
We’ve also done some minor fixes on the menus and options.
Fixed some german typos from the achievements.
Fixed an issue where player lost control of the game in cutscenes.
Hello, We’ve added another language and also fixed a few bugs. New features: Hungarian Language Bug fixes You no longer should be able to shoot with a nailgun while in menu. Fixed an issue where nailgun could not fire if you had full Mind control abilities. (Attack) Options: Inve
Hello, We’ve added another language and also fixed a few bugs.
New features:
Hungarian Language
Bug fixes
You no longer should be able to shoot with a nailgun while in menu.
Fixed an issue where nailgun could not fire if you had full Mind control abilities. (Attack)
Options: Invert now works for gamepad also.
Added a button where you can disable all gamepads.
We’ve also done some minor fixes on the menus and options.
Fixed some german typos from the achievements.
Fixed an issue where player lost control of the game in cutscenes.
Hello, Today we've added Turkish language to Lucius II. We removed the launcher from the game so that the big screen mode works better and did some minor bug fixes. As you can probably notice we are slowing down a bit with these updates, but there are still something in the near
Hello, Today we've added Turkish language to Lucius II. We removed the launcher from the game so that the big screen mode works better and did some minor bug fixes.
As you can probably notice we are slowing down a bit with these updates, but there are still something in the near future. We have a console version of the game in the works and It's possible that some of the fixes done to those will find their way to PC version too. We are also planning on updating the engine, so it's likely that there will be some graphical updates and fixes to overall physics and framerate.
Hello, Today we've added Turkish language to Lucius II. We removed the launcher from the game so that the big screen mode works better and did some minor bug fixes. As you can probably notice we are slowing down a bit with these updates, but there are still something in the near
Hello, Today we've added Turkish language to Lucius II. We removed the launcher from the game so that the big screen mode works better and did some minor bug fixes.
As you can probably notice we are slowing down a bit with these updates, but there are still something in the near future. We have a console version of the game in the works and It's possible that some of the fixes done to those will find their way to PC version too. We are also planning on updating the engine, so it's likely that there will be some graphical updates and fixes to overall physics and framerate.
Hello, It's update time. There are several bug fixes and most importantly New Game+ We've added a difficulty level for each playthrough and the possibility to choose a level freely. Another major update is our first Linux version of the game. We currently only officially support
Hello, It's update time. There are several bug fixes and most importantly New Game+
We've added a difficulty level for each playthrough and the possibility to choose a level freely.
Another major update is our first Linux version of the game. We currently only officially support 32bit Ubuntu but we are keen on hearing your experiences on other distributions.
New features:
Linux version (Ubuntu 14.10 32bit) added.
Officially we only support 32bit version of Ubuntu.
New Game Plus.
Bug fixes.
Changes
You can now find extras from the menu after first playthrough.
In extras you can now select a level you want to replay with your current experience.
In extras you can now change your clothes during gameplay.
In extras you can start a new game with a harder difficulty level.
(New Game+)
Bug fixes
AI
Fixed a bug where enemy was able to get stuck sitting.
Videos
Fixed an issue where C1L2 intro subs had same sentence twice
Fixed an issue where subtitles stay from cutscenes to the next.
Localization
Fixed few missing translations.
Fixed an issue where player changes language, games resolution will be set to 1024x768.
Russian/Spanish/Italian mental graphics setting text should be now correctly formatted.
[Back] notification should no longer overlap missions.
"Emergency Area" area title when running around should now change to correct area title.
Fire Hydrants description should be corrected now.
C1L5 Landon Turner's first line should now have correct translations.
Grayson Kelly description should no longer repeat.
Saving with same name should now show correct error message.
Fire extinguisher should now have it’s name correct again.
C1L4 phone book near charles' clothes should now be named correctly.
Frances Carter description should no longer repeat.
Break the hatch should now translate correctly.
Floating tutorial texts should now be translated correctly.
C1L2 Caleb Harris description should no longer repeat.
Fire Axe should now be named correctly.
Skills
Object control can now be canceled by pressing "G".
Options
Fixed an issue where resolution was not changing to windowed 1920 x 1080
Fixed an issue where resolution can reset to 1024x768 when leaving options
Gamepad
Fixed an issue where Mind control Lucius gets stuck.
C2L1 carlifter should now break properly when using gamepad
Fixed an issue where Pressing A in menu would activate targeted object in game.
You should now be able to see selector in saves list if browsing long list of saves
Animations
Improved climb animations.
Improved some of the soda machine usage animations.
UI
Canister's meter and mouse icon overlap
C1L5 wrong area name keeps appearing on screen
Saving
Fixed an issue where car lifter did not save correctly.
Hello, It's update time. There are several bug fixes and most importantly New Game+ We've added a difficulty level for each playthrough and the possibility to choose a level freely. Another major update is our first Linux version of the game. We currently only officially support
Hello, It's update time. There are several bug fixes and most importantly New Game+
We've added a difficulty level for each playthrough and the possibility to choose a level freely.
Another major update is our first Linux version of the game. We currently only officially support 32bit Ubuntu but we are keen on hearing your experiences on other distributions.
New features:
Linux version (Ubuntu 14.10 32bit) added.
Officially we only support 32bit version of Ubuntu.
New Game Plus.
Bug fixes.
Changes
You can now find extras from the menu after first playthrough.
In extras you can now select a level you want to replay with your current experience.
In extras you can now change your clothes during gameplay.
In extras you can start a new game with a harder difficulty level.
(New Game+)
Bug fixes
AI
Fixed a bug where enemy was able to get stuck sitting.
Videos
Fixed an issue where C1L2 intro subs had same sentence twice
Fixed an issue where subtitles stay from cutscenes to the next.
Localization
Fixed few missing translations.
Fixed an issue where player changes language, games resolution will be set to 1024x768.
Russian/Spanish/Italian mental graphics setting text should be now correctly formatted.
[Back] notification should no longer overlap missions.
"Emergency Area" area title when running around should now change to correct area title.
Fire Hydrants description should be corrected now.
C1L5 Landon Turner's first line should now have correct translations.
Grayson Kelly description should no longer repeat.
Saving with same name should now show correct error message.
Fire extinguisher should now have it’s name correct again.
C1L4 phone book near charles' clothes should now be named correctly.
Frances Carter description should no longer repeat.
Break the hatch should now translate correctly.
Floating tutorial texts should now be translated correctly.
C1L2 Caleb Harris description should no longer repeat.
Fire Axe should now be named correctly.
Skills
Object control can now be canceled by pressing "G".
Options
Fixed an issue where resolution was not changing to windowed 1920 x 1080
Fixed an issue where resolution can reset to 1024x768 when leaving options
Gamepad
Fixed an issue where Mind control Lucius gets stuck.
C2L1 carlifter should now break properly when using gamepad
Fixed an issue where Pressing A in menu would activate targeted object in game.
You should now be able to see selector in saves list if browsing long list of saves
Animations
Improved climb animations.
Improved some of the soda machine usage animations.
UI
Canister's meter and mouse icon overlap
C1L5 wrong area name keeps appearing on screen
Saving
Fixed an issue where car lifter did not save correctly.
New update is out. We apologize for the time this took. We had some trouble with the translating side of things but hopefully everything is ok now. We are closing into 6.6.2015 and for this week we are having a sale on all of Lucius. Here are the more detailed patch notes. New fe
New update is out. We apologize for the time this took. We had some trouble with the translating side of things but hopefully everything is ok now. We are closing into 6.6.2015 and for this week we are having a sale on all of Lucius. Here are the more detailed patch notes.
New features:
Localization
German
Italian
Spanish
French
Russian
Partial Pad support
Bug fixes.
Changes
Selecting quit while playing now exits to main menu instead of quitting the game. As a result removed profile menu from in game menu.
Removed tutorial page from quest loq as it were empty anywhere but the tutorial.
Made minor changes and improvements to HUD to support multiple languages.
Major bug fixes
Improved camera to avoid it from clipping through characters.
Fixed issues with some animations incorrectly resetting or not playing on loading the game from a save.
Fixed issue with some mission targets missing from the map.
Fixed some explosions spawning again when loading from a save.
Fixed issue with some breakable (shattering) items not breaking correctly on certain conditions. Some example of these items are the acid bottle and the fire axe case glass.
Fixed issue with screen shake effect briefly causing wacky player movement.
General bug fixes
Fixed missing or extra spaces brackets and line breaks in several places.
Fixed couple of mission description missing last words.
Fixed issue with all non-collected acid bottles disappearing from the world on certain conditions.
Fixed issue with items some disappearing when near explosions after load.
Fixed several flammable items (cans and bottles) not to spawn fire effect when loading the game.
Fixed issues with several in game objects spawning particle effects and/or sound on loading the game.
Fixed issue with camera settings changing after mind control.
Made small fixes to navigation meshes to avoid enemies from going through objects.
Fixed issue several cutscenes repeating on loading the game.
Added missing area name to map in levels C1L5 C2L1 and C2L3.
Fixed issue with cross achievement progression allowing one cross to be used to get the achievement by saving and loading.
Players should now be able to always go through the open garage door in the morgue after loading the game.
Fixed visible white seam on the skin of an arm of npc.
Fixed or removed incorrect descriptions from some items and objects.
Empty coke cans were leaking slippery liquid every time equipped. This should not happen anymore.
Fixed issue with with phone UI briefly appearing every time morgue worker used a phone.
Gas set on fire in morgue now correctly sets enemies on fire if they touch any part of fire effect.
Fixed offset fire effect in gas pipe trap at the power plant.
Improved washing machine collision precision and fixed disappearing program controller when breaking.
Broken oxygen container’s valve should not re-appear anymore on loading the game from save.
Fixed mind controlled enemies sometimes standing sideways a bit.
Improved gas canisters so that they will burn when set on fire instead of just breaking.
Improved electrified phone in ground level of hospital to stay electrified after player uses it.
Fixed layer issue that caused minimap to show on camera when calling to Dr. Evans. Also fixed Mr. Evans’ incorrect phone number.
Fixed issues with ceiling fans in H/W store and level four ICU room.
Fixed couple of issues with the phone bomb puzzle in chapter 1 level 4.
Activation of camera in first actual kill now should work every time.
Chapter 1 level 4 was missing floating level name.
Player could incorrectly open elevator doors next to level start in C1L4.
Fixed an issue with not being able to pick up certain pills in the pharmacy.
Fixed issues like flying and unattached wire with the electric cabinet in the first level.
Fixed unbreakable drying rack stick in the last level.
Adjusted woodchipper not to cause screen shake on loading a save.
Fixed one of the pressure pipes to fix problem with shooting in C2L4.
Re-enabled missing wooden sticks in chapter 1 level 4.
Re-enabled all the missing cigarettes lying around the game.
Fixed an issue several cutscene‘s repeating on loading the game.
Adjusted the position of floating MRI patient.
Fixed an issue with lighter not working after loading. This fix does not affect old saves.
Fixed an issue with water sink puzzle not working on certain conditions in C2L4.
Fixed an issue with camera going through ceiling in chapter 2 level 2.
Adjusted the position of some floating items.
Fixed some missing collisions.
Fixed several occlusion issues.
Some minor fixes.
The patch should automatically update during the next hour or so..
New update is out. We apologize for the time this took. We had some trouble with the translating side of things but hopefully everything is ok now. We are closing into 6.6.2015 and for this week we are having a sale on all of Lucius. Here are the more detailed patch notes. New fe
New update is out. We apologize for the time this took. We had some trouble with the translating side of things but hopefully everything is ok now. We are closing into 6.6.2015 and for this week we are having a sale on all of Lucius. Here are the more detailed patch notes.
New features:
Localization
German
Italian
Spanish
French
Russian
Partial Pad support
Bug fixes.
Changes
Selecting quit while playing now exits to main menu instead of quitting the game. As a result removed profile menu from in game menu.
Removed tutorial page from quest loq as it were empty anywhere but the tutorial.
Made minor changes and improvements to HUD to support multiple languages.
Major bug fixes
Improved camera to avoid it from clipping through characters.
Fixed issues with some animations incorrectly resetting or not playing on loading the game from a save.
Fixed issue with some mission targets missing from the map.
Fixed some explosions spawning again when loading from a save.
Fixed issue with some breakable (shattering) items not breaking correctly on certain conditions. Some example of these items are the acid bottle and the fire axe case glass.
Fixed issue with screen shake effect briefly causing wacky player movement.
General bug fixes
Fixed missing or extra spaces brackets and line breaks in several places.
Fixed couple of mission description missing last words.
Fixed issue with all non-collected acid bottles disappearing from the world on certain conditions.
Fixed issue with items some disappearing when near explosions after load.
Fixed several flammable items (cans and bottles) not to spawn fire effect when loading the game.
Fixed issues with several in game objects spawning particle effects and/or sound on loading the game.
Fixed issue with camera settings changing after mind control.
Made small fixes to navigation meshes to avoid enemies from going through objects.
Fixed issue several cutscenes repeating on loading the game.
Added missing area name to map in levels C1L5 C2L1 and C2L3.
Fixed issue with cross achievement progression allowing one cross to be used to get the achievement by saving and loading.
Players should now be able to always go through the open garage door in the morgue after loading the game.
Fixed visible white seam on the skin of an arm of npc.
Fixed or removed incorrect descriptions from some items and objects.
Empty coke cans were leaking slippery liquid every time equipped. This should not happen anymore.
Fixed issue with with phone UI briefly appearing every time morgue worker used a phone.
Gas set on fire in morgue now correctly sets enemies on fire if they touch any part of fire effect.
Fixed offset fire effect in gas pipe trap at the power plant.
Improved washing machine collision precision and fixed disappearing program controller when breaking.
Broken oxygen container’s valve should not re-appear anymore on loading the game from save.
Fixed mind controlled enemies sometimes standing sideways a bit.
Improved gas canisters so that they will burn when set on fire instead of just breaking.
Improved electrified phone in ground level of hospital to stay electrified after player uses it.
Fixed layer issue that caused minimap to show on camera when calling to Dr. Evans. Also fixed Mr. Evans’ incorrect phone number.
Fixed issues with ceiling fans in H/W store and level four ICU room.
Fixed couple of issues with the phone bomb puzzle in chapter 1 level 4.
Activation of camera in first actual kill now should work every time.
Chapter 1 level 4 was missing floating level name.
Player could incorrectly open elevator doors next to level start in C1L4.
Fixed an issue with not being able to pick up certain pills in the pharmacy.
Fixed issues like flying and unattached wire with the electric cabinet in the first level.
Fixed unbreakable drying rack stick in the last level.
Adjusted woodchipper not to cause screen shake on loading a save.
Fixed one of the pressure pipes to fix problem with shooting in C2L4.
Re-enabled missing wooden sticks in chapter 1 level 4.
Re-enabled all the missing cigarettes lying around the game.
Fixed an issue several cutscene‘s repeating on loading the game.
Adjusted the position of floating MRI patient.
Fixed an issue with lighter not working after loading. This fix does not affect old saves.
Fixed an issue with water sink puzzle not working on certain conditions in C2L4.
Fixed an issue with camera going through ceiling in chapter 2 level 2.
Adjusted the position of some floating items.
Fixed some missing collisions.
Fixed several occlusion issues.
Some minor fixes.
The patch should automatically update during the next hour or so..
The Devil might have all the best tunes but his latest game is a stinker. The original Lucius looked like it’d be a sandbox Satanic murder ‘em up but turned out to be something closer to a shonky 3d point and click game, with prescripted kills that required specific inputs, objec
The Devil might have all the best tunes but his latest game is a stinker. The original Lucius looked like it’d be a sandbox Satanic murder ‘em up but turned out to be something closer to a shonky 3d point and click game, with prescripted kills that required specific inputs, objects and (sometimes) timing. For the sequel [official site], developers Shiver Games have built a game of improvised murder and AI interactions, but in reaching for the stars, they’ve fallen shrieking into the sun.
If you, like me, are a bit oblivious, you probably didn’t notice that Friday and Saturday were very important days. You may also, like me, now be trying to quickly squeeze both Friday the 13th and Valentine’s Day into one single celebration of love and fear. I’ve been snogging my
If you, like me, are a bit oblivious, you probably didn’t notice that Friday and Saturday were very important days. You may also, like me, now be trying to quickly squeeze both Friday the 13th and Valentine’s Day into one single celebration of love and fear. I’ve been snogging my own hand underneath a ladder, making quite clear that I’m only doing it because I feel obliged to, and have been feeding expensive chocolates to neighbourhood black cats.
I suppose you could also catch up on Ole Spooky Friday by playing minisatan simulator Lucius II [official site], as it launched on that dire day.