Patch 1.1.4
Fixed a bug preventing the "Lose 5 Games" achievement from unlocking in Endless Mode (can now be unlocked by completing 5 runs in this mode)

Developer posts and news about this game.

Fixed a bug preventing the "Lose 5 Games" achievement from unlocking in Endless Mode (can now be unlocked by completing 5 runs in this mode)

Fixed some typos in the English localization

New Added a new claw machine (unlocked after 5 victories) Balancing Increased Mecha value Increased Mecha Head quantity Thank you all for your support since launch!

Fixed some typos in the French localization

Roguelikes come in many forms! Looking for something different? A bundle with the recently released Labyrinth Trailblazer is now available! View game page

Hi everyone! A new update for Cupiclaw is now live, introducing a new difficulty option along with several fixes and improvements. New Added an Easy Mode with reduced machine costs Added a Keycard upgrade, allowing players to bypass the key system Balancing Increased Mecha value

Cupiclaw is teaming up with Luck be a Landlord, the game that inspired it! 🙏 If you don’t have it yet, grab it now with this discounted bundle! View game page

Fixed some typos in the French localization Fixed a missing icon for Skin Tickets

Happy to announce that Cupiclaw is teaming up with Claw Machine Sim! 🧸 No frantic grabs this time, just relax and collect prizes at your own pace in this realistic claw machine experience! View game page

Mechas now count as “big” as long as at least one of their parts is big (level is still determined by the head only) Fixed a bug where playing with Morris’ hands disabled could block certain achievements

Added an option to disable screen shakes Reduced the SFX volume of Whisky and Cheese prizes Updated the description of the Time Freeze upgrade for clarity Updated the descriptions of Chicken and Rotten Food prizes Fixed a bug that allowed prizes and upgrades to be removed from th

Fixed a rare crash that could happen at the start of the game

It’s finally here... Cupiclaw launches today! A massive thank you to everyone who has supported the game! ❤️ For a limited time, get 10% off Cupiclaw on Steam! Grab your copy now and help Morris find happiness! View game page Claw X Claw Bundle 🕹️ Also, to celebrate its launch,

Excited to announce that Cupiclaw will officially launch on March 5! Thank you so much to everyone who shared feedback throughout development, I hope you’ll enjoy the full game even more! If you haven’t already, make sure to wishlist the game to be notified at launch and help sup

Cupiclaw is taking part in the BIG Fall Showcase , running from September 2–9! To celebrate, a brand new demo update is now available, built with your feedback from the previous playtest in mind! Major changes: • New upgrade system between floors • New prizes and a brand new mach

Happy to announce that Cupiclaw is part of this year’s Tiny Teams Festival ! 🎉 Come check it out right here , alongside a ton of other cool indie titles made by small (but mighty) dev teams. Your support means the world, don’t forget to wishlist and share! (Also, a brand-new dem

Cupiclaw now has fresh new capsule art, along with an updated logo! I wanted something more dynamic that better captures the energy and chaos of the game, so here it is. Hope you like it!

A huge thank you to everyone who took part in Cupiclaw's playtest! Your feedback has been incredibly helpful, and I’ve already started reviewing everything carefully. All your comments and suggestions will be taken into account as I keep working on the full game. The demo will al

Hi everyone! I’m excited to announce that I’ll be holding a playtest for Cupiclaw from April 5th to 14th! This is a great chance to try the core gameplay before release and share your feedback. 💡 What to expect? 2 hours of access to the game A chance to test the core mechanics a

Welcome to Cupiclaw's very first Dev Log! I'm starting a new series of blogs called Dev Logs. These blogs will be all about the development of Cupiclaw, including my experiences as a game developer, its conception, and everything in between. For our first Dev Log, I want to focus