NeonXSZ

Intravenous Software · None - Independent

Released
Feb 22, 2016
Platforms
WindowsmacOSLinux
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    75% Off - Biggest Discount Ever

    To celebrate the Lunar New Year, the release of our new game Space Bob vs. The Replicons next week, and the two year anniversary for NeonXSZ, we are happy to announce a 75% off sale for NeonXSZ. Happy hunting cybernauts.

  2. Developer post

    75% Off - Biggest Discount Ever

    To celebrate the Lunar New Year, the release of our new game Space Bob vs. The Replicons next week, and the two year anniversary for NeonXSZ, we are happy to announce a 75% off sale for NeonXSZ. Happy hunting cybernauts.

  3. Developer post

    New Price & New Update

    Good news everyone. NeonXSZ is now permanently 25% off. Actually, we reduced the price by $5 but you say tomato and we say tomato. ___________ To accompany the new price, the latest patch (build 1.15) has been pushed live on the main branch today. Details below. 1.14 and 1.15 Cha

  4. Developer post

    New Price & New Update

    Good news everyone. NeonXSZ is now permanently 25% off. Actually, we reduced the price by $5 but you say tomato and we say tomato. ___________ To accompany the new price, the latest patch (build 1.15) has been pushed live on the main branch today. Details below. 1.14 and 1.15 Cha

  5. Developer post

    Gamepad/Joystick Support

    Although we recently added joystick support, and gamepad support has been available for over two years, we feel it's important to inform potential buyers that neither of these control methods are optimal for playing NeonXSZ. NeonXSZ was designed around the ability to turn and aim

  6. Developer post

    Gamepad/Joystick Support

    Although we recently added joystick support, and gamepad support has been available for over two years, we feel it's important to inform potential buyers that neither of these control methods are optimal for playing NeonXSZ. NeonXSZ was designed around the ability to turn and aim

  7. Developer post

    Build 1.13 Released - Full Patch Notes

    Feedback suggested that the very early game could benefit from additional combat variety so build 1.13 adds two completely new gadgets and significantly improves the Blink gadget to make it far more responsive and versatile. Improved Blink Instead of blinking a relative distance

  8. Developer post

    Build 1.13 Released - Full Patch Notes

    Feedback suggested that the very early game could benefit from additional combat variety so build 1.13 adds two completely new gadgets and significantly improves the Blink gadget to make it far more responsive and versatile. Improved Blink Instead of blinking a relative distance

  9. Developer post

    Hotfix Build 1.101 is live

    Since the 1.1 release, where Joystick support was added, it was discovered that high precision flight sticks suffered slightly with an overly large deadzone. This hotfix adds a 'Controller Deadzone' slider to the Controls window to allow for precise control of this setting. It is

  10. Developer post

    Hotfix Build 1.101 is live

    Since the 1.1 release, where Joystick support was added, it was discovered that high precision flight sticks suffered slightly with an overly large deadzone. This hotfix adds a 'Controller Deadzone' slider to the Controls window to allow for precise control of this setting. It is

  11. Developer post

    Build 1.1 Released - Full Patch Notes

    Flight Stick Support Added. You asked for it, so we added it and a whole lot more. Click to see the full list of changes in build 1.1 Improvements Joysticks are now recognized by the game and can be configured in the Controls menu Default Secondary Keybindings have been reworked

  12. Developer post

    Build 1.1 Released - Full Patch Notes

    Flight Stick Support Added. You asked for it, so we added it and a whole lot more. Click to see the full list of changes in build 1.1 Improvements Joysticks are now recognized by the game and can be configured in the Controls menu Default Secondary Keybindings have been reworked

  13. Developer post

    Launch Systems Activated.

    • Ground launch sequencer is go for Main engine start • Solid Rocket Boosters ignite • Explosive bolts release the boosters • Lift Off!

  14. Developer post

    Launch Systems Activated.

    • Ground launch sequencer is go for Main engine start • Solid Rocket Boosters ignite • Explosive bolts release the boosters • Lift Off!

  15. Developer post

    All Systems Go For Launch

    Let's do this! NeonXSZ Build 1.0 just went live on Steam a day ahead of schedule. We will transition out of Early Access at approximately 10am Pacific Time tomorrow (22nd Feb). It's not possible to officially launch until then (Valve Time!) but for the many new players who jumped

  16. Developer post

    All Systems Go For Launch

    Let's do this! NeonXSZ Build 1.0 just went live on Steam a day ahead of schedule. We will transition out of Early Access at approximately 10am Pacific Time tomorrow (22nd Feb). It's not possible to officially launch until then (Valve Time!) but for the many new players who jumped

  17. Developer post

    Release Date Moved to Feb 22nd

    For reasons we are not able to discuss at this time, we have moved the official 1.0 release date for NeonXSZ back from Feb 16th to Feb 22nd. It's not all bad news, though. The currently released build on Steam is likely to be identical to the 1.0 release in everything but name. I

  18. Developer post

    Release Date Moved to Feb 22nd

    For reasons we are not able to discuss at this time, we have moved the official 1.0 release date for NeonXSZ back from Feb 16th to Feb 22nd. It's not all bad news, though. The currently released build on Steam is likely to be identical to the 1.0 release in everything but name. I

  19. Developer post

    NeonXSZ launches February 16th

    With your help we've done it. It's ready. NeonXSZ is complete! It's been a long journey, and a mammoth undertaking, but we couldn't be happier than to announce that the finished game will officially launch for PC, Mac and Linux on February 16th 2016. In preparation for the releas

  20. Developer post

    NeonXSZ launches February 16th

    With your help we've done it. It's ready. NeonXSZ is complete! It's been a long journey, and a mammoth undertaking, but we couldn't be happier than to announce that the finished game will officially launch for PC, Mac and Linux on February 16th 2016. In preparation for the releas