Hunters Inc

WYLDERZONE

Released
Dec 19, 2025
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    UPDATE 16: BOOMBARK FOREST (AND MUCH, MUCH MORE!)

    🔗 USEFUL LINKS 🔗 DISCORD | NEWSLETTER | STEAM CREATOR Greetings Hunters! We have an absolutely gargantuan update lined up for you this time! This update includes: 🌳 New Biome: Boombark Forest 🛡️ New Mission: Horde Mode 🍖 Cooking System 💎 Gem Crafting ⚡ New Monsters - Elemen

  2. Developer post

    UPDATE #15 - FROSTFANG PEAK

    🔗 USEFUL LINKS 🔗 DISCORD | NEWSLETTER | STEAM CREATOR Greetings Hunters! As you may have noticed, we recently updated the roadmap . The original road map was kind of a grab bag of different features and improvements, and after hearing your feedback on Discord , the forums and t

  3. Developer post

    UPDATE #14.1 - Bug Fixes

    BUG FIXES FIXED - Spiders attacking each other due to enemy teams not being set correctly FIXED - The spider queen permanent invincibility issue FIXED - Ursinox disappearing after slam attack on low graphics settings FIXED - The monster parts getting stuck on your screen if you p

  4. Developer post

    Update #14 - Secondary Weapon Upgrades and More!

    Greetings Hunters! This is the first update since we officially entered early access a little over a week ago. We've had such an amazing response to the game, and at one point were sitting at "overwhelmingly positive" review on Steam! We want to take this opportunity to thank eve

  5. Developer post
  6. Developer post

    UPDATE #13 - Demo feedback and Road to Early Access

    Greetings Hunters! Early Access launch is nearly upon us and we wanted to take a bit of time to discuss: How Steam Next Fest went Addressing the most common problems with the game What else we've been working on for Early Access! You might want to settle in because this is going

  7. Developer post

    EARLY ACCESS RELEASE | JULY 14

    Greetings Hunters! We're really excited to announce that Hunters, inc. will be launching into Early Access July 14th! As we get closer to launch you'll be hearing more from us about the early access roadmap, launch plans and how you can help ! In the meantime, we wanted to say th

  8. Developer post

    NextFest 2025 - 'Ere We Go!

    The Great Next Fest Hunt Begins! Our biggest and best (and Orcy-ist) demo is now live! This version of the demo is packed with new features, huge gameplay improvements and months upon months of bug fixes and polish in preparation for the event. Here is what to expect in the Demo:

  9. Developer post

    UPDATE #12.1 - "Bug Fixes and Improvements"

    UPDATES & IMPROVEMENTS Gameplay Added physics capes! Improved Hunter handling to make controls feel snappier Raised the height of all surrounding terrain making it harder to avoid monsters Sprint no longer works when in the air Tuned hitbox / ranges of weapons Made attacks st

  10. Developer post

    UPDATE #12 - "Bug Fixes and Improvements"

    Greetings Hunters! In this update we have been focused on bug fixes and improvements ahead of Steam Nextfest. As we get closer to launch, expect fewer new features and content to be added to the demo. We're saving all the good stuff for our Early Access release this summer! If yo

  11. Developer post

    UPDATE #11 - Tracker Boar!

    Greetings Hunters! One of the more common feedback items we receive is about the tracking process and how it feels a bit... rudimentary. Previously, you would just find a bone pile, interact with it and that would show you which direction to walk in. It was functional but it was

  12. Developer post

    UPDATE #10 - Mutation Events!

    Greetings Hunters! In this update we wanted to focus on improving the replayability of the game by changing up the mission parameters each time you load into a hunt. The levels are already procedurally generated, meaning their layout changes each time you play, but we also wanted

  13. Developer post

    UPDATE #9 - Addressing Your Feedback!

    Greetings Hunters! First of all, we'd like to say a big thank you to everyone that has played the demo, made videos, streamed the game or taken the time to give us feedback. We have really enjoyed watching you all play! For this update we collected all the feedback from across mu

  14. Rock, Paper, Shotgun

    It's time to play Monster Hunter again, but now you're an Orc

    The release of Monster Hunter Wilds brought with it the usual comments about the hypocrisy of a series that wants to both protect ecosystems and grind them up for parts. "When will Monster Hunter just be honest about its desire to endlessly turn dragons into pants," we lamented t

  15. Developer post

    Join the Hunt! Hunters, Inc. Demo Available Now!

    Greetings Hunters! Big News - The demo for Hunters, Inc. is out now! In this demo you'll get to experience: Full co-op functionality - up to 4 players Tutorial to teach you the fundamentals of hunting Full access to the first biome 2 mission types - Boss Hunt and Extermination Mo

  16. Developer post

    OPEN ALPHA: UPDATE #7 - RAPTADONS ATTACK!

    OPEN ALPHA: UPDATE #7 Greetings Hunters! We're back with a new enemy and new mission type and an exciting update to the end of round extraction event. We hope that this will address the feedback that extraction felt a little anti-climactic in its previous incarnation and up the a

  17. Developer post

    OPEN ALPHA: UPDATE #6.1

    Greetings Hunters! In this update we are continuing to iterate on the game based on the feedback we have been getting, and taking a bit of time to squash bugs in preparation for creating our public demo. As always, please let us know your thoughts on the changes here in the forum

  18. Developer post

    OPEN ALPHA: UPDATE #6 - Adding New Classes

    Greetings Hunters! As some of you know, the Berserker has been the only playable class for a while. Mainly, this is because we wanted to iterate on the core monster tracking and fighting aspect of the game, and having fewer classes means it was easier for use to focus on and tune

  19. Developer post

    OPEN ALPHA: UPDATE #5 - Navigation Improvements

    Greetings Hunters! Earlier this month we moved from a closed to open alpha and opened the game up to thousands of new playtesters. Thanks to everyone who took the time to try the game and give us feedback on what we've built so far! After analyzing hundreds of individual feedback

  20. Developer post

    OPEN ALPHA: UPDATE #4.2 - Loot Drops

    Greetings Hunters! We're back with a number of improvements to how players collect and use the bits they carve off of monsters! This update also marks us moving from Closed to Open Alpha, meaning the game will be available to a much larger group of players. Big thanks to everyone