Playtest update 20251006
Patched game to fix Unity vulnerability
Developer posts and news about this game.

Patched game to fix Unity vulnerability

-Added different walk sounds on different surfaces -Optimized dinos performance

-Added Accessibility options to the menu -Now you can disable the "Emotional Processor" that makes the robot stop screaming -Added an option to keep the cursor always active to use accessibility softwares like MHOOK.

-Added Hard mode to the game

-Now you have the option of finishing the game with lights on or off (if you are observant enough...)

-Changed music files with lower volume to avoid going over volume limits. -Limited Volume bars so audio doesn't "break" when putting all volumes to the max

-Added a Clockwork Counter in the Gameplay UI -Fixed a bug where PS controllers didn't change gamepad Icons in the rebinding menu

-Updated Unity version to 6000.1.4 because of a memory leak in development version

-Optimized game to work on PS4, so optimization improvement for Windows and Linux too -Added enemies to the dark zone

-Added all remaining Mastered music -Updated Linux playtest build also

(Windows version only) -Added Dino sounds -Added Electribox laser hit sound

-Added Linux playtest version

-Added eye expressions to A-RED (Windows version, later Linux version will follow)

-Changed Windows build from Mono to IL2CPP

-Uploaded Linux version of the game to test

-Added sounds on some objects

-Fixed a bug when reloading the previous checkpoint

-Added an option in the menu to delete the current player -Fixed a menu screen showed when reloading -Fixed changing of players reloading wrong

-Localized Credits

-Added Cinematic video intro -Added playable credits -Fixed bug where double songs played in the menu